API  4.0
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OpenSim::PhysicalOffsetFrame Member List

This is the complete list of members for OpenSim::PhysicalOffsetFrame, including all inherited members.

_modelOpenSim::ModelComponentprotected
_propertySetOpenSim::Objectprotected
accelerationOpenSim::Frame
addCacheVariable(const std::string &cacheVariableName, const T &variablePrototype, SimTK::Stage dependsOnStage) constOpenSim::Componentinlineprotected
addComponent(Component *subcomponent)OpenSim::Component
addDiscreteVariable(const std::string &discreteVariableName, SimTK::Stage invalidatesStage) constOpenSim::Componentprotected
addListProperty(const std::string &name, const std::string &comment, int minSize, int maxSize)OpenSim::Objectprotected
addListProperty(const std::string &name, const std::string &comment, int minSize, int maxSize, const Container< T > &valueList)OpenSim::Objectprotected
addModelingOption(const std::string &optionName, int maxFlagValue) constOpenSim::Componentprotected
addOptionalProperty(const std::string &name, const std::string &comment)OpenSim::Objectprotected
addOptionalProperty(const std::string &name, const std::string &comment, const T &value)OpenSim::Objectprotected
addProperty(const std::string &name, const std::string &comment, const T &value)OpenSim::Objectprotected
addStateVariable(const std::string &stateVariableName, const SimTK::Stage &invalidatesStage=SimTK::Stage::Dynamics, bool isHidden=false) constOpenSim::Componentprotected
addStateVariable(Component::StateVariable *stateVariable) constOpenSim::Componentprotected
addToSystem(SimTK::MultibodySystem &system) constOpenSim::Component
addWrapObject(WrapObject *wrapObject)OpenSim::PhysicalFrame
adoptSubcomponent(Component *subcomponent)OpenSim::Componentprotected
angular_accelerationOpenSim::Frame
angular_velocityOpenSim::Frame
append_attached_geometry(const Geometry &value)OpenSim::Frameinline
append_components(const Component &value)OpenSim::Componentinlineprotected
assign(Object &aObject) overrideOpenSim::PhysicalOffsetFrameinline
attached_geometryOpenSim::Frame
attachGeometry(OpenSim::Geometry *geom)OpenSim::Frame
calcAccelerationInGround(const SimTK::State &state) const override finalOpenSim::OffsetFrame< PhysicalFrame >protectedvirtual
calcTransformInGround(const SimTK::State &state) const override finalOpenSim::OffsetFrame< PhysicalFrame >protectedvirtual
calcVelocityInGround(const SimTK::State &state) const override finalOpenSim::OffsetFrame< PhysicalFrame >protectedvirtual
clearConnections()OpenSim::Component
clearObjectIsUpToDateWithProperties()OpenSim::Objectinlineprotected
clone() const overrideOpenSim::PhysicalOffsetFrameinlinevirtual
Component()OpenSim::Component
Component(const std::string &aFileName, bool aUpdateFromXMLNode=true)OpenSim::Component
Component(SimTK::Xml::Element &aNode)OpenSim::Componentexplicit
Component(const Component &)=defaultOpenSim::Component
componentsOpenSim::Component
computeStateVariableDerivatives(const SimTK::State &s) constOpenSim::Componentprotectedvirtual
connectSocket_parent(const Object &object)OpenSim::OffsetFrame< PhysicalFrame >inline
connectToModel(Model &model)OpenSim::ModelComponent
constructInput(const std::string &name, bool isList, const std::string &propertyComment, const SimTK::Stage &requiredAtStage=SimTK::Stage::Instance)OpenSim::Componentinlineprotected
constructListOutput(const std::string &name, T(CompType::*const memFunc)(const SimTK::State &, const std::string &channel) const, const SimTK::Stage &dependsOn=SimTK::Stage::Acceleration)OpenSim::Componentinlineprotected
constructOutput(const std::string &name, T(CompType::*const memFunc)(const SimTK::State &) const, const SimTK::Stage &dependsOn=SimTK::Stage::Acceleration)OpenSim::Componentinlineprotected
constructOutput(const std::string &name, const T &(CompType::*const memFunc)(const SimTK::State &) const, const SimTK::Stage &dependsOn=SimTK::Stage::Acceleration)OpenSim::Componentinlineprotected
constructOutputForStateVariable(const std::string &name)OpenSim::Componentprotected
constructSocket(const std::string &name, const std::string &propertyComment)OpenSim::Componentinlineprotected
constructSubcomponent(const std::string &name)OpenSim::Componentinlineprotected
countNumComponents() constOpenSim::Componentinline
DEFAULT_NAMEOpenSim::Objectstatic
dump(bool dumpName=false)OpenSim::Object
expressVectorInAnotherFrame(const SimTK::State &state, const SimTK::Vec3 &vec_F, const Frame &otherFrame) constOpenSim::Frame
expressVectorInGround(const SimTK::State &state, const SimTK::Vec3 &vec_F) constOpenSim::Frame
extendAddComponent(Component *subcomponent)OpenSim::Componentinlineprotectedvirtual
extendAddToSystem(SimTK::MultibodySystem &system) const override finalOpenSim::PhysicalOffsetFrameprotectedvirtual
extendAddToSystemAfterSubcomponents(SimTK::MultibodySystem &system) constOpenSim::Componentinlineprotectedvirtual
extendConnectToModel(Model &model) overrideOpenSim::OffsetFrame< PhysicalFrame >protectedvirtual
extendFinalizeFromProperties() overrideOpenSim::OffsetFrame< PhysicalFrame >protectedvirtual
extendFindBaseFrame() const override finalOpenSim::OffsetFrame< PhysicalFrame >protectedvirtual
extendFindTransformInBaseFrame() const override finalOpenSim::OffsetFrame< PhysicalFrame >protectedvirtual
extendInitStateFromProperties(SimTK::State &state) constOpenSim::Componentinlineprotectedvirtual
extendPostScale(const SimTK::State &s, const ScaleSet &scaleSet)OpenSim::ModelComponentinlineprotectedvirtual
extendPreScale(const SimTK::State &s, const ScaleSet &scaleSet)OpenSim::ModelComponentinlineprotectedvirtual
extendRealizeAcceleration(const SimTK::State &state) constOpenSim::Componentprotectedvirtual
extendRealizeDynamics(const SimTK::State &state) constOpenSim::Componentprotectedvirtual
extendRealizeInstance(const SimTK::State &state) constOpenSim::Componentprotectedvirtual
extendRealizeModel(SimTK::State &state) constOpenSim::Componentprotectedvirtual
extendRealizePosition(const SimTK::State &state) constOpenSim::Componentprotectedvirtual
extendRealizeReport(const SimTK::State &state) constOpenSim::Componentprotectedvirtual
extendRealizeTime(const SimTK::State &state) constOpenSim::Componentprotectedvirtual
extendRealizeTopology(SimTK::State &s) const overrideOpenSim::Frameprotectedvirtual
extendRealizeVelocity(const SimTK::State &state) constOpenSim::Componentprotectedvirtual
extendScale(const SimTK::State &s, const ScaleSet &scaleSet) overrideOpenSim::OffsetFrame< PhysicalFrame >inlinevirtual
extendSetPropertiesFromState(const SimTK::State &state)OpenSim::Componentinlineprotectedvirtual
finalizeConnections(Component &root)OpenSim::Component
finalizeFromProperties()OpenSim::Component
findBaseFrame() constOpenSim::Frame
findComponent(const ComponentPath &pathToFind) constOpenSim::Componentinline
findComponent(const std::string &pathToFind) constOpenSim::Componentinline
findStationAccelerationInGround(const SimTK::State &state, const SimTK::Vec3 &station_F) constOpenSim::Frame
findStationLocationInAnotherFrame(const SimTK::State &state, const SimTK::Vec3 &station_F, const Frame &otherFrame) constOpenSim::Frame
findStationLocationInGround(const SimTK::State &state, const SimTK::Vec3 &station_F) constOpenSim::Frame
findStationVelocityInGround(const SimTK::State &state, const SimTK::Vec3 &station_F) constOpenSim::Frame
findTransformBetween(const SimTK::State &state, const Frame &otherFrame) constOpenSim::Frame
findTransformInBaseFrame() constOpenSim::Frame
Frame()OpenSim::Frame
frame_geometryOpenSim::Frame
generateDecorations(bool fixed, const ModelDisplayHints &hints, const SimTK::State &state, SimTK::Array_< SimTK::DecorativeGeometry > &appendToThis) constOpenSim::Componentinlinevirtual
get_attached_geometry(int i) constOpenSim::Frameinline
get_components(int i) constOpenSim::Componentinlineprotected
get_frame_geometry() constOpenSim::Frameinline
get_orientation() constOpenSim::OffsetFrame< PhysicalFrame >inline
get_translation() constOpenSim::OffsetFrame< PhysicalFrame >inline
get_WrapObjectSet() constOpenSim::PhysicalFrameinline
getAbsolutePath() constOpenSim::Component
getAbsolutePathString() constOpenSim::Component
getAccelerationInGround(const SimTK::State &state) constOpenSim::Frame
getAngularAccelerationInGround(const SimTK::State &state) constOpenSim::Frame
getAngularVelocityInGround(const SimTK::State &state) constOpenSim::Frame
getAuthors() constOpenSim::Objectinline
getCacheVariableIndex(const std::string &name) constOpenSim::Componentprotected
getCacheVariableValue(const SimTK::State &state, const std::string &name) constOpenSim::Componentinline
getClassName()OpenSim::PhysicalOffsetFrameinlinestatic
getComponent(const std::string &pathname) constOpenSim::Componentinline
getComponent(const ComponentPath &pathname) constOpenSim::Componentinline
getComponent(const std::string &pathname) constOpenSim::Componentinline
getComponentList() constOpenSim::Componentinline
getConcreteClassName() const overrideOpenSim::PhysicalOffsetFrameinlinevirtual
getConnectee(const std::string &name) constOpenSim::Componentinline
getConnectee(const std::string &name) constOpenSim::Componentinline
getDebugLevel()OpenSim::Objectinlinestatic
getDefaultInstanceOfType(const std::string &concreteClassName)OpenSim::Objectstatic
getDescription() constOpenSim::Object
getDiscreteVariableIndex(const std::string &name) constOpenSim::Componentprotected
getDiscreteVariableValue(const SimTK::State &state, const std::string &name) constOpenSim::Component
getDocument() constOpenSim::Objectinlineprotected
getDocumentFileName() constOpenSim::Object
getDocumentFileVersion() constOpenSim::Object
getImmediateSubcomponents() constOpenSim::Componentprotected
getInlined() constOpenSim::Object
getInput(const std::string &name) constOpenSim::Componentinline
getInput(const std::string &name) constOpenSim::Componentinline
getInputNames() constOpenSim::Componentinline
getInputValue(const SimTK::State &state, const std::string &name) constOpenSim::Componentinline
getLinearAccelerationInGround(const SimTK::State &state) constOpenSim::Frame
getLinearVelocityInGround(const SimTK::State &state) constOpenSim::Frame
getMemberSubcomponent(MemberSubcomponentIndex ix) constOpenSim::Componentinlineprotected
getMobilizedBody() constOpenSim::PhysicalFrame
getMobilizedBodyIndex() constOpenSim::PhysicalFrameinline
getModel() constOpenSim::ModelComponent
getModelingOption(const SimTK::State &state, const std::string &name) constOpenSim::Component
getName() constOpenSim::Object
getNumAdoptedSubcomponents() constOpenSim::Componentprotected
getNumImmediateSubcomponents() constOpenSim::Componentinlineprotected
getNumInputs() constOpenSim::Componentinline
getNumMemberSubcomponents() constOpenSim::Componentprotected
getNumOutputs() constOpenSim::Componentinline
getNumProperties() constOpenSim::Object
getNumPropertySubcomponents() constOpenSim::Componentprotected
getNumSockets() constOpenSim::Componentinline
getNumStateVariables() constOpenSim::Component
getOffsetTransform() constOpenSim::OffsetFrame< PhysicalFrame >
getOutput(const std::string &name) constOpenSim::Componentinline
getOutputNames() constOpenSim::Componentinline
getOutputs() constOpenSim::Componentinline
getOutputValue(const SimTK::State &state, const std::string &name) constOpenSim::Componentinline
getOwner() constOpenSim::Component
getParentFrame() constOpenSim::OffsetFrame< PhysicalFrame >
getPositionInGround(const SimTK::State &state) constOpenSim::Frameinline
getProperty(const PropertyIndex &index) constOpenSim::Object
getPropertyByIndex(int propertyIndex) constOpenSim::Object
getPropertyByName(const std::string &name) constOpenSim::Object
getPropertyIndex(const std::string &name) constOpenSim::Objectinlineprotected
getPropertyIndex() constOpenSim::Objectinlineprotected
getPropertySet()OpenSim::Objectinline
getPropertySet() constOpenSim::Objectinline
getReferences() constOpenSim::Objectinline
getRegisteredObjectsOfGivenType(ArrayPtrs< T > &rArray)OpenSim::Objectinlinestatic
getRegisteredTypenames(Array< std::string > &typeNames)OpenSim::Objectstatic
getRelativePath(const Component &wrt) constOpenSim::Component
getRelativePathString(const Component &wrt) constOpenSim::Component
getRoot() constOpenSim::Component
getScaleFactors(const ScaleSet &scaleSet, const Frame &frame) constOpenSim::ModelComponentprotected
getSerializeAllDefaults()OpenSim::Objectinlinestatic
getSocket(const std::string &name) constOpenSim::Componentinline
getSocket(const std::string &name) constOpenSim::Componentinline
getSocketNames()OpenSim::Componentinline
getStateIndex(const std::string &name) constOpenSim::Componentprotected
getStateVariableDerivativeValue(const SimTK::State &state, const std::string &name) constOpenSim::Component
getStateVariableNames() constOpenSim::Component
getStateVariableSystemIndex(const std::string &stateVariableName) constOpenSim::Componentprotected
getStateVariableValue(const SimTK::State &state, const std::string &name) constOpenSim::Component
getStateVariableValues(const SimTK::State &state) constOpenSim::Component
getSystem() constOpenSim::Component
getTransformInGround(const SimTK::State &state) constOpenSim::Frame
getVelocityInGround(const SimTK::State &state) constOpenSim::Frame
getWrapObject(const std::string &aName) constOpenSim::PhysicalFrame
getWrapObjectSet() constOpenSim::PhysicalFrameinline
hasComponent(const std::string &pathname) constOpenSim::Componentinline
hasComponent(const std::string &pathname) constOpenSim::Componentinline
hasModel() constOpenSim::ModelComponentinline
hasOwner() constOpenSim::Component
hasProperty(const std::string &name) constOpenSim::Object
hasProperty() constOpenSim::Object
hasSystem() constOpenSim::Componentinline
initComponentTreeTraversal(const Component &root) constOpenSim::Componentprotected
initStateFromProperties(SimTK::State &state) constOpenSim::Component
InvalidScaleFactorsOpenSim::ModelComponentprotectedstatic
isA(const char *type) constOpenSim::Objectinlinevirtual
isCacheVariableValid(const SimTK::State &state, const std::string &name) constOpenSim::Componentinline
isComponentInOwnershipTree(const Component *component) constOpenSim::Component
isEqualTo(const Object &aObject) constOpenSim::Objectinline
isKindOf(const char *type)OpenSim::Objectinlinestatic
isObjectTypeDerivedFrom(const std::string &concreteClassName)OpenSim::Objectinlinestatic
isObjectUpToDateWithProperties() constOpenSim::Objectinline
linear_accelerationOpenSim::Frame
linear_velocityOpenSim::Frame
makeObjectFromFile(const std::string &fileName)OpenSim::Objectstatic
makeObjectNamesConsistentWithProperties()OpenSim::Objectprotected
markCacheVariableInvalid(const SimTK::State &state, const std::string &name) constOpenSim::Componentinline
markCacheVariableValid(const SimTK::State &state, const std::string &name) constOpenSim::Componentinline
ModelComponent()OpenSim::ModelComponent
ModelComponent(const std::string &aFileName, bool aUpdateFromXMLNode=true)OpenSim::ModelComponent
ModelComponent(SimTK::Xml::Element &aNode)OpenSim::ModelComponentexplicit
newInstanceOfType(const std::string &concreteClassName)OpenSim::Objectstatic
Object()OpenSim::Objectprotected
Object(const std::string &fileName, bool aUpdateFromXMLNode=true)OpenSim::Objectexplicitprotected
Object(const Object &source)OpenSim::Objectprotected
Object(SimTK::Xml::Element &aElement)OpenSim::Objectexplicitprotected
OffsetFrame()OpenSim::OffsetFrame< PhysicalFrame >
OffsetFrame(const PhysicalFrame &parent, const SimTK::Transform &offset)OpenSim::OffsetFrame< PhysicalFrame >
OffsetFrame(const std::string &name, const PhysicalFrame &parent, const SimTK::Transform &offset)OpenSim::OffsetFrame< PhysicalFrame >
OffsetFrame(const std::string &name, const std::string &parentName, const SimTK::Transform &offset)OpenSim::OffsetFrame< PhysicalFrame >
OpenSim_DECLARE_ABSTRACT_OBJECTOpenSim::Objectrelated
OpenSim_DECLARE_ABSTRACT_OBJECT_TOpenSim::Objectrelated
OpenSim_DECLARE_CONCRETE_OBJECTOpenSim::Objectrelated
OpenSim_DECLARE_CONCRETE_OBJECT_TOpenSim::Objectrelated
operator<(const Object &aObject) constOpenSim::Objectvirtual
operator=(const Component &)=defaultOpenSim::Component
OpenSim::Object::operator=(const Object &aObject)OpenSim::Object
operator==(const Object &aObject) constOpenSim::Objectvirtual
orientationOpenSim::OffsetFrame< PhysicalFrame >
OutputConstIterator typedefOpenSim::Component
parentOpenSim::OffsetFrame< PhysicalFrame >
PhysicalFrame()OpenSim::PhysicalFrame
positionOpenSim::Frame
postScale(const SimTK::State &s, const ScaleSet &scaleSet)OpenSim::ModelComponent
prependComponentPathToConnecteePath(Component &subcomponent)OpenSim::Componentprotectedstatic
preScale(const SimTK::State &s, const ScaleSet &scaleSet)OpenSim::ModelComponent
print(const std::string &fileName) constOpenSim::Object
printComponentsMatching(const std::string &substring) constOpenSim::Component
printInputInfo() constOpenSim::Component
printOutputInfo(const bool includeDescendants=true) constOpenSim::Component
PrintPropertyInfo(std::ostream &os, const std::string &classNameDotPropertyName, bool printFlagInfo=true)OpenSim::Objectstatic
PrintPropertyInfo(std::ostream &os, const std::string &className, const std::string &propertyName, bool printFlagInfo=true)OpenSim::Objectstatic
printSocketInfo() constOpenSim::Component
printSubcomponentInfo() constOpenSim::Component
printSubcomponentInfo() constOpenSim::Componentinline
readObjectFromXMLNodeOrFile(SimTK::Xml::Element &objectElement, int versionNumber)OpenSim::Object
registerType(const Object &defaultObject)OpenSim::Objectstatic
RegisterType(const Object &defaultObject)OpenSim::Objectinlinestatic
renameType(const std::string &oldTypeName, const std::string &newTypeName)OpenSim::Objectstatic
RenameType(const std::string &oldName, const std::string &newName)OpenSim::Objectinlinestatic
resetSubcomponentOrder()OpenSim::Componentinlineprotected
SafeCopy(const Object *aObject)OpenSim::Objectinlinestatic
safeDownCast(OpenSim::Object *obj)OpenSim::PhysicalOffsetFrameinlinestatic
scale(const SimTK::State &s, const ScaleSet &scaleSet)OpenSim::ModelComponent
scaleAttachedGeometry(const SimTK::Vec3 &scaleFactors)OpenSim::Frame
Self typedefOpenSim::PhysicalOffsetFrame
set_attached_geometry(int i, const Geometry &value)OpenSim::Frameinline
set_components(int i, const Component &value)OpenSim::Componentinlineprotected
set_frame_geometry(const FrameGeometry &value)OpenSim::Frameinline
set_orientation(const SimTK::Vec3 &value)OpenSim::OffsetFrame< PhysicalFrame >inline
set_translation(const SimTK::Vec3 &value)OpenSim::OffsetFrame< PhysicalFrame >inline
set_WrapObjectSet(const WrapObjectSet &value)OpenSim::PhysicalFrameinline
setAllPropertiesUseDefault(bool aUseDefault)OpenSim::Object
setAuthors(const std::string &authors)OpenSim::Objectinline
setCacheVariableValue(const SimTK::State &state, const std::string &name, const T &value) constOpenSim::Componentinline
setDebugLevel(int newLevel)OpenSim::Objectinlinestatic
setDescription(const std::string &description)OpenSim::Object
setDiscreteVariableValue(SimTK::State &state, const std::string &name, double value) constOpenSim::Component
setDocument(XMLDocument *doc)OpenSim::Objectinlineprotected
setInlined(bool aInlined, const std::string &aFileName="")OpenSim::Object
setMobilizedBodyIndex(const SimTK::MobilizedBodyIndex &mbix) constOpenSim::PhysicalFrameprotected
setModelingOption(SimTK::State &state, const std::string &name, int flag) constOpenSim::Component
setName(const std::string &name)OpenSim::Object
setNextSubcomponentInSystem(const Component &sub) constOpenSim::Componentprotected
setObjectIsUpToDateWithProperties()OpenSim::Objectprotected
setOffsetTransform(const SimTK::Transform &offset)OpenSim::OffsetFrame< PhysicalFrame >
setOwner(const Component &owner)OpenSim::Componentprotected
setParentFrame(const PhysicalFrame &parent)OpenSim::OffsetFrame< PhysicalFrame >
setPropertiesFromState(const SimTK::State &state)OpenSim::Component
setReferences(const std::string &references)OpenSim::Objectinline
setSerializeAllDefaults(bool shouldSerializeDefaults)OpenSim::Objectinlinestatic
setStateVariableDerivativeValue(const SimTK::State &state, const std::string &name, double deriv) constOpenSim::Componentprotected
setStateVariableValue(SimTK::State &state, const std::string &name, double value) constOpenSim::Component
setStateVariableValues(SimTK::State &state, const SimTK::Vector &values) constOpenSim::Component
SimTK_DEFINE_UNIQUE_INDEX_TYPE(MemberSubcomponentIndex)OpenSim::Componentprotected
Super typedefOpenSim::PhysicalOffsetFrame
toString() constOpenSim::Object
transformOpenSim::Frame
translationOpenSim::OffsetFrame< PhysicalFrame >
traversePathToComponent(ComponentPath path) constOpenSim::Componentinlineprotected
traverseToStateVariable(const std::string &pathName) constOpenSim::Component
upd_attached_geometry(int i)OpenSim::Frameinline
upd_components(int i)OpenSim::Componentinlineprotected
upd_frame_geometry()OpenSim::Frameinline
upd_orientation()OpenSim::OffsetFrame< PhysicalFrame >inline
upd_translation()OpenSim::OffsetFrame< PhysicalFrame >inline
upd_WrapObjectSet()OpenSim::PhysicalFrameinline
updateFromXMLDocument()OpenSim::Objectprotected
updateFromXMLNode(SimTK::Xml::Element &aNode, int versionNumber=-1) overrideOpenSim::PhysicalFrameprotectedvirtual
updateXMLNode(SimTK::Xml::Element &parent, const AbstractProperty *prop=nullptr) constOpenSim::Object
updCacheVariableValue(const SimTK::State &state, const std::string &name) constOpenSim::Componentinline
updComponent(const std::string &name)OpenSim::Componentinline
updComponent(const ComponentPath &name)OpenSim::Componentinline
updComponent(const std::string &pathname)OpenSim::Componentinline
updComponentList()OpenSim::Componentinline
updDocument()OpenSim::Objectinlineprotected
updInput(const std::string &name)OpenSim::Componentinline
updMemberSubcomponent(MemberSubcomponentIndex ix)OpenSim::Componentinlineprotected
updMobilizedBody()OpenSim::PhysicalFrame
updModel()OpenSim::ModelComponent
updOutput(const std::string &name)OpenSim::Componentinline
updProperty(const PropertyIndex &index)OpenSim::Object
updPropertyByIndex(int propertyIndex)OpenSim::Object
updPropertyByName(const std::string &name)OpenSim::Object
updSocket(const std::string &name)OpenSim::Componentinline
updSocket(const std::string &name)OpenSim::Componentinline
updSystem() constOpenSim::Componentprotected
velocityOpenSim::Frame
WrapObjectSetOpenSim::PhysicalFrame
~Component()=defaultOpenSim::Componentvirtual
~Frame()OpenSim::Frameinlinevirtual
~ModelComponent()OpenSim::ModelComponentinlinevirtual
~Object()OpenSim::Objectvirtual
~PhysicalFrame()OpenSim::PhysicalFrameinlinevirtual
~PhysicalOffsetFrame() finalOpenSim::PhysicalOffsetFrameinline