addToDirection(SimTK::Vec3 newDirection) | OpenSim::PointForceDirection | [inline] |
body() | OpenSim::PointForceDirection | [inline] |
direction() | OpenSim::PointForceDirection | [inline] |
point() | OpenSim::PointForceDirection | [inline] |
PointForceDirection(SimTK::Vec3 point, Body &body, SimTK::Vec3 direction, double scale=1) | OpenSim::PointForceDirection | [inline] |
scale() | OpenSim::PointForceDirection | [inline] |
~PointForceDirection() | OpenSim::PointForceDirection | [inline, virtual] |