OpenSim::CustomActuator Member List

This is the complete list of members for OpenSim::CustomActuator, including all inherited members.
_appliesForceOpenSim::Actuator [protected]
_controlIndexOpenSim::Actuator [protected]
_controllerOpenSim::Actuator [protected]
_controlSuffixesOpenSim::Actuator [protected]
_descriptionOpenSim::Object [protected]
_documentOpenSim::Object [protected]
_forceIndexOpenSim::Actuator [protected]
_indexOpenSim::Force [protected]
_inlinedOpenSim::Object [protected]
_isControlledOpenSim::Actuator [protected]
_isDisabledPropOpenSim::Force [protected]
_isOverridenIndexOpenSim::Actuator [protected]
_maxControlOpenSim::Actuator [protected]
_minControlOpenSim::Actuator [protected]
_modelOpenSim::ModelComponent [protected]
_nameOpenSim::Object [protected]
_nodeOpenSim::Object [protected]
_numStateVariablesOpenSim::Actuator [protected]
_overrideForceFunctionOpenSim::Actuator [protected]
_overrideForceIndexOpenSim::Actuator [protected]
_propertySetOpenSim::Object [protected]
_propMaxControlOpenSim::Actuator [protected]
_propMinControlOpenSim::Actuator [protected]
_refNodeOpenSim::Object [protected]
_speedIndexOpenSim::Actuator [protected]
_stateVariableDerivIndexOpenSim::Actuator [protected]
_stateVariableSuffixesOpenSim::Actuator [protected]
_subsystemIndexOpenSim::Actuator [protected]
_typeOpenSim::Object [protected]
_zIndexOpenSim::Actuator [mutable, protected]
Actuator()OpenSim::Actuator
Actuator(const Actuator &aActuator)OpenSim::Actuator
addObserver(Object &aObserver)OpenSim::Object [inline]
addObserverEvent(Object &aObserver, OpenSim::Event &aEvent)OpenSim::Object [inline]
applyForce(const SimTK::State &s, const OpenSim::Body &aBody, const SimTK::Vec3 &aForce, SimTK::Vector_< SimTK::SpatialVec > &bodyForces) const OpenSim::CustomActuator [protected]
applyForceToPoint(const SimTK::State &s, const OpenSim::Body &aBody, const SimTK::Vec3 &aPoint, const SimTK::Vec3 &aForce, SimTK::Vector_< SimTK::SpatialVec > &bodyForces) const OpenSim::CustomActuator [protected]
applyGeneralizedForce(const SimTK::State &s, const Coordinate &aCoord, double aForce, SimTK::Vector &generalizedForces) const OpenSim::CustomActuator [protected]
applyTorque(const SimTK::State &s, const OpenSim::Body &aBody, const SimTK::Vec3 &aTorque, SimTK::Vector_< SimTK::SpatialVec > &bodyForces) const OpenSim::CustomActuator [protected]
bindStateVariable(int aIndex, const std::string &aSuffix)OpenSim::Actuator [protected]
check() const OpenSim::Actuator [inline, virtual]
clearChanged()OpenSim::Object [inline, protected]
clearXMLStructures()OpenSim::Object
computeActuation(const SimTK::State &s) const =0OpenSim::Actuator [pure virtual]
computeEquilibrium(SimTK::State &s) const OpenSim::Actuator [inline, virtual]
computeForce(const SimTK::State &state, SimTK::Vector_< SimTK::SpatialVec > &bodyForces, SimTK::Vector &generalizedForces) const =0OpenSim::CustomActuator [protected, pure virtual]
computeOverrideForce(const SimTK::State &s) const OpenSim::Actuator [protected]
computePotentialEnergy(const SimTK::State &state) const OpenSim::CustomActuator [protected, virtual]
computeStateDerivatives(const SimTK::State &s)OpenSim::Actuator [inline, virtual]
copy() const =0OpenSim::Actuator [pure virtual]
OpenSim::ModelComponent::copy(DOMElement *aNode) const OpenSim::Object [virtual]
copyData(const Force &aForce)OpenSim::Force
copyPropertyValues(Actuator &aActuator)OpenSim::Actuator [inline, virtual]
countObservers() const OpenSim::Object [inline]
createSystem(SimTK::MultibodySystem &system) const OpenSim::CustomActuator [protected, virtual]
CustomActuator()OpenSim::CustomActuator
CustomActuator(const CustomActuator &aActuator)OpenSim::CustomActuator
DEFAULT_NAMEOpenSim::Object [static]
deleteActuator(Actuator *aActuator)OpenSim::Actuator [inline, static]
deleteObserver(Object &aObserver)OpenSim::Object [inline]
deleteObservers()OpenSim::Object [inline]
Force()OpenSim::Force
Force(const Force &aForce)OpenSim::Force
Force(DOMElement *aNode)OpenSim::Force [inline]
ForceAdapter classOpenSim::CustomActuator [friend]
generateXMLNode(DOMElement *aParent, int aNodeIndex=0)OpenSim::Object [virtual]
getAppliedForce(const SimTK::State &s) const OpenSim::Actuator [virtual]
getAppliesForce() const OpenSim::Actuator [inline]
getControl(const SimTK::State &s) const OpenSim::Actuator [virtual]
getControlIndex() const OpenSim::Actuator [virtual]
getController() const OpenSim::Actuator [virtual]
getDebugLevel()OpenSim::Object [inline, static]
getDescription() const OpenSim::Object
getDisplayer() const OpenSim::Object [inline, virtual]
getDocument() const OpenSim::Object
getDocumentFileName() const OpenSim::Object
getForce(const SimTK::State &s) const OpenSim::Actuator [virtual]
getInlined() const OpenSim::Object
getMaxControl() const OpenSim::Actuator [inline]
getMinControl() const OpenSim::Actuator [inline]
getModel() const OpenSim::Actuator [inline]
getName() const OpenSim::Object
getNumControls()OpenSim::Actuator [inline]
getNumStateVariables() const OpenSim::Actuator [virtual]
getOptimalForce() const OpenSim::Actuator [virtual]
getOverrideForce(const SimTK::State &s) const OpenSim::Actuator
getOverrideForceFunction() const OpenSim::Actuator
getPower(const SimTK::State &s) const OpenSim::Actuator [inline, virtual]
getPropertySet()OpenSim::Object [inline]
getPropertySet() const OpenSim::Object [inline]
getRecordLabels() const OpenSim::Force [inline, virtual]
getRecordValues(const SimTK::State &state) const OpenSim::Force [inline, virtual]
getRegisteredObjectsOfGivenType(ArrayPtrs< T > &rArray)OpenSim::Object [inline, static]
getRegisteredTypenames(Array< std::string > &rTypeNames)OpenSim::Object [static]
getSerializeAllDefaults()OpenSim::Object [inline, static]
getSpeed(const SimTK::State &s) const OpenSim::Actuator [virtual]
getStateVariable(const SimTK::State &s, int aIndex) const OpenSim::Actuator [virtual]
getStateVariableDeriv(const SimTK::State &s, int aIndex) const OpenSim::Actuator [virtual]
getStateVariableDerivs(const SimTK::State &s, double rY[]) const OpenSim::Actuator [virtual]
getStateVariableIndex(const std::string &aName) const OpenSim::Actuator [virtual]
getStateVariableName(int aIndex) const OpenSim::Actuator [virtual]
getStateVariables(const SimTK::State &s, double rY[]) const OpenSim::Actuator [virtual]
getStateVariableYIndex(int index) const OpenSim::ModelComponent [inline, virtual]
getStress(const SimTK::State &s) const OpenSim::Actuator [virtual]
getType() const OpenSim::Object
getXMLNode() const OpenSim::Object
hasChanged()OpenSim::Object [inline, protected]
hasGeometryPath() const OpenSim::Force [inline, virtual]
initState(SimTK::State &state) const OpenSim::Force [protected, virtual]
initStateCache(SimTK::State &s, SimTK::SubsystemIndex subsystemIndex, Model &model)OpenSim::Actuator [virtual]
isA(const char *type) const OpenSim::Object [inline, virtual]
isControlled() const OpenSim::Actuator [inline, virtual]
isDisabled(const SimTK::State &s) const OpenSim::Force [virtual]
isForceOverriden(const SimTK::State &s) const OpenSim::Actuator
isKindOf(const char *type)OpenSim::Object [inline, static]
isValidDefaultType(const Object *aObject) const OpenSim::Object [virtual]
LARGEOpenSim::Actuator [static]
makeObjectFromFile(const std::string &aFileName)OpenSim::Object [static]
ModelComponent()OpenSim::ModelComponent
ModelComponent(const std::string &aFileName, bool aUpdateFromXMLNode=true) SWIG_DECLARE_EXCEPTIONOpenSim::ModelComponent
ModelComponent(const XMLDocument *aDocument)OpenSim::ModelComponent
ModelComponent(DOMElement *aNode)OpenSim::ModelComponent
ModelComponent(const ModelComponent &copy)OpenSim::ModelComponent
ModelComponentSet classOpenSim::ModelComponent [friend]
NAME_LENGTH enum valueOpenSim::Object
newInstanceOfType(const std::string &aType)OpenSim::Object [static]
notifyObservers(OpenSim::Event &aEvent)OpenSim::Object [inline]
Object()OpenSim::Object
Object(const std::string &aFileName, bool aUpdateFromXMLNode=true) SWIG_DECLARE_EXCEPTIONOpenSim::Object
Object(const XMLDocument *aDocument)OpenSim::Object
Object(DOMElement *aNode)OpenSim::Object
Object(const Object &aObject)OpenSim::Object
OPENSIM_DECLARE_DERIVED(CustomActuator, Actuator)OpenSim::CustomActuator
OpenSim::Actuator::OPENSIM_DECLARE_DERIVED(Actuator, Force)OpenSim::Actuator
OpenSim::Force::OPENSIM_DECLARE_DERIVED(Force, Object)OpenSim::Force
operator<(const Object &aObject) const OpenSim::Object [virtual]
operator<<(std::ostream &aOut, const Object &aObject)OpenSim::Object [friend]
operator=(const Actuator &aActuator)OpenSim::Actuator
operator==(const Object &aObject) const OpenSim::Object [virtual]
overrideForce(SimTK::State &s, bool flag) const OpenSim::Actuator
postScale(const SimTK::State &s, const ScaleSet &aScaleSet)OpenSim::Actuator [inline, virtual]
preScale(const SimTK::State &s, const ScaleSet &aScaleSet)OpenSim::Actuator [inline, virtual]
print(const std::string &aFileName)OpenSim::Object
PrintPropertyInfo(std::ostream &aOStream, const std::string &aClassNameDotPropertyName)OpenSim::Object [static]
PrintPropertyInfo(std::ostream &aOStream, const std::string &aClassName, const std::string &aPropertyName)OpenSim::Object [static]
promoteControlsToStates(const SimTK::State &s, int index)OpenSim::Actuator [inline, virtual]
RegisterType(const Object &aObject)OpenSim::Object [static]
renameChildNode(const std::string &aOldName, const std::string &aNewName, DOMElement *startNode=NULL)OpenSim::Object
RenameType(const std::string &oldTypeName, const Object &aObjectOfNewType)OpenSim::Object [static]
replacePropertyFunction(Function *aOldFunction, Function *aNewFunction)OpenSim::Actuator [virtual]
resetOverrideForceFunction()OpenSim::Actuator
SafeCopy(const Object *aObject)OpenSim::Object [inline, static]
scale(const SimTK::State &s, const ScaleSet &aScaleSet)OpenSim::Actuator [inline, virtual]
setAllPropertiesUseDefault(bool aUseDefault)OpenSim::Object
setAppliesForce(bool aTrueFalse)OpenSim::Actuator [inline, protected]
setChanged()OpenSim::Object [inline, protected]
setControlIndex(int index)OpenSim::Actuator [virtual]
setController(const Controller *)OpenSim::Actuator [virtual]
setDebugLevel(int newLevel)OpenSim::Object [inline, static]
setDefaultsFromState(const SimTK::State &state)OpenSim::Force [protected, virtual]
setDescription(const std::string &aDescrip)OpenSim::Object
setDisabled(SimTK::State &s, bool disabled)OpenSim::Force [virtual]
setForce(const SimTK::State &s, double aForce) const OpenSim::Actuator [virtual]
setInlined(bool aInlined, const std::string &aFileName="")OpenSim::Object
setIsControlled(bool flag)OpenSim::Actuator [inline, virtual]
setMaxControl(const double &aMaxControl)OpenSim::Actuator [inline]
setMinControl(const double &aMinControl)OpenSim::Actuator [inline]
setName(const std::string &aName)OpenSim::Object
setNumStateVariables(int aNumStateVariables)OpenSim::Actuator [protected]
setOverrideForce(SimTK::State &s, double value) const OpenSim::Actuator
setOverrideForceFunction(StateFunction *)OpenSim::Actuator
setSerializeAllDefaults(bool aBoolean)OpenSim::Object [inline, static]
setSpeed(const SimTK::State &s, double aspeed) const OpenSim::Actuator [virtual]
setStateVariable(SimTK::State &s, int aIndex, double aValue) const OpenSim::Actuator [virtual]
setStateVariableDeriv(const SimTK::State &s, int aIndex, double aValue) const OpenSim::Actuator [virtual]
setStateVariableDerivs(const SimTK::State &s, const double aY[]) const OpenSim::Actuator [virtual]
setStateVariables(SimTK::State &s, const double aY[]) const OpenSim::Actuator [virtual]
setType(const std::string &aType)OpenSim::Object
setup(Model &aModel)OpenSim::Actuator [protected, virtual]
setXMLNode(DOMElement *aNode)OpenSim::Object [protected]
toString() const OpenSim::Object
update(const Object &aObject, OpenSim::Event &aEvent)OpenSim::Object [inline, virtual]
updateDefaultObjectsFromXMLNode()OpenSim::Object [virtual]
updateDefaultObjectsXMLNode(DOMElement *aParent)OpenSim::Object [virtual]
updateDisplayer(const SimTK::State &s)OpenSim::Actuator [inline, virtual]
updateFromXMLNode()OpenSim::Actuator [virtual]
updateGeometry()OpenSim::Actuator [protected, virtual]
updateXMLNode(DOMElement *aParent, int aNodeIndex=0)OpenSim::Object [virtual]
updDisplayer()OpenSim::Object [inline, virtual]
updModel()OpenSim::ModelComponent
updOverrideForceFunction()OpenSim::Actuator
~Actuator()OpenSim::Actuator [virtual]
~Force()OpenSim::Force [virtual]
~ModelComponent()OpenSim::ModelComponent [virtual]
~Object()OpenSim::Object [virtual]

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