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OpenSim::ControllerSet Member List

This is the complete list of members for OpenSim::ControllerSet, including all inherited members.

_modelOpenSim::ModelComponentSet< Controller >protected
_objectGroupsOpenSim::Set< Controller >protected
_objectsOpenSim::Set< Controller >protected
_propertySetOpenSim::Objectprotected
_propObjectGroupsOpenSim::Set< Controller >protected
_propObjectsOpenSim::Set< Controller >protected
addController(Controller *aController)OpenSim::ControllerSet
addGroup(const std::string &aGroupName)OpenSim::Set< Controller >inline
addListProperty(const std::string &name, const std::string &comment, int minSize, int maxSize)OpenSim::Objectprotected
addListProperty(const std::string &name, const std::string &comment, int minSize, int maxSize, const Container< T > &valueList)OpenSim::Objectprotected
addObjectToGroup(const std::string &aGroupName, const std::string &aObjectName)OpenSim::Set< Controller >inline
addOptionalProperty(const std::string &name, const std::string &comment)OpenSim::Objectprotected
addOptionalProperty(const std::string &name, const std::string &comment, const T &value)OpenSim::Objectprotected
addProperty(const std::string &name, const std::string &comment, const T &value)OpenSim::Objectprotected
adoptAndAppend(Controller *aObject)OpenSim::Set< Controller >inlinevirtual
check() const OpenSim::ControllerSetvirtual
clearAndDestroy()OpenSim::Set< Controller >inlinevirtual
clearObjectIsUpToDateWithProperties()OpenSim::Objectinline
clone() const =0OpenSim::Objectpure virtual
cloneAndAppend(const Controller &aObject)OpenSim::Set< Controller >inlinevirtual
computeControls(const SimTK::State &s, SimTK::Vector &controls) const OpenSim::ControllerSetvirtual
computeNewCapacity(int aMinCapacity, int &rNewCapacity)OpenSim::Set< Controller >inline
constructStorage()OpenSim::ControllerSetvirtual
contains(const std::string &aName) constOpenSim::Set< Controller >inline
ControllerSet()OpenSim::ControllerSet
ControllerSet(Model &model)OpenSim::ControllerSet
ControllerSet(const ControllerSet &aControllerSet)OpenSim::ControllerSet
ControllerSet(Model &model, const std::string &aFileName, bool aUpdateFromXMLNode=true)OpenSim::ControllerSet
copyData(const ControllerSet &aAbsControllerSet)OpenSim::ControllerSet
DEFAULT_NAMEOpenSim::Objectstatic
dump(bool dumpName=false)OpenSim::Object
ensureCapacity(int aCapacity)OpenSim::Set< Controller >inline
get(int aIndex) constOpenSim::Set< Controller >inlinevirtual
get(const std::string &aName)OpenSim::Set< Controller >inline
get(const std::string &aName) constOpenSim::Set< Controller >inline
getAuthors() const OpenSim::Objectinline
getCapacity() constOpenSim::Set< Controller >inline
getCapacityIncrement() constOpenSim::Set< Controller >inline
getClassName()OpenSim::Objectinlinestatic
getConcreteClassName() const =0OpenSim::Objectpure virtual
getDebugLevel()OpenSim::Objectinlinestatic
getDefaultInstanceOfType(const std::string &concreteClassName)OpenSim::Objectstatic
getDescription() const OpenSim::Object
getDisplayer() const OpenSim::Objectinlinevirtual
getDocument() const OpenSim::Objectinlineprotected
getDocumentFileName() const OpenSim::Object
getGroup(const std::string &aGroupName) constOpenSim::Set< Controller >inline
getGroup(int aIndex) constOpenSim::Set< Controller >inline
getGroupNames(Array< std::string > &rGroupNames) constOpenSim::Set< Controller >inline
getGroupNamesContaining(const std::string &aObjectName, Array< std::string > &rGroupNames) constOpenSim::Set< Controller >inline
getIndex(const Controller *aObject, int aStartIndex=0) constOpenSim::Set< Controller >inlinevirtual
getIndex(const std::string &aName, int aStartIndex=0) constOpenSim::Set< Controller >inlinevirtual
getInlined() const OpenSim::Object
getLast() constOpenSim::Set< Controller >inlinevirtual
getMemoryOwner() constOpenSim::Set< Controller >inline
getModel() constOpenSim::ModelComponentSet< Controller >inline
getName() const OpenSim::Object
getNames(OpenSim::Array< std::string > &rNames) constOpenSim::Set< Controller >inlinevirtual
getNumGroups() constOpenSim::Set< Controller >inline
getNumProperties() const OpenSim::Object
getProperty(const PropertyIndex &index) const OpenSim::Object
getPropertyByIndex(int propertyIndex) const OpenSim::Object
getPropertyByName(const std::string &name) const OpenSim::Object
getPropertyIndex(const std::string &name) const OpenSim::Objectinlineprotected
getPropertyIndex() const OpenSim::Objectinlineprotected
getPropertySet()OpenSim::Objectinline
getPropertySet() const OpenSim::Objectinline
getReferences() const OpenSim::Objectinline
getRegisteredObjectsOfGivenType(ArrayPtrs< T > &rArray)OpenSim::Objectinlinestatic
getRegisteredTypenames(Array< std::string > &typeNames)OpenSim::Objectstatic
getSerializeAllDefaults()OpenSim::Objectinlinestatic
getSize() constOpenSim::Set< Controller >inline
hasProperty(const std::string &name) const OpenSim::Object
hasProperty() const OpenSim::Object
insert(int aIndex, Controller *aObject)OpenSim::ModelComponentSet< Controller >inlinevirtual
Set< Controller >::insert(int aIndex, const Controller &aObject)OpenSim::Set< Controller >inlinevirtual
invokeAddToSystem(SimTK::MultibodySystem &system) constOpenSim::ModelComponentSet< Controller >inlinevirtual
invokeConnectToModel(Model &model)OpenSim::ModelComponentSet< Controller >inlinevirtual
invokeGenerateDecorations(bool fixed, const ModelDisplayHints &hints, const SimTK::State &state, SimTK::Array_< SimTK::DecorativeGeometry > &appendToThis) constOpenSim::ModelComponentSet< Controller >inlinevirtual
invokeInitStateFromProperties(SimTK::State &state) constOpenSim::ModelComponentSet< Controller >inlinevirtual
invokeSetPropertiesFromState(const SimTK::State &state)OpenSim::ModelComponentSet< Controller >inlinevirtual
isA(const char *type) const OpenSim::Objectinlinevirtual
isEqualTo(const Object &aObject) const OpenSim::Objectinline
isKindOf(const char *type)OpenSim::Objectinlinestatic
isObjectTypeDerivedFrom(const std::string &concreteClassName)OpenSim::Objectinlinestatic
isObjectUpToDateWithProperties() const OpenSim::Objectinline
makeObjectFromFile(const std::string &fileName)OpenSim::Objectstatic
ModelComponentSet()OpenSim::ModelComponentSet< Controller >inline
ModelComponentSet(Model &model)OpenSim::ModelComponentSet< Controller >inlineexplicit
ModelComponentSet(Model &model, const std::string &fileName, bool aUpdateFromXMLNode=true)OpenSim::ModelComponentSet< Controller >inline
ModelComponentSet(const ModelComponentSet< Controller > &source)OpenSim::ModelComponentSet< Controller >inline
newInstanceOfType(const std::string &concreteClassName)OpenSim::Objectstatic
Object()OpenSim::Objectprotected
Object(const std::string &fileName, bool aUpdateFromXMLNode=true) SWIG_DECLARE_EXCEPTIONOpenSim::Objectexplicitprotected
Object(const Object &source)OpenSim::Objectprotected
Object(SimTK::Xml::Element &aElement)OpenSim::Objectexplicitprotected
OpenSim_DECLARE_ABSTRACT_OBJECTOpenSim::Objectrelated
OpenSim_DECLARE_ABSTRACT_OBJECT_TOpenSim::Objectrelated
ModelComponentSet< Controller >::OpenSim_DECLARE_CONCRETE_OBJECTOpenSim::Objectrelated
OpenSim::Object::OpenSim_DECLARE_CONCRETE_OBJECT_TOpenSim::Objectrelated
operator<(const Object &aObject) const OpenSim::Objectvirtual
operator=(const ControllerSet &aSet)OpenSim::ControllerSet
ModelComponentSet< Controller >::operator=(const Set< Controller > &aSet)OpenSim::Set< Controller >inline
OpenSim::Object::operator=(const Object &aObject)OpenSim::Object
operator==(const Object &aObject) const OpenSim::Objectvirtual
operator[](int aIndex) constOpenSim::Set< Controller >inline
print(const std::string &fileName)OpenSim::Object
printControlStorage(const std::string &fileName) const OpenSim::ControllerSetvirtual
printInfo() const OpenSim::ControllerSetvirtual
PrintPropertyInfo(std::ostream &os, const std::string &classNameDotPropertyName)OpenSim::Objectstatic
PrintPropertyInfo(std::ostream &os, const std::string &className, const std::string &propertyName)OpenSim::Objectstatic
readObjectFromXMLNodeOrFile(SimTK::Xml::Element &objectElement, int versionNumber)OpenSim::Object
registerType(const Object &defaultObject)OpenSim::Objectstatic
RegisterType(const Object &defaultObject)OpenSim::Objectinlinestatic
remove(int aIndex)OpenSim::Set< Controller >inlinevirtual
remove(const Controller *aObject)OpenSim::Set< Controller >inlinevirtual
removeGroup(const std::string &aGroupName)OpenSim::Set< Controller >inline
renameGroup(const std::string &oldGroupName, const std::string &newGroupName)OpenSim::Set< Controller >inline
RenameType(const std::string &oldName, const std::string &newName)OpenSim::Objectinlinestatic
renameType(const std::string &oldTypeName, const std::string &newTypeName)OpenSim::Objectstatic
SafeCopy(const Object *aObject)OpenSim::Objectinlinestatic
searchBinary(const Controller &aObject, bool aFindFirst=false, int aLo=-1, int aHi=-1) constOpenSim::Set< Controller >inline
Set()OpenSim::Set< Controller >inline
Set(const std::string &aFileName, bool aUpdateFromXMLNode=true)OpenSim::Set< Controller >inline
Set(const Set< Controller > &aSet)OpenSim::Set< Controller >inline
set(int aIndex, Controller *aController)OpenSim::ControllerSet
ModelComponentSet< Controller >::set(int aIndex, Controller *aObject, bool preserveGroups=false)OpenSim::ModelComponentSet< Controller >inlinevirtual
Set< Controller >::set(int aIndex, const Controller &aObject, bool preserveGroups=false)OpenSim::Set< Controller >inlinevirtual
setActuators(Set< Actuator > &)OpenSim::ControllerSetvirtual
setAllPropertiesUseDefault(bool aUseDefault)OpenSim::Object
setAuthors(const std::string &authors)OpenSim::Objectinline
setCapacityIncrement(int aIncrement)OpenSim::Set< Controller >inline
setDebugLevel(int newLevel)OpenSim::Objectinlinestatic
setDescription(const std::string &description)OpenSim::Object
setDesiredStates(Storage *yStore)OpenSim::ControllerSetvirtual
setDocument(XMLDocument *doc)OpenSim::Objectinlineprotected
setInlined(bool aInlined, const std::string &aFileName="")OpenSim::Object
setMemoryOwner(bool aTrueFalse)OpenSim::Set< Controller >inline
setName(const std::string &name)OpenSim::Object
setObjectIsUpToDateWithProperties()OpenSim::Objectinline
setReferences(const std::string &references)OpenSim::Objectinline
setSerializeAllDefaults(bool shouldSerializeDefaults)OpenSim::Objectinlinestatic
setSize(int aSize)OpenSim::Set< Controller >inlinevirtual
setupGroups()OpenSim::Set< Controller >inline
storeControls(const SimTK::State &s, int step)OpenSim::ControllerSetvirtual
toString() const OpenSim::Object
trim()OpenSim::Set< Controller >inline
updateFromXMLDocument()OpenSim::Objectprotected
updateFromXMLNode(SimTK::Xml::Element &objectElement, int versionNumber)OpenSim::Objectvirtual
updateXMLNode(SimTK::Xml::Element &parent)OpenSim::Objectvirtual
updDisplayer()OpenSim::Objectinlinevirtual
updDocument()OpenSim::Objectinlineprotected
updModel()OpenSim::ModelComponentSet< Controller >inline
updProperty(const PropertyIndex &index)OpenSim::Object
updPropertyByIndex(int propertyIndex)OpenSim::Object
updPropertyByName(const std::string &name)OpenSim::Object
~ControllerSet()OpenSim::ControllerSetvirtual
~Object()OpenSim::Objectvirtual
~Set()OpenSim::Set< Controller >inlinevirtual