Quaternion Member List

This is the complete list of members for Quaternion, including all inherited members.

abs() const Vec< 4 > [inline]
append1(const EE &v) const Vec< 4 > [inline]
ArgDepth enum valueVec< 4 >
asVec4() const Quaternion [inline]
castAwayNegatorIfAny() const Vec< 4 > [inline]
ColSpacing enum valueVec< 4 >
conformingAdd(const Vec< M, EE, SS > &r) const Vec< 4 > [inline]
conformingMultiply(const Row< M, EE, SS > &r) const Vec< 4 > [inline]
conformingSubtract(const Vec< M, EE, SS > &r) const Vec< 4 > [inline]
convertQuaternionToAngleAxis() const Quaternion
drop1(int p) const Vec< 4 > [inline]
getAs(const ELT *p)Vec< 4 > [inline, static]
getNaN()Vec< 4 > [inline, static]
getSubVec(int i) const Vec< 4 > [inline]
getSubVec(const Vec< MM, ELT, STRIDE > &v, int i)Vec< 4 > [inline, static]
imag() const Vec< 4 > [inline]
imag()Vec< 4 > [inline]
ImagOffset enum valueVec< 4 >
insert1(int p, const EE &v) const Vec< 4 > [inline]
invert() const Vec< 4 > [inline]
IsNumber enum valueVec< 4 >
IsPrecision enum valueVec< 4 >
IsScalar enum valueVec< 4 >
IsStdNumber enum valueVec< 4 >
NActualElements enum valueVec< 4 >
NActualScalars enum valueVec< 4 >
ncol() const Vec< 4 > [inline]
NCols enum valueVec< 4 >
negate() const Vec< 4 > [inline]
norm() const Vec< 4 > [inline]
normalize() const Vec< 4 > [inline]
normalizeThis()Quaternion [inline]
normSqr() const Vec< 4 > [inline]
NPackedElements enum valueVec< 4 >
nrow() const Vec< 4 > [inline]
NRows enum valueVec< 4 >
Number typedefVec< 4 >
operator *=(const EE &e)Vec< 4 > [inline]
operator()(int i) const Vec< 4 > [inline]
operator()(int i)Vec< 4 > [inline]
operator+() const Vec< 4 > [inline]
operator+=(const Vec< M, EE, SS > &r)Vec< 4 > [inline]
operator+=(const Vec< M, negator< EE >, SS > &r)Vec< 4 > [inline]
operator+=(const EE &e)Vec< 4 > [inline]
operator-() const Vec< 4 > [inline]
operator-()Vec< 4 > [inline]
operator-=(const Vec< M, EE, SS > &r)Vec< 4 > [inline]
operator-=(const Vec< M, negator< EE >, SS > &r)Vec< 4 > [inline]
operator-=(const EE &e)Vec< 4 > [inline]
operator/=(const EE &e)Vec< 4 > [inline]
operator=(const Quaternion &q)Quaternion [inline]
SimTK::Vec< 4 >::operator=(const Vec &src)Vec< 4 > [inline]
SimTK::Vec< 4 >::operator=(const EE *p)Vec< 4 > [inline]
SimTK::Vec< 4 >::operator=(const Vec< M, EE, SS > &vv)Vec< 4 > [inline]
SimTK::Vec< 4 >::operator=(const EE &e)Vec< 4 > [inline]
operator[](int i) const Vec< 4 > [inline]
operator[](int i)Vec< 4 > [inline]
operator~() const Vec< 4 > [inline]
operator~()Vec< 4 > [inline]
positionalTranspose() const Vec< 4 > [inline]
Precision typedefVec< 4 >
Quaternion()Quaternion [inline]
Quaternion(const Quaternion &q)Quaternion [inline]
Quaternion(Real e0, Real e1, Real e2, Real e3)Quaternion [inline]
Quaternion(const Vec4 &q)Quaternion [inline, explicit]
Quaternion(const Rotation &)Quaternion [explicit]
Quaternion(const Vec4 &v, bool)Quaternion [inline]
real() const Vec< 4 > [inline]
real()Vec< 4 > [inline]
RealStrideFactor enum valueVec< 4 >
RowSpacing enum valueVec< 4 >
Scalar typedefVec< 4 >
scalarAdd(const EE &e) const Vec< 4 > [inline]
scalarDivide(const EE &e) const Vec< 4 > [inline]
scalarDivideEq(const EE &ee)Vec< 4 > [inline]
scalarDivideEqFromLeft(const EE &ee)Vec< 4 > [inline]
scalarDivideFromLeft(const EE &e) const Vec< 4 > [inline]
scalarEq(const EE &ee)Vec< 4 > [inline]
scalarMinusEq(const EE &ee)Vec< 4 > [inline]
scalarMinusEqFromLeft(const EE &ee)Vec< 4 > [inline]
scalarMultiply(const EE &e) const Vec< 4 > [inline]
scalarMultiplyFromLeft(const EE &e) const Vec< 4 > [inline]
scalarNormSqr() const Vec< 4 > [inline]
scalarPlusEq(const EE &ee)Vec< 4 > [inline]
ScalarSq typedefVec< 4 >
scalarSubtract(const EE &e) const Vec< 4 > [inline]
scalarSubtractFromLeft(const EE &e) const Vec< 4 > [inline]
scalarTimesEq(const EE &ee)Vec< 4 > [inline]
scalarTimesEqFromLeft(const EE &ee)Vec< 4 > [inline]
setQuaternionFromAngleAxis(const Vec4 &av)Quaternion
setQuaternionFromAngleAxis(const Real &a, const UnitVec3 &v)Quaternion
setQuaternionToNaN()Quaternion [inline]
setQuaternionToZeroRotation()Quaternion [inline]
SignInterpretation enum valueVec< 4 >
size() const Vec< 4 > [inline]
standardize() const Vec< 4 > [inline]
StdNumber typedefVec< 4 >
sum() const Vec< 4 > [inline]
T typedefVec< 4 >
TAbs typedefVec< 4 >
TCol typedefVec< 4 >
TComplex typedefVec< 4 >
TElement typedefVec< 4 >
THerm typedefVec< 4 >
TImag typedefVec< 4 >
TInvert typedefVec< 4 >
TNeg typedefVec< 4 >
TNormalize typedefVec< 4 >
TPosTrans typedefVec< 4 >
transpose() const Vec< 4 > [inline]
TReal typedefVec< 4 >
TRow typedefVec< 4 >
TSqHermT typedefVec< 4 >
TSqTHerm typedefVec< 4 >
TStandard typedefVec< 4 >
TWithoutNegator typedefVec< 4 >
updAs(ELT *p)Vec< 4 > [inline, static]
updCastAwayNegatorIfAny()Vec< 4 > [inline]
updNegate()Vec< 4 > [inline]
updPositionalTranspose()Vec< 4 > [inline]
updSubVec(int i)Vec< 4 > [inline]
updSubVec(Vec< MM, ELT, STRIDE > &v, int i)Vec< 4 > [inline, static]
updTranspose()Vec< 4 > [inline]
Vec()Vec< 4 > [inline]
Vec(const Vec &src)Vec< 4 > [inline]
Vec(const Vec< M, E, SS > &src)Vec< 4 > [inline]
Vec(const Vec< M, ENeg, SS > &src)Vec< 4 > [inline]
Vec(const Vec< M, EE, SS > &vv)Vec< 4 > [inline, explicit]
Vec(const ELT &e)Vec< 4 > [inline, explicit]
Vec(const E &e0, const E &e1)Vec< 4 > [inline]
Vec(const E &e0, const E &e1, const E &e2)Vec< 4 > [inline]
Vec(const E &e0, const E &e1, const E &e2, const E &e3)Vec< 4 > [inline]
Vec(const E &e0, const E &e1, const E &e2, const E &e3, const E &e4)Vec< 4 > [inline]
Vec(const E &e0, const E &e1, const E &e2, const E &e3, const E &e4, const E &e5)Vec< 4 > [inline]
Vec(const EE *p)Vec< 4 > [inline, explicit]


Generated on Thu Feb 28 01:34:36 2008 for SimTKcommon by  doxygen 1.4.7