API  3.3
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OpenSim::SimbodyEngine Member List

This is the complete list of members for OpenSim::SimbodyEngine, including all inherited members.

_groundBodyOpenSim::SimbodyEngineprotected
_modelOpenSim::SimbodyEngine
_propertySetOpenSim::Objectprotected
addListProperty(const std::string &name, const std::string &comment, int minSize, int maxSize)OpenSim::Objectprotected
addListProperty(const std::string &name, const std::string &comment, int minSize, int maxSize, const Container< T > &valueList)OpenSim::Objectprotected
addOptionalProperty(const std::string &name, const std::string &comment)OpenSim::Objectprotected
addOptionalProperty(const std::string &name, const std::string &comment, const T &value)OpenSim::Objectprotected
addProperty(const std::string &name, const std::string &comment, const T &value)OpenSim::Objectprotected
Body classOpenSim::SimbodyEnginefriend
calcDistance(const SimTK::State &s, const OpenSim::Body &aBody1, const double aPoint1[3], const OpenSim::Body &aBody2, const double aPoint2[3]) const OpenSim::SimbodyEnginevirtual
calcDistance(const SimTK::State &s, const OpenSim::Body &aBody1, const SimTK::Vec3 &aPoint1, const OpenSim::Body &aBody2, const SimTK::Vec3 &aPoint2) const OpenSim::SimbodyEnginevirtual
clearObjectIsUpToDateWithProperties()OpenSim::Objectinline
clone() const =0OpenSim::Objectpure virtual
computeReactions(const SimTK::State &s, SimTK::Vector_< SimTK::Vec3 > &rForces, SimTK::Vector_< SimTK::Vec3 > &rTorques) const OpenSim::SimbodyEnginevirtual
connectSimbodyEngineToModel(Model &aModel)OpenSim::SimbodyEngine
Constraint classOpenSim::SimbodyEnginefriend
convertAnglesToDirectionCosines(double aE1, double aE2, double aE3, double rDirCos[3][3]) const OpenSim::SimbodyEnginevirtual
convertAnglesToDirectionCosines(double aE1, double aE2, double aE3, double *rDirCos) const OpenSim::SimbodyEnginevirtual
convertDegreesToRadians(Storage &rStorage) const OpenSim::SimbodyEngine
convertDegreesToRadians(double *aQDeg, double *rQRad) const OpenSim::SimbodyEngine
convertDirectionCosinesToAngles(double aDirCos[3][3], double *rE1, double *rE2, double *rE3) const OpenSim::SimbodyEnginevirtual
convertDirectionCosinesToAngles(double *aDirCos, double *rE1, double *rE2, double *rE3) const OpenSim::SimbodyEnginevirtual
convertDirectionCosinesToQuaternions(double aDirCos[3][3], double *rQ1, double *rQ2, double *rQ3, double *rQ4) const OpenSim::SimbodyEnginevirtual
convertDirectionCosinesToQuaternions(double *aDirCos, double *rQ1, double *rQ2, double *rQ3, double *rQ4) const OpenSim::SimbodyEnginevirtual
convertQuaternionsToDirectionCosines(double aQ1, double aQ2, double aQ3, double aQ4, double rDirCos[3][3]) const OpenSim::SimbodyEnginevirtual
convertQuaternionsToDirectionCosines(double aQ1, double aQ2, double aQ3, double aQ4, double *rDirCos) const OpenSim::SimbodyEnginevirtual
convertRadiansToDegrees(Storage &rStorage) const OpenSim::SimbodyEngine
convertRadiansToDegrees(double *aQRad, double *rQDeg) const OpenSim::SimbodyEngine
Coordinate classOpenSim::SimbodyEnginefriend
CoordinateCouplerConstraint classOpenSim::SimbodyEnginefriend
DEFAULT_NAMEOpenSim::Objectstatic
dump(bool dumpName=false)OpenSim::Object
formCompleteStorages(const SimTK::State &s, const OpenSim::Storage &aQIn, OpenSim::Storage *&rQComplete, OpenSim::Storage *&rUComplete) const OpenSim::SimbodyEnginevirtual
formEulerTransform(const SimTK::State &s, const OpenSim::Body &aBody, double *rE) const OpenSim::SimbodyEnginevirtual
getAcceleration(const SimTK::State &s, const OpenSim::Body &aBody, const SimTK::Vec3 &aPoint, SimTK::Vec3 &rAcc) const OpenSim::SimbodyEnginevirtual
getAngularAcceleration(const SimTK::State &s, const OpenSim::Body &aBody, SimTK::Vec3 &rAngAcc) const OpenSim::SimbodyEnginevirtual
getAngularAccelerationBodyLocal(const SimTK::State &s, const OpenSim::Body &aBody, SimTK::Vec3 &rAngAcc) const OpenSim::SimbodyEnginevirtual
getAngularVelocity(const SimTK::State &s, const OpenSim::Body &aBody, SimTK::Vec3 &rAngVel) const OpenSim::SimbodyEnginevirtual
getAngularVelocityBodyLocal(const SimTK::State &s, const OpenSim::Body &aBody, SimTK::Vec3 &rAngVel) const OpenSim::SimbodyEnginevirtual
getAuthors() const OpenSim::Objectinline
getClassName()OpenSim::Objectinlinestatic
getConcreteClassName() const =0OpenSim::Objectpure virtual
getDebugLevel()OpenSim::Objectinlinestatic
getDefaultInstanceOfType(const std::string &concreteClassName)OpenSim::Objectstatic
getDescription() const OpenSim::Object
getDirectionCosines(const SimTK::State &s, const OpenSim::Body &aBody, double rDirCos[3][3]) const OpenSim::SimbodyEnginevirtual
getDirectionCosines(const SimTK::State &s, const OpenSim::Body &aBody, double *rDirCos) const OpenSim::SimbodyEnginevirtual
getDisplayer() const OpenSim::Objectinlinevirtual
getDocument() const OpenSim::Objectinlineprotected
getDocumentFileName() const OpenSim::Object
getGroundBody() const OpenSim::SimbodyEnginevirtual
getInlined() const OpenSim::Object
getModel() const OpenSim::SimbodyEngineinline
getModel()OpenSim::SimbodyEngineinline
getName() const OpenSim::Object
getNumProperties() const OpenSim::Object
getPosition(const SimTK::State &s, const OpenSim::Body &aBody, const SimTK::Vec3 &aPoint, SimTK::Vec3 &rPos) const OpenSim::SimbodyEnginevirtual
getProperty(const PropertyIndex &index) const OpenSim::Object
getPropertyByIndex(int propertyIndex) const OpenSim::Object
getPropertyByName(const std::string &name) const OpenSim::Object
getPropertyIndex(const std::string &name) const OpenSim::Objectinlineprotected
getPropertyIndex() const OpenSim::Objectinlineprotected
getPropertySet()OpenSim::Objectinline
getPropertySet() const OpenSim::Objectinline
getReferences() const OpenSim::Objectinline
getRegisteredObjectsOfGivenType(ArrayPtrs< T > &rArray)OpenSim::Objectinlinestatic
getRegisteredTypenames(Array< std::string > &typeNames)OpenSim::Objectstatic
getSerializeAllDefaults()OpenSim::Objectinlinestatic
getTransform(const SimTK::State &s, const OpenSim::Body &aBody) const OpenSim::SimbodyEnginevirtual
getUnlockedCoordinates(const SimTK::State &s, CoordinateSet &rUnlockedCoordinates) const OpenSim::SimbodyEnginevirtual
getVelocity(const SimTK::State &s, const OpenSim::Body &aBody, const SimTK::Vec3 &aPoint, SimTK::Vec3 &rVel) const OpenSim::SimbodyEnginevirtual
getWrapObject(const std::string &aName) const OpenSim::SimbodyEnginevirtual
hasProperty(const std::string &name) const OpenSim::Object
hasProperty() const OpenSim::Object
isA(const char *type) const OpenSim::Objectinlinevirtual
isEqualTo(const Object &aObject) const OpenSim::Objectinline
isKindOf(const char *type)OpenSim::Objectinlinestatic
isObjectTypeDerivedFrom(const std::string &concreteClassName)OpenSim::Objectinlinestatic
isObjectUpToDateWithProperties() const OpenSim::Objectinline
Joint classOpenSim::SimbodyEnginefriend
makeObjectFromFile(const std::string &fileName)OpenSim::Objectstatic
newInstanceOfType(const std::string &concreteClassName)OpenSim::Objectstatic
Object()OpenSim::Objectprotected
Object(const std::string &fileName, bool aUpdateFromXMLNode=true) SWIG_DECLARE_EXCEPTIONOpenSim::Objectexplicitprotected
Object(const Object &source)OpenSim::Objectprotected
Object(SimTK::Xml::Element &aElement)OpenSim::Objectexplicitprotected
OpenSim_DECLARE_ABSTRACT_OBJECTOpenSim::Objectrelated
OpenSim_DECLARE_ABSTRACT_OBJECT_TOpenSim::Objectrelated
OpenSim::Object::OpenSim_DECLARE_CONCRETE_OBJECTOpenSim::Objectrelated
OpenSim_DECLARE_CONCRETE_OBJECT_TOpenSim::Objectrelated
operator<(const Object &aObject) const OpenSim::Objectvirtual
operator=(const SimbodyEngine &aEngine)OpenSim::SimbodyEngine
OpenSim::Object::operator=(const Object &aObject)OpenSim::Object
operator==(const Object &aObject) const OpenSim::Objectvirtual
print(const std::string &fileName)OpenSim::Object
PrintPropertyInfo(std::ostream &os, const std::string &classNameDotPropertyName)OpenSim::Objectstatic
PrintPropertyInfo(std::ostream &os, const std::string &className, const std::string &propertyName)OpenSim::Objectstatic
readObjectFromXMLNodeOrFile(SimTK::Xml::Element &objectElement, int versionNumber)OpenSim::Object
registerType(const Object &defaultObject)OpenSim::Objectstatic
RegisterType(const Object &defaultObject)OpenSim::Objectinlinestatic
renameType(const std::string &oldTypeName, const std::string &newTypeName)OpenSim::Objectstatic
RenameType(const std::string &oldName, const std::string &newName)OpenSim::Objectinlinestatic
SafeCopy(const Object *aObject)OpenSim::Objectinlinestatic
scale(SimTK::State &s, const ScaleSet &aScaleSet, double aFinalMass=-1.0, bool aPreserveMassDist=false)OpenSim::SimbodyEnginevirtual
setAllPropertiesUseDefault(bool aUseDefault)OpenSim::Object
setAuthors(const std::string &authors)OpenSim::Objectinline
setDebugLevel(int newLevel)OpenSim::Objectinlinestatic
setDescription(const std::string &description)OpenSim::Object
setDocument(XMLDocument *doc)OpenSim::Objectinlineprotected
setInlined(bool aInlined, const std::string &aFileName="")OpenSim::Object
setModel(Model &aModel)OpenSim::SimbodyEngineinline
setName(const std::string &name)OpenSim::Object
setObjectIsUpToDateWithProperties()OpenSim::Objectinline
setReferences(const std::string &references)OpenSim::Objectinline
setSerializeAllDefaults(bool shouldSerializeDefaults)OpenSim::Objectinlinestatic
SimbodyEngine()OpenSim::SimbodyEngine
SimbodyEngine(const std::string &aFileName)OpenSim::SimbodyEngine
SimbodyEngine(const SimbodyEngine &aEngine)OpenSim::SimbodyEngine
toString() const OpenSim::Object
transform(const SimTK::State &s, const OpenSim::Body &aBodyFrom, const double aVec[3], const OpenSim::Body &aBodyTo, double rVec[3]) const OpenSim::SimbodyEnginevirtual
transform(const SimTK::State &s, const OpenSim::Body &aBodyFrom, const SimTK::Vec3 &aVec, const OpenSim::Body &aBodyTo, SimTK::Vec3 &rVec) const OpenSim::SimbodyEnginevirtual
transformPosition(const SimTK::State &s, const OpenSim::Body &aBodyFrom, const double aPos[3], const OpenSim::Body &aBodyTo, double rPos[3]) const OpenSim::SimbodyEnginevirtual
transformPosition(const SimTK::State &s, const OpenSim::Body &aBodyFrom, const SimTK::Vec3 &aPos, const OpenSim::Body &aBodyTo, SimTK::Vec3 &rPos) const OpenSim::SimbodyEnginevirtual
transformPosition(const SimTK::State &s, const OpenSim::Body &aBodyFrom, const double aPos[3], double rPos[3]) const OpenSim::SimbodyEnginevirtual
transformPosition(const SimTK::State &s, const OpenSim::Body &aBodyFrom, const SimTK::Vec3 &aPos, SimTK::Vec3 &rPos) const OpenSim::SimbodyEnginevirtual
updateFromXMLDocument()OpenSim::Objectprotected
updateFromXMLNode(SimTK::Xml::Element &objectElement, int versionNumber)OpenSim::Objectvirtual
updateXMLNode(SimTK::Xml::Element &parent)OpenSim::Objectvirtual
updDisplayer()OpenSim::Objectinlinevirtual
updDocument()OpenSim::Objectinlineprotected
updProperty(const PropertyIndex &index)OpenSim::Object
updPropertyByIndex(int propertyIndex)OpenSim::Object
updPropertyByName(const std::string &name)OpenSim::Object
WeldConstraint classOpenSim::SimbodyEnginefriend
~Object()OpenSim::Objectvirtual
~SimbodyEngine()OpenSim::SimbodyEnginevirtual