API  4.4
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OpenSim::SimbodyEngine Member List

This is the complete list of members for OpenSim::SimbodyEngine, including all inherited members.

_modelOpenSim::SimbodyEngine
_propertySetOpenSim::Objectprotected
addListProperty(const std::string &name, const std::string &comment, int minSize, int maxSize)OpenSim::Objectprotected
addListProperty(const std::string &name, const std::string &comment, int minSize, int maxSize, const Container< T > &valueList)OpenSim::Objectprotected
addOptionalProperty(const std::string &name, const std::string &comment)OpenSim::Objectprotected
addOptionalProperty(const std::string &name, const std::string &comment, const T &value)OpenSim::Objectprotected
addProperty(const std::string &name, const std::string &comment, const T &value)OpenSim::Objectprotected
assign(Object &aObject) overrideOpenSim::SimbodyEngineinline
Body classOpenSim::SimbodyEnginefriend
calcDistance(const SimTK::State &s, const PhysicalFrame &aBody1, const SimTK::Vec3 &aPoint1, const PhysicalFrame &aBody2, const SimTK::Vec3 &aPoint2) constOpenSim::SimbodyEngine
calcDistance(const SimTK::State &s, const PhysicalFrame &aBody1, const double aPoint1[3], const PhysicalFrame &aBody2, const double aPoint2[3]) constOpenSim::SimbodyEngine
checkPropertyValueIsInRangeOrSet(const Property< T > &p, const T &lower, const T &upper, const std::set< T > &set) constOpenSim::Objectprotected
checkPropertyValueIsInSet(const Property< T > &p, const std::set< T > &set) constOpenSim::Objectprotected
checkPropertyValueIsPositive(const Property< T > &p) constOpenSim::Objectprotected
clearObjectIsUpToDateWithProperties()OpenSim::Objectinlineprotected
clone() const overrideOpenSim::SimbodyEngineinlinevirtual
computeReactions(const SimTK::State &s, SimTK::Vector_< SimTK::Vec3 > &rForces, SimTK::Vector_< SimTK::Vec3 > &rTorques) constOpenSim::SimbodyEnginevirtual
connectSimbodyEngineToModel(Model &aModel)OpenSim::SimbodyEngine
Constraint classOpenSim::SimbodyEnginefriend
convertAnglesToDirectionCosines(double aE1, double aE2, double aE3, double rDirCos[3][3]) constOpenSim::SimbodyEngine
convertAnglesToDirectionCosines(double aE1, double aE2, double aE3, double *rDirCos) constOpenSim::SimbodyEngine
convertDegreesToRadians(Storage &rStorage) constOpenSim::SimbodyEngine
convertDegreesToRadians(TimeSeriesTable &table) constOpenSim::SimbodyEngine
convertDegreesToRadians(double *aQDeg, double *rQRad) constOpenSim::SimbodyEngine
convertDirectionCosinesToAngles(double aDirCos[3][3], double *rE1, double *rE2, double *rE3) constOpenSim::SimbodyEngine
convertDirectionCosinesToAngles(double *aDirCos, double *rE1, double *rE2, double *rE3) constOpenSim::SimbodyEngine
convertDirectionCosinesToQuaternions(double aDirCos[3][3], double *rQ1, double *rQ2, double *rQ3, double *rQ4) constOpenSim::SimbodyEngine
convertDirectionCosinesToQuaternions(double *aDirCos, double *rQ1, double *rQ2, double *rQ3, double *rQ4) constOpenSim::SimbodyEngine
convertQuaternionsToDirectionCosines(double aQ1, double aQ2, double aQ3, double aQ4, double rDirCos[3][3]) constOpenSim::SimbodyEngine
convertQuaternionsToDirectionCosines(double aQ1, double aQ2, double aQ3, double aQ4, double *rDirCos) constOpenSim::SimbodyEngine
convertRadiansToDegrees(Storage &rStorage) constOpenSim::SimbodyEngine
convertRadiansToDegrees(TimeSeriesTable &table) constOpenSim::SimbodyEngine
convertRadiansToDegrees(double *aQRad, double *rQDeg) constOpenSim::SimbodyEngine
Coordinate classOpenSim::SimbodyEnginefriend
CoordinateCouplerConstraint classOpenSim::SimbodyEnginefriend
DEFAULT_NAMEOpenSim::Objectstatic
dump() constOpenSim::Object
formCompleteStorages(const SimTK::State &s, const OpenSim::Storage &aQIn, OpenSim::Storage *&rQComplete, OpenSim::Storage *&rUComplete) constOpenSim::SimbodyEngine
getAcceleration(const SimTK::State &s, const PhysicalFrame &aBody, const SimTK::Vec3 &aPoint, SimTK::Vec3 &rAcc) constOpenSim::SimbodyEngine
getAngularAcceleration(const SimTK::State &s, const PhysicalFrame &aBody, SimTK::Vec3 &rAngAcc) constOpenSim::SimbodyEngine
getAngularAccelerationBodyLocal(const SimTK::State &s, const PhysicalFrame &aBody, SimTK::Vec3 &rAngAcc) constOpenSim::SimbodyEngine
getAngularVelocity(const SimTK::State &s, const PhysicalFrame &aBody, SimTK::Vec3 &rAngVel) constOpenSim::SimbodyEngine
getAngularVelocityBodyLocal(const SimTK::State &s, const PhysicalFrame &aBody, SimTK::Vec3 &rAngVel) constOpenSim::SimbodyEngine
getAuthors() constOpenSim::Objectinline
getClassName()OpenSim::SimbodyEngineinlinestatic
getConcreteClassName() const overrideOpenSim::SimbodyEngineinlinevirtual
getDebugLevel()OpenSim::Objectstatic
getDefaultInstanceOfType(const std::string &concreteClassName)OpenSim::Objectstatic
getDescription() constOpenSim::Object
getDirectionCosines(const SimTK::State &s, const PhysicalFrame &aBody, double rDirCos[3][3]) constOpenSim::SimbodyEngine
getDirectionCosines(const SimTK::State &s, const PhysicalFrame &aBody, double *rDirCos) constOpenSim::SimbodyEngine
getDocument() constOpenSim::Objectinlineprotected
getDocumentFileName() constOpenSim::Object
getDocumentFileVersion() constOpenSim::Object
getInlined() constOpenSim::Object
getModel() constOpenSim::SimbodyEngineinline
getModel()OpenSim::SimbodyEngineinline
getName() constOpenSim::Object
getNumProperties() constOpenSim::Object
getPosition(const SimTK::State &s, const PhysicalFrame &aBody, const SimTK::Vec3 &aPoint, SimTK::Vec3 &rPos) constOpenSim::SimbodyEngine
getProperty(const PropertyIndex &index) constOpenSim::Object
getPropertyByIndex(int propertyIndex) constOpenSim::Object
getPropertyByName(const std::string &name) constOpenSim::Object
getPropertyIndex(const std::string &name) constOpenSim::Objectinlineprotected
getPropertyIndex() constOpenSim::Objectinlineprotected
getPropertySet()OpenSim::Objectinline
getPropertySet() constOpenSim::Objectinline
getReferences() constOpenSim::Objectinline
getRegisteredObjectsOfGivenType(ArrayPtrs< T > &rArray)OpenSim::Objectinlinestatic
getRegisteredTypenames(Array< std::string > &typeNames)OpenSim::Objectstatic
getSerializeAllDefaults()OpenSim::Objectinlinestatic
getTransform(const SimTK::State &s, const PhysicalFrame &aBody) constOpenSim::SimbodyEngine
getUnlockedCoordinates(const SimTK::State &s, CoordinateSet &rUnlockedCoordinates) constOpenSim::SimbodyEngine
getVelocity(const SimTK::State &s, const PhysicalFrame &aBody, const SimTK::Vec3 &aPoint, SimTK::Vec3 &rVel) constOpenSim::SimbodyEngine
hasProperty(const std::string &name) constOpenSim::Object
hasProperty() constOpenSim::Object
isA(const char *type) constOpenSim::Objectinlinevirtual
isEqualTo(const Object &aObject) constOpenSim::Objectinline
isKindOf(const char *type)OpenSim::Objectinlinestatic
isObjectTypeDerivedFrom(const std::string &concreteClassName)OpenSim::Objectinlinestatic
isObjectUpToDateWithProperties() constOpenSim::Objectinline
Joint classOpenSim::SimbodyEnginefriend
makeObjectFromFile(const std::string &fileName)OpenSim::Objectstatic
makeObjectNamesConsistentWithProperties()OpenSim::Objectprotected
newInstanceOfType(const std::string &concreteClassName)OpenSim::Objectstatic
Object()OpenSim::Objectprotected
Object(const std::string &fileName, bool aUpdateFromXMLNode=true)OpenSim::Objectexplicitprotected
Object(const Object &source)OpenSim::Objectprotected
Object(SimTK::Xml::Element &aElement)OpenSim::Objectexplicitprotected
OpenSim_DECLARE_ABSTRACT_OBJECTOpenSim::Objectrelated
OpenSim_DECLARE_ABSTRACT_OBJECT_TOpenSim::Objectrelated
OpenSim_DECLARE_CONCRETE_OBJECTOpenSim::Objectrelated
OpenSim_DECLARE_CONCRETE_OBJECT_TOpenSim::Objectrelated
operator<(const Object &aObject) constOpenSim::Objectvirtual
operator=(const SimbodyEngine &aEngine)OpenSim::SimbodyEngine
OpenSim::Object::operator=(const Object &aObject)OpenSim::Object
operator==(const Object &aObject) constOpenSim::Objectvirtual
print(const std::string &fileName) constOpenSim::Object
PrintPropertyInfo(std::ostream &os, const std::string &classNameDotPropertyName, bool printFlagInfo=true)OpenSim::Objectstatic
PrintPropertyInfo(std::ostream &os, const std::string &className, const std::string &propertyName, bool printFlagInfo=true)OpenSim::Objectstatic
readObjectFromXMLNodeOrFile(SimTK::Xml::Element &objectElement, int versionNumber)OpenSim::Object
RegisterType(const Object &defaultObject)OpenSim::Objectinlinestatic
registerType(const Object &defaultObject)OpenSim::Objectstatic
renameType(const std::string &oldTypeName, const std::string &newTypeName)OpenSim::Objectstatic
RenameType(const std::string &oldName, const std::string &newName)OpenSim::Objectinlinestatic
SafeCopy(const Object *aObject)OpenSim::Objectinlinestatic
safeDownCast(OpenSim::Object *obj)OpenSim::SimbodyEngineinlinestatic
Self typedefOpenSim::SimbodyEngine
setAllPropertiesUseDefault(bool aUseDefault)OpenSim::Object
setAuthors(const std::string &authors)OpenSim::Objectinline
setDebugLevel(int newLevel)OpenSim::Objectstatic
setDescription(const std::string &description)OpenSim::Object
setDocument(XMLDocument *doc)OpenSim::Objectinlineprotected
setInlined(bool aInlined, const std::string &aFileName="")OpenSim::Object
setModel(Model &aModel)OpenSim::SimbodyEngineinline
setName(const std::string &name)OpenSim::Object
setObjectIsUpToDateWithProperties()OpenSim::Objectprotected
setReferences(const std::string &references)OpenSim::Objectinline
setSerializeAllDefaults(bool shouldSerializeDefaults)OpenSim::Objectinlinestatic
SimbodyEngine()OpenSim::SimbodyEngine
SimbodyEngine(const std::string &aFileName)OpenSim::SimbodyEngine
SimbodyEngine(const SimbodyEngine &aEngine)OpenSim::SimbodyEngine
Super typedefOpenSim::SimbodyEngine
toString() constOpenSim::Object
transform(const SimTK::State &s, const PhysicalFrame &aBodyFrom, const double aVec[3], const PhysicalFrame &aBodyTo, double rVec[3]) constOpenSim::SimbodyEngine
transform(const SimTK::State &s, const PhysicalFrame &aBodyFrom, const SimTK::Vec3 &aVec, const PhysicalFrame &aBodyTo, SimTK::Vec3 &rVec) constOpenSim::SimbodyEngine
transformPosition(const SimTK::State &s, const PhysicalFrame &aBodyFrom, const double aPos[3], const PhysicalFrame &aBodyTo, double rPos[3]) constOpenSim::SimbodyEngine
transformPosition(const SimTK::State &s, const PhysicalFrame &aBodyFrom, const SimTK::Vec3 &aPos, const PhysicalFrame &aBodyTo, SimTK::Vec3 &rPos) constOpenSim::SimbodyEngine
transformPosition(const SimTK::State &s, const PhysicalFrame &aBodyFrom, const double aPos[3], double rPos[3]) constOpenSim::SimbodyEngine
transformPosition(const SimTK::State &s, const PhysicalFrame &aBodyFrom, const SimTK::Vec3 &aPos, SimTK::Vec3 &rPos) constOpenSim::SimbodyEngine
updateFromXMLDocument()OpenSim::Objectprotected
updateFromXMLNode(SimTK::Xml::Element &objectElement, int versionNumber)OpenSim::Objectvirtual
updateXMLNode(SimTK::Xml::Element &parent, const AbstractProperty *prop=nullptr) constOpenSim::Object
updDocument()OpenSim::Objectinlineprotected
updProperty(const PropertyIndex &index)OpenSim::Object
updPropertyByIndex(int propertyIndex)OpenSim::Object
updPropertyByName(const std::string &name)OpenSim::Object
WeldConstraint classOpenSim::SimbodyEnginefriend
~Object()OpenSim::Objectvirtual
~SimbodyEngine()OpenSim::SimbodyEnginevirtual