_actuators | OpenSim::ForceSet | protected |
_model | OpenSim::ModelComponent | protected |
_muscles | OpenSim::ForceSet | protected |
_objectGroups | OpenSim::Set< Force, ModelComponent > | protected |
_objects | OpenSim::Set< Force, ModelComponent > | protected |
_propertySet | OpenSim::Object | protected |
_propObjectGroups | OpenSim::Set< Force, ModelComponent > | protected |
_propObjects | OpenSim::Set< Force, ModelComponent > | protected |
addComponent(Component *subcomponent) | OpenSim::Component | |
addGroup(const std::string &aGroupName) | OpenSim::Set< Force, ModelComponent > | inline |
addListProperty(const std::string &name, const std::string &comment, int minSize, int maxSize) | OpenSim::Object | protected |
addListProperty(const std::string &name, const std::string &comment, int minSize, int maxSize, const Container< T > &valueList) | OpenSim::Object | protected |
addObjectToGroup(const std::string &aGroupName, const std::string &aObjectName) | OpenSim::Set< Force, ModelComponent > | inline |
addOptionalProperty(const std::string &name, const std::string &comment) | OpenSim::Object | protected |
addOptionalProperty(const std::string &name, const std::string &comment, const T &value) | OpenSim::Object | protected |
addProperty(const std::string &name, const std::string &comment, const T &value) | OpenSim::Object | protected |
addToSystem(SimTK::MultibodySystem &system) const | OpenSim::Component | |
adoptAndAppend(Force *aObject) | OpenSim::Set< Force, ModelComponent > | inlinevirtual |
append(Force *aForce) | OpenSim::ForceSet | |
append(Force &aForce) | OpenSim::ForceSet | |
append(ForceSet &aForceSet, bool aAllowDuplicateNames=false) | OpenSim::ForceSet | |
append_components(const Component &value) | OpenSim::Component | inlineprotected |
assign(Object &aObject) override | OpenSim::ForceSet | inline |
check() const | OpenSim::ForceSet | |
checkPropertyValueIsInRangeOrSet(const Property< T > &p, const T &lower, const T &upper, const std::set< T > &set) const | OpenSim::Object | protected |
checkPropertyValueIsInSet(const Property< T > &p, const std::set< T > &set) const | OpenSim::Object | protected |
checkPropertyValueIsPositive(const Property< T > &p) const | OpenSim::Object | protected |
clearAndDestroy() | OpenSim::Set< Force, ModelComponent > | inlinevirtual |
clearConnections() | OpenSim::Component | |
clearObjectIsUpToDateWithProperties() | OpenSim::Object | inlineprotected |
clone() const override | OpenSim::ForceSet | inlinevirtual |
cloneAndAppend(const Force &aObject) | OpenSim::Set< Force, ModelComponent > | inlinevirtual |
Component() | OpenSim::Component | |
Component(const std::string &aFileName, bool aUpdateFromXMLNode=true) | OpenSim::Component | |
Component(SimTK::Xml::Element &aNode) | OpenSim::Component | explicit |
Component(const Component &)=default | OpenSim::Component | |
components | OpenSim::Component | |
computeNewCapacity(int aMinCapacity, int &rNewCapacity) | OpenSim::Set< Force, ModelComponent > | inline |
connectToModel(Model &model) | OpenSim::ModelComponent | |
contains(const std::string &aName) const | OpenSim::Set< Force, ModelComponent > | inline |
countNumComponents() const | OpenSim::Component | inline |
DEFAULT_NAME | OpenSim::Object | static |
dump() const | OpenSim::Object | |
ensureCapacity(int aCapacity) | OpenSim::Set< Force, ModelComponent > | inline |
extendConnectToModel(Model &aModel) override | OpenSim::ForceSet | virtual |
extendFinalizeFromProperties() override final | OpenSim::ModelComponentSet< Force > | inline |
extendPostScale(const SimTK::State &s, const ScaleSet &scaleSet) | OpenSim::ModelComponent | inlineprotectedvirtual |
extendPreScale(const SimTK::State &s, const ScaleSet &scaleSet) | OpenSim::ModelComponent | inlineprotectedvirtual |
extendScale(const SimTK::State &s, const ScaleSet &scaleSet) | OpenSim::ModelComponent | inlineprotectedvirtual |
finalizeConnections(Component &root) | OpenSim::Component | |
finalizeFromProperties() | OpenSim::Component | |
ForceSet() | OpenSim::ForceSet | |
ForceSet(const ForceSet &) | OpenSim::ForceSet | |
ForceSet(ForceSet &&) | OpenSim::ForceSet | |
generateDecorations(bool fixed, const ModelDisplayHints &hints, const SimTK::State &state, SimTK::Array_< SimTK::DecorativeGeometry > &appendToThis) const | OpenSim::Component | inlinevirtual |
get(int aIndex) const | OpenSim::Set< Force, ModelComponent > | inlinevirtual |
get(const std::string &aName) | OpenSim::Set< Force, ModelComponent > | inline |
get(const std::string &aName) const | OpenSim::Set< Force, ModelComponent > | inline |
get_components(int i) const | OpenSim::Component | inlineprotected |
getAbsolutePath() const | OpenSim::Component | |
getAbsolutePathString() const | OpenSim::Component | |
getActuators() const | OpenSim::ForceSet | |
getAuthors() const | OpenSim::Object | inline |
getCapacity() const | OpenSim::Set< Force, ModelComponent > | inline |
getCapacityIncrement() const | OpenSim::Set< Force, ModelComponent > | inline |
getClassName() | OpenSim::ForceSet | inlinestatic |
getComponent(const std::string &pathname) const | OpenSim::Component | inline |
getComponent(const ComponentPath &pathname) const | OpenSim::Component | inline |
getComponent(const std::string &pathname) const | OpenSim::Component | inline |
getComponentList() const | OpenSim::Component | inline |
getConcreteClassName() const override | OpenSim::ForceSet | inlinevirtual |
getConnectee(const std::string &name) const | OpenSim::Component | inline |
getConnectee(const std::string &name, int index) const | OpenSim::Component | inline |
getConnectee(const std::string &name) const | OpenSim::Component | inline |
getConnectee(const std::string &name, int index) const | OpenSim::Component | inline |
getDebugLevel() | OpenSim::Object | static |
getDefaultInstanceOfType(const std::string &concreteClassName) | OpenSim::Object | static |
getDescription() const | OpenSim::Object | |
getDiscreteVariableNames() const | OpenSim::Component | |
getDocument() const | OpenSim::Object | inlineprotected |
getDocumentFileName() const | OpenSim::Object | |
getDocumentFileVersion() const | OpenSim::Object | |
getGroup(const std::string &aGroupName) const | OpenSim::Set< Force, ModelComponent > | inline |
getGroup(int aIndex) const | OpenSim::Set< Force, ModelComponent > | inline |
getGroupNames(Array< std::string > &rGroupNames) const | OpenSim::Set< Force, ModelComponent > | inline |
getGroupNamesContaining(const std::string &aObjectName, Array< std::string > &rGroupNames) const | OpenSim::Set< Force, ModelComponent > | inline |
getIndex(const Force *aObject, int aStartIndex=0) const | OpenSim::Set< Force, ModelComponent > | inlinevirtual |
getIndex(const std::string &aName, int aStartIndex=0) const | OpenSim::Set< Force, ModelComponent > | inlinevirtual |
getInlined() const | OpenSim::Object | |
getInput(const std::string &name) const | OpenSim::Component | inline |
getInput(const std::string &name) const | OpenSim::Component | inline |
getInputNames() const | OpenSim::Component | inline |
getInputValue(const SimTK::State &state, const std::string &name) const | OpenSim::Component | inline |
getLast() const | OpenSim::Set< Force, ModelComponent > | inlinevirtual |
getMemoryOwner() const | OpenSim::Set< Force, ModelComponent > | inline |
getModel() const | OpenSim::ModelComponent | |
getModelingOption(const SimTK::State &state, const std::string &path) const | OpenSim::Component | |
getModelingOption(const SimTK::State &state, const ComponentPath &path) const | OpenSim::Component | |
getModelingOptionNames() const | OpenSim::Component | |
getMuscles() const | OpenSim::ForceSet | |
getName() const | OpenSim::Object | |
getNames(OpenSim::Array< std::string > &rNames) const | OpenSim::Set< Force, ModelComponent > | inlinevirtual |
getNumGroups() const | OpenSim::Set< Force, ModelComponent > | inline |
getNumInputs() const | OpenSim::Component | inline |
getNumOutputs() const | OpenSim::Component | inline |
getNumProperties() const | OpenSim::Object | |
getNumSockets() const | OpenSim::Component | inline |
getNumStateVariables() const | OpenSim::Component | |
getOutput(const std::string &name) const | OpenSim::Component | inline |
getOutputNames() const | OpenSim::Component | inline |
getOutputs() const | OpenSim::Component | inline |
getOutputValue(const SimTK::State &state, const std::string &name) const | OpenSim::Component | inline |
getProperty(const PropertyIndex &index) const | OpenSim::Object | |
getPropertyByIndex(int propertyIndex) const | OpenSim::Object | |
getPropertyByName(const std::string &name) const | OpenSim::Object | |
getPropertyByName(const std::string &name) const | OpenSim::Object | |
getPropertyIndex(const std::string &name) const | OpenSim::Object | inlineprotected |
getPropertyIndex() const | OpenSim::Object | inlineprotected |
getPropertySet() | OpenSim::Object | inline |
getPropertySet() const | OpenSim::Object | inline |
getReferences() const | OpenSim::Object | inline |
getRegisteredObjectsOfGivenType(ArrayPtrs< T > &rArray) | OpenSim::Object | inlinestatic |
getRegisteredTypenames(Array< std::string > &typeNames) | OpenSim::Object | static |
getRelativePath(const Component &wrt) const | OpenSim::Component | |
getRelativePathString(const Component &wrt) const | OpenSim::Component | |
getScaleFactors(const ScaleSet &scaleSet, const Frame &frame) const | OpenSim::ModelComponent | protected |
getSerializeAllDefaults() | OpenSim::Object | inlinestatic |
getSize() const | OpenSim::Set< Force, ModelComponent > | inline |
getSocket(const std::string &name) const | OpenSim::Component | inline |
getSocket(const std::string &name) const | OpenSim::Component | inline |
getSocketNames() const | OpenSim::Component | inline |
getStateVariableDerivativeValue(const SimTK::State &state, const std::string &name) const | OpenSim::Component | |
getStateVariableDerivativeValue(const SimTK::State &state, const ComponentPath &path) const | OpenSim::Component | |
getStateVariableNames(Array< std::string > &rNames) const | OpenSim::ForceSet | |
ModelComponentSet< Force >::getStateVariableNames() const | OpenSim::Component | |
getStateVariableValue(const SimTK::State &state, const std::string &name) const | OpenSim::Component | |
getStateVariableValue(const SimTK::State &state, const ComponentPath &path) const | OpenSim::Component | |
getStateVariableValues(const SimTK::State &state) const | OpenSim::Component | |
getSystem() const | OpenSim::Component | inline |
hasComponent(const std::string &pathname) const | OpenSim::Component | inline |
hasComponent(const std::string &pathname) const | OpenSim::Component | inline |
hasModel() const | OpenSim::ModelComponent | inline |
hasProperty(const std::string &name) const | OpenSim::Object | |
hasProperty() const | OpenSim::Object | |
hasSystem() const | OpenSim::Component | inline |
initStateFromProperties(SimTK::State &state) const | OpenSim::Component | |
insert(int aIndex, Force *aObject) override | OpenSim::ForceSet | virtual |
ModelComponentSet< Force >::insert(int aIndex, const Force &aObject) | OpenSim::Set< Force, ModelComponent > | inlinevirtual |
InvalidScaleFactors | OpenSim::ModelComponent | protectedstatic |
isA(const char *type) const | OpenSim::Object | inlinevirtual |
isComponentInOwnershipTree(const Component *component) const | OpenSim::Component | |
isEqualTo(const Object &aObject) const | OpenSim::Object | inline |
isKindOf(const char *type) | OpenSim::Object | inlinestatic |
isObjectTypeDerivedFrom(const std::string &concreteClassName) | OpenSim::Object | inlinestatic |
isObjectUpToDateWithProperties() const | OpenSim::Object | inline |
makeObjectFromFile(const std::string &fileName) | OpenSim::Object | static |
makeObjectNamesConsistentWithProperties() | OpenSim::Object | protected |
ModelComponent() | OpenSim::ModelComponent | |
ModelComponent(const std::string &aFileName, bool aUpdateFromXMLNode=true) | OpenSim::ModelComponent | |
ModelComponent(SimTK::Xml::Element &aNode) | OpenSim::ModelComponent | explicit |
newInstanceOfType(const std::string &concreteClassName) | OpenSim::Object | static |
Object() | OpenSim::Object | protected |
Object(const std::string &fileName, bool aUpdateFromXMLNode=true) | OpenSim::Object | explicitprotected |
Object(const Object &source) | OpenSim::Object | protected |
Object(SimTK::Xml::Element &aElement) | OpenSim::Object | explicitprotected |
OpenSim_DECLARE_ABSTRACT_OBJECT | OpenSim::Object | related |
OpenSim_DECLARE_ABSTRACT_OBJECT_T | OpenSim::Object | related |
OpenSim_DECLARE_CONCRETE_OBJECT | OpenSim::Object | related |
OpenSim_DECLARE_CONCRETE_OBJECT_T | OpenSim::Object | related |
operator<(const Object &aObject) const | OpenSim::Object | virtual |
operator=(ForceSet &&) | OpenSim::ForceSet | |
operator=(const ForceSet &) | OpenSim::ForceSet | |
ModelComponentSet< Force >::operator=(const Set< Force, ModelComponent > &set) | OpenSim::Set< Force, ModelComponent > | inline |
OpenSim::ModelComponent::operator=(const Component &)=default | OpenSim::Component | |
OpenSim::Object::operator=(const Object &aObject) | OpenSim::Object | |
operator==(const Object &aObject) const | OpenSim::Object | virtual |
operator[](int aIndex) const | OpenSim::Set< Force, ModelComponent > | inline |
OutputConstIterator typedef | OpenSim::Component | |
postScale(const SimTK::State &s, const ScaleSet &scaleSet) | OpenSim::ModelComponent | |
preScale(const SimTK::State &s, const ScaleSet &scaleSet) | OpenSim::ModelComponent | |
print(const std::string &fileName) const | OpenSim::Object | |
printComponentsMatching(const std::string &substring) const | OpenSim::Component | |
PrintPropertyInfo(std::ostream &os, const std::string &classNameDotPropertyName, bool printFlagInfo=true) | OpenSim::Object | static |
PrintPropertyInfo(std::ostream &os, const std::string &className, const std::string &propertyName, bool printFlagInfo=true) | OpenSim::Object | static |
readObjectFromXMLNodeOrFile(SimTK::Xml::Element &objectElement, int versionNumber) | OpenSim::Object | |
registerType(const Object &defaultObject) | OpenSim::Object | static |
RegisterType(const Object &defaultObject) | OpenSim::Object | inlinestatic |
remove(int aIndex) override | OpenSim::ForceSet | virtual |
ModelComponentSet< Force >::remove(const Force *aObject) | OpenSim::Set< Force, ModelComponent > | inlinevirtual |
removeGroup(const std::string &aGroupName) | OpenSim::Set< Force, ModelComponent > | inline |
renameGroup(const std::string &oldGroupName, const std::string &newGroupName) | OpenSim::Set< Force, ModelComponent > | inline |
RenameType(const std::string &oldName, const std::string &newName) | OpenSim::Object | inlinestatic |
renameType(const std::string &oldTypeName, const std::string &newTypeName) | OpenSim::Object | static |
SafeCopy(const Object *aObject) | OpenSim::Object | inlinestatic |
safeDownCast(OpenSim::Object *obj) | OpenSim::ForceSet | inlinestatic |
scale(const SimTK::State &s, const ScaleSet &scaleSet) | OpenSim::ModelComponent | |
searchBinary(const Force &aObject, bool aFindFirst=false, int aLo=-1, int aHi=-1) const | OpenSim::Set< Force, ModelComponent > | inline |
Self typedef | OpenSim::ForceSet | |
Set() | OpenSim::Set< Force, ModelComponent > | inline |
Set(const std::string &aFileName, bool aUpdateFromXMLNode=true) | OpenSim::Set< Force, ModelComponent > | inline |
Set(const Set< Force, ModelComponent > &aSet) | OpenSim::Set< Force, ModelComponent > | inline |
set(int aIndex, Force *aForce, bool preserveGroups=false) override | OpenSim::ForceSet | virtual |
ModelComponentSet< Force >::set(int aIndex, const Force &aObject, bool preserveGroups=false) | OpenSim::Set< Force, ModelComponent > | inlinevirtual |
set_components(int i, const Component &value) | OpenSim::Component | inlineprotected |
setAllPropertiesUseDefault(bool aUseDefault) | OpenSim::Object | |
setAuthors(const std::string &authors) | OpenSim::Object | inline |
setCapacityIncrement(int aIncrement) | OpenSim::Set< Force, ModelComponent > | inline |
setDebugLevel(int newLevel) | OpenSim::Object | static |
setDescription(const std::string &description) | OpenSim::Object | |
setDocument(XMLDocument *) | OpenSim::Object | protected |
setInlined(bool aInlined, const std::string &aFileName="") | OpenSim::Object | |
setMemoryOwner(bool aTrueFalse) | OpenSim::Set< Force, ModelComponent > | inline |
setModelingOption(SimTK::State &state, const std::string &path, int flag) const | OpenSim::Component | |
setModelingOption(SimTK::State &state, const ComponentPath &path, int flag) const | OpenSim::Component | |
setName(const std::string &name) | OpenSim::Object | |
setObjectIsUpToDateWithProperties() | OpenSim::Object | protected |
setPropertiesFromState(const SimTK::State &state) | OpenSim::Component | |
setReferences(const std::string &references) | OpenSim::Object | inline |
setSerializeAllDefaults(bool shouldSerializeDefaults) | OpenSim::Object | inlinestatic |
setSize(int aSize) | OpenSim::Set< Force, ModelComponent > | inlinevirtual |
setStateVariableValue(SimTK::State &state, const std::string &name, double value) const | OpenSim::Component | |
setStateVariableValues(SimTK::State &state, const SimTK::Vector &values) const | OpenSim::Component | |
setupGroups() | OpenSim::Set< Force, ModelComponent > | inline |
Super typedef | OpenSim::ForceSet | |
toString() const | OpenSim::Object | |
trim() | OpenSim::Set< Force, ModelComponent > | inline |
tryGetOutput(const std::string &name) const | OpenSim::Component | inline |
tryGetSocket(const std::string &name) const | OpenSim::Component | inline |
tryUpdOutput(const std::string &name) | OpenSim::Component | inline |
tryUpdSocket(const std::string &name) | OpenSim::Component | inline |
upd_components(int i) | OpenSim::Component | inlineprotected |
updActuators() | OpenSim::ForceSet | |
updateFromXMLDocument() | OpenSim::Object | protected |
updateFromXMLNode(SimTK::Xml::Element &aNode, int versionNumber) override | OpenSim::ModelComponent | protectedvirtual |
updateXMLNode(SimTK::Xml::Element &parent, const AbstractProperty *prop=nullptr) const | OpenSim::Object | |
updComponent(const std::string &name) | OpenSim::Component | inline |
updComponent(const ComponentPath &name) | OpenSim::Component | inline |
updComponent(const std::string &pathname) | OpenSim::Component | inline |
updComponentList() | OpenSim::Component | inline |
updDocument() | OpenSim::Object | inlineprotected |
updInput(const std::string &name) | OpenSim::Component | inline |
updModel() | OpenSim::ModelComponent | |
updMuscles() | OpenSim::ForceSet | |
updOutput(const std::string &name) | OpenSim::Component | inline |
updProperty(const PropertyIndex &index) | OpenSim::Object | |
updPropertyByIndex(int propertyIndex) | OpenSim::Object | |
updPropertyByName(const std::string &name) | OpenSim::Object | |
updPropertyByName(const std::string &name) | OpenSim::Object | |
updSocket(const std::string &name) | OpenSim::Component | inline |
updSocket(const std::string &name) | OpenSim::Component | inline |
~Component()=default | OpenSim::Component | virtual |
~ForceSet() override | OpenSim::ForceSet | |
~ModelComponent() | OpenSim::ModelComponent | inlinevirtual |
~Object() | OpenSim::Object | virtual |
~Set() | OpenSim::Set< Force, ModelComponent > | inlinevirtual |