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OpenSim::PathActuator Member List

This is the complete list of members for OpenSim::PathActuator, including all inherited members.

_controlIndexOpenSim::Actuator_protected
_indexOpenSim::Forceprotected
_modelOpenSim::ModelComponentprotected
_propertySetOpenSim::Objectprotected
Actuator()OpenSim::Actuator
Actuator_()OpenSim::Actuator_
addCacheVariable(const std::string &cacheVariableName, const T &variablePrototype, SimTK::Stage dependsOnStage) const OpenSim::ModelComponentinlineprotected
addDiscreteVariable(const std::string &discreteVariableName, SimTK::Stage invalidatesStage) const OpenSim::ModelComponentprotected
addInControls(const SimTK::Vector &actuatorControls, SimTK::Vector &modelControls) const OpenSim::Actuator_virtual
addListProperty(const std::string &name, const std::string &comment, int minSize, int maxSize)OpenSim::Objectprotected
addListProperty(const std::string &name, const std::string &comment, int minSize, int maxSize, const Container< T > &valueList)OpenSim::Objectprotected
addModelingOption(const std::string &optionName, int maxFlagValue) const OpenSim::ModelComponentprotected
addNewPathPoint(const std::string &proposedName, OpenSim::Body &aBody, const SimTK::Vec3 &aPositionOnBody)OpenSim::PathActuator
addOptionalProperty(const std::string &name, const std::string &comment)OpenSim::Objectprotected
addOptionalProperty(const std::string &name, const std::string &comment, const T &value)OpenSim::Objectprotected
addProperty(const std::string &name, const std::string &comment, const T &value)OpenSim::Objectprotected
addStateVariable(const std::string &stateVariableName, SimTK::Stage invalidatesStage=SimTK::Stage::Dynamics) const OpenSim::ModelComponentprotected
addToSystem(SimTK::MultibodySystem &system) const OpenSim::Actuatorprotectedvirtual
applyForceToPoint(const SimTK::State &state, const OpenSim::Body &body, const SimTK::Vec3 &point, const SimTK::Vec3 &force, SimTK::Vector_< SimTK::SpatialVec > &bodyForces) const OpenSim::Forceprotected
applyGeneralizedForce(const SimTK::State &state, const Coordinate &coord, double force, SimTK::Vector &generalizedForces) const OpenSim::Forceprotected
applyTorque(const SimTK::State &state, const OpenSim::Body &body, const SimTK::Vec3 &torque, SimTK::Vector_< SimTK::SpatialVec > &bodyForces) const OpenSim::Forceprotected
clearObjectIsUpToDateWithProperties()OpenSim::Objectinline
clone() const =0OpenSim::Objectpure virtual
computeActuation(const SimTK::State &s) const OpenSim::PathActuatorvirtual
computeEquilibrium(SimTK::State &s) const OpenSim::Actuator_inlinevirtual
computeForce(const SimTK::State &state, SimTK::Vector_< SimTK::SpatialVec > &bodyForces, SimTK::Vector &mobilityForces) const OpenSim::PathActuatorvirtual
computeMomentArm(const SimTK::State &s, Coordinate &aCoord) const OpenSim::PathActuatorvirtual
computeOverrideForce(const SimTK::State &s) const OpenSim::Actuatorprotected
computePathColor(const SimTK::State &state) const OpenSim::PathActuatorprotectedvirtual
computePotentialEnergy(const SimTK::State &state) const OpenSim::Forceprotectedvirtual
computeStateVariableDerivatives(const SimTK::State &s) const OpenSim::ModelComponentprotectedvirtual
connectToModel(Model &aModel) overrideOpenSim::PathActuatorprotectedvirtual
DEFAULT_NAMEOpenSim::Objectstatic
dump(bool dumpName=false)OpenSim::Object
Force(const Force &aForce)OpenSim::Force
Force()OpenSim::Forceprotected
Force(SimTK::Xml::Element &node)OpenSim::Forceinlineprotected
generateDecorations(bool fixed, const ModelDisplayHints &hints, const SimTK::State &state, SimTK::Array_< SimTK::DecorativeGeometry > &appendToThis) const OpenSim::ModelComponentprotectedvirtual
getAuthors() const OpenSim::Objectinline
getCacheVariable(const SimTK::State &state, const std::string &name) const OpenSim::ModelComponentinline
getCacheVariableIndex(const std::string &name) const OpenSim::ModelComponentprotected
getClassName()OpenSim::Objectinlinestatic
getConcreteClassName() const =0OpenSim::Objectpure virtual
getControl(const SimTK::State &s) const OpenSim::Actuatorvirtual
getControls(const SimTK::State &s) const OpenSim::Actuator_virtual
getControls(const SimTK::Vector &modelControls, SimTK::Vector &actuatorControls) const OpenSim::Actuator_virtual
getDebugLevel()OpenSim::Objectinlinestatic
getDefaultControls()OpenSim::Actuator_inlinevirtual
getDefaultInstanceOfType(const std::string &concreteClassName)OpenSim::Objectstatic
getDescription() const OpenSim::Object
getDiscreteVariable(const SimTK::State &state, const std::string &name) const OpenSim::ModelComponent
getDiscreteVariableIndex(const std::string &name) const OpenSim::ModelComponentprotected
getDisplayer() const OpenSim::PathActuatorvirtual
getDocument() const OpenSim::Objectinlineprotected
getDocumentFileName() const OpenSim::Object
getForce(const SimTK::State &s) const OpenSim::Actuatorvirtual
getGeometryPath() const OpenSim::PathActuatorinline
getInlined() const OpenSim::Object
getLength(const SimTK::State &s) const OpenSim::PathActuatorvirtual
getLengtheningSpeed(const SimTK::State &s) const OpenSim::PathActuatorvirtual
getMaxControl() const OpenSim::Actuatorinline
getMinControl() const OpenSim::Actuatorinline
getModel() const OpenSim::ModelComponent
getModelingOption(const SimTK::State &state, const std::string &name) const OpenSim::ModelComponent
getName() const OpenSim::Object
getNumProperties() const OpenSim::Object
getNumStateVariables() const OpenSim::ModelComponentvirtual
getOptimalForce() const OpenSim::PathActuatorvirtual
getOverrideForce(const SimTK::State &s) const OpenSim::Actuator
getPower(const SimTK::State &s) const OpenSim::PathActuatorinlinevirtual
getProperty(const PropertyIndex &index) const OpenSim::Object
getPropertyByIndex(int propertyIndex) const OpenSim::Object
getPropertyByName(const std::string &name) const OpenSim::Object
getPropertyIndex(const std::string &name) const OpenSim::Objectinlineprotected
getPropertyIndex() const OpenSim::Objectinlineprotected
getPropertySet()OpenSim::Objectinline
getPropertySet() const OpenSim::Objectinline
getRecordLabels() const OpenSim::Actuatorinlineprotectedvirtual
getRecordValues(const SimTK::State &state) const OpenSim::Actuatorinlineprotectedvirtual
getReferences() const OpenSim::Objectinline
getRegisteredObjectsOfGivenType(ArrayPtrs< T > &rArray)OpenSim::Objectinlinestatic
getRegisteredTypenames(Array< std::string > &typeNames)OpenSim::Objectstatic
getSerializeAllDefaults()OpenSim::Objectinlinestatic
getSpeed(const SimTK::State &s) const OpenSim::Actuatorvirtual
getStateIndex(const std::string &name) const OpenSim::ModelComponentprotected
getStateVariable(const SimTK::State &state, const std::string &name) const OpenSim::ModelComponent
getStateVariableNames() const OpenSim::ModelComponentvirtual
getStateVariableSystemIndex(const std::string &stateVariableName) const OpenSim::ModelComponentvirtual
getStress(const SimTK::State &s) const OpenSim::PathActuatorvirtual
hasGeometryPath() const OpenSim::PathActuatorinlinevirtual
hasProperty(const std::string &name) const OpenSim::Object
hasProperty() const OpenSim::Object
includeAsSubComponent(ModelComponent *aComponent)OpenSim::ModelComponentprotected
initStateFromProperties(SimTK::State &state) const overrideOpenSim::Forceprotectedvirtual
isA(const char *type) const OpenSim::Objectinlinevirtual
isCacheVariableValid(const SimTK::State &state, const std::string &name) const OpenSim::ModelComponentinline
isDisabled(const SimTK::State &s) const OpenSim::Force
isEqualTo(const Object &aObject) const OpenSim::Objectinline
isForceOverriden(const SimTK::State &s) const OpenSim::Actuator
isKindOf(const char *type)OpenSim::Objectinlinestatic
isObjectTypeDerivedFrom(const std::string &concreteClassName)OpenSim::Objectinlinestatic
isObjectUpToDateWithProperties() const OpenSim::Objectinline
makeObjectFromFile(const std::string &fileName)OpenSim::Objectstatic
markCacheVariableInvalid(const SimTK::State &state, const std::string &name) const OpenSim::ModelComponentinline
markCacheVariableValid(const SimTK::State &state, const std::string &name) const OpenSim::ModelComponentinline
ModelComponent()OpenSim::ModelComponent
ModelComponent(const std::string &aFileName, bool aUpdateFromXMLNode=true) SWIG_DECLARE_EXCEPTIONOpenSim::ModelComponent
ModelComponent(SimTK::Xml::Element &aNode)OpenSim::ModelComponentexplicit
ModelComponent(const ModelComponent &source)OpenSim::ModelComponent
newInstanceOfType(const std::string &concreteClassName)OpenSim::Objectstatic
numControls() const OpenSim::Actuatorinlinevirtual
Object()OpenSim::Objectprotected
Object(const std::string &fileName, bool aUpdateFromXMLNode=true) SWIG_DECLARE_EXCEPTIONOpenSim::Objectexplicitprotected
Object(const Object &source)OpenSim::Objectprotected
Object(SimTK::Xml::Element &aElement)OpenSim::Objectexplicitprotected
OpenSim::Object::OpenSim_DECLARE_ABSTRACT_OBJECTOpenSim::Objectrelated
OpenSim_DECLARE_ABSTRACT_OBJECT_TOpenSim::Objectrelated
OpenSim::Actuator::OpenSim_DECLARE_CONCRETE_OBJECTOpenSim::Objectrelated
OpenSim_DECLARE_CONCRETE_OBJECT_TOpenSim::Objectrelated
OpenSim_DECLARE_PROPERTY(optimal_force, double,"The maximum force this actuator can produce.")OpenSim::PathActuator
OpenSim::Actuator::OpenSim_DECLARE_PROPERTY(min_control, double,"Minimum allowed value for control signal. Used primarily when solving ""for control values.")OpenSim::Actuator
OpenSim::Actuator::OpenSim_DECLARE_PROPERTY(max_control, double,"Maximum allowed value for control signal. Used primarily when solving ""for control values.")OpenSim::Actuator
OpenSim::Actuator_::OpenSim_DECLARE_PROPERTY(isDisabled, bool,"Flag indicating whether the force is disabled or not. Disabled means"" that the force is not active in subsequent dynamics realizations.")OpenSim::Force
OpenSim_DECLARE_UNNAMED_PROPERTY(GeometryPath,"The set of points defining the path of the muscle.")OpenSim::PathActuator
operator<(const Object &aObject) const OpenSim::Objectvirtual
operator=(const Force &aForce)OpenSim::Force
OpenSim::ModelComponent::operator=(const ModelComponent &aModelComponent)OpenSim::ModelComponent
OpenSim::Object::operator=(const Object &aObject)OpenSim::Object
operator==(const Object &aObject) const OpenSim::Objectvirtual
overrideForce(SimTK::State &s, bool flag) const OpenSim::Actuator
PathActuator()OpenSim::PathActuator
postScale(const SimTK::State &s, const ScaleSet &aScaleSet)OpenSim::PathActuatorvirtual
preScale(const SimTK::State &s, const ScaleSet &aScaleSet)OpenSim::PathActuatorvirtual
print(const std::string &fileName)OpenSim::Object
PrintPropertyInfo(std::ostream &os, const std::string &classNameDotPropertyName)OpenSim::Objectstatic
PrintPropertyInfo(std::ostream &os, const std::string &className, const std::string &propertyName)OpenSim::Objectstatic
readObjectFromXMLNodeOrFile(SimTK::Xml::Element &objectElement, int versionNumber)OpenSim::Object
realizeAcceleration(const SimTK::State &state) const OpenSim::ModelComponentprotectedvirtual
realizeDynamics(const SimTK::State &state) const overrideOpenSim::PathActuatorprotectedvirtual
realizeInstance(const SimTK::State &state) const OpenSim::ModelComponentprotectedvirtual
realizeModel(SimTK::State &state) const OpenSim::ModelComponentprotectedvirtual
realizePosition(const SimTK::State &state) const OpenSim::ModelComponentprotectedvirtual
realizeReport(const SimTK::State &state) const OpenSim::ModelComponentprotectedvirtual
realizeTime(const SimTK::State &state) const OpenSim::ModelComponentprotectedvirtual
realizeTopology(SimTK::State &state) const OpenSim::ModelComponentprotectedvirtual
realizeVelocity(const SimTK::State &state) const OpenSim::ModelComponentprotectedvirtual
registerType(const Object &defaultObject)OpenSim::Objectstatic
RegisterType(const Object &defaultObject)OpenSim::Objectinlinestatic
RenameType(const std::string &oldName, const std::string &newName)OpenSim::Objectinlinestatic
renameType(const std::string &oldTypeName, const std::string &newTypeName)OpenSim::Objectstatic
SafeCopy(const Object *aObject)OpenSim::Objectinlinestatic
scale(const SimTK::State &s, const ScaleSet &aScaleSet)OpenSim::PathActuatorvirtual
setAllPropertiesUseDefault(bool aUseDefault)OpenSim::Object
setAuthors(const std::string &authors)OpenSim::Objectinline
setCacheVariable(const SimTK::State &state, const std::string &name, const T &value) const OpenSim::ModelComponentinline
setControls(const SimTK::Vector &actuatorControls, SimTK::Vector &modelControls) const OpenSim::Actuator_virtual
setDebugLevel(int newLevel)OpenSim::Objectinlinestatic
setDescription(const std::string &description)OpenSim::Object
setDisabled(SimTK::State &s, bool disabled) const OpenSim::Force
setDiscreteVariable(SimTK::State &state, const std::string &name, double value) const OpenSim::ModelComponent
setDocument(XMLDocument *doc)OpenSim::Objectinlineprotected
setForce(const SimTK::State &s, double aForce) const OpenSim::Actuatorvirtual
setInlined(bool aInlined, const std::string &aFileName="")OpenSim::Object
setMaxControl(const double &aMaxControl)OpenSim::Actuatorinline
setMinControl(const double &aMinControl)OpenSim::Actuatorinline
setModelingOption(SimTK::State &state, const std::string &name, int flag) const OpenSim::ModelComponent
setName(const std::string &name)OpenSim::Object
setObjectIsUpToDateWithProperties()OpenSim::Objectinline
setOptimalForce(double aOptimalForce)OpenSim::PathActuator
setOverrideForce(SimTK::State &s, double value) const OpenSim::Actuator
setPropertiesFromState(const SimTK::State &state) overrideOpenSim::Forceprotectedvirtual
setReferences(const std::string &references)OpenSim::Objectinline
setSerializeAllDefaults(bool shouldSerializeDefaults)OpenSim::Objectinlinestatic
setSpeed(const SimTK::State &s, double aspeed) const OpenSim::Actuatorvirtual
setStateVariable(SimTK::State &state, const std::string &name, double value) const OpenSim::ModelComponent
toString() const OpenSim::Object
updateDisplayer(const SimTK::State &s) const OpenSim::PathActuatorvirtual
updateFromXMLDocument()OpenSim::Objectprotected
updateFromXMLNode(SimTK::Xml::Element &aNode, int versionNumber=-1)OpenSim::PathActuatorvirtual
updateGeometry()OpenSim::Actuator_protectedvirtual
updateXMLNode(SimTK::Xml::Element &parent)OpenSim::Objectvirtual
updCacheVariable(const SimTK::State &state, const std::string &name) const OpenSim::ModelComponentinline
updDisplayer()OpenSim::Objectinlinevirtual
updDocument()OpenSim::Objectinlineprotected
updGeometryPath()OpenSim::PathActuatorinline
updModel()OpenSim::ModelComponent
updProperty(const PropertyIndex &index)OpenSim::Object
updPropertyByIndex(int propertyIndex)OpenSim::Object
updPropertyByName(const std::string &name)OpenSim::Object
~ModelComponent()OpenSim::ModelComponentinlinevirtual
~Object()OpenSim::Objectvirtual