API  4.5.1
For C++ developers
OpenSim::Socket< T > Member List

This is the complete list of members for OpenSim::Socket< T >, including all inherited members.

AbstractSocket(const std::string &name, const PropertyIndex &connecteePathIndex, const SimTK::Stage &connectAtStage, Component &owner)OpenSim::AbstractSocketinlineprotected
appendConnecteePath(const std::string &path)OpenSim::AbstractSocketinline
assignConnecteePath(const std::string &path)OpenSim::AbstractSocketinline
canConnectTo(const Object &object) const overrideOpenSim::Socket< T >inlinevirtual
checkConnecteePathProperty()OpenSim::AbstractSocketinlineprotected
clearConnecteePath()OpenSim::AbstractSocketinline
clone() const overrideOpenSim::Socket< T >inlinevirtual
ComponentOpenSim::Socket< T >protected
connect(const Object &object) overrideOpenSim::Socket< T >inlinevirtual
ConnecteeList typedefOpenSim::Socket< T >
disconnect() overrideOpenSim::Socket< T >inlinevirtual
finalizeConnection(const Component &root) overrideOpenSim::Socket< T >virtual
findAndConnect(const ComponentPath &connectee) overrideOpenSim::Socket< T >virtual
OpenSim::AbstractSocket::findAndConnect(const std::string &connectee)OpenSim::AbstractSocketinline
getConnectAtStage() constOpenSim::AbstractSocketinline
getConnectee(int index=-1) constOpenSim::Socket< T >
getConnecteeAsObject(int index=-1) const overrideOpenSim::Socket< T >inlinevirtual
getConnecteePath(int index=-1) constOpenSim::AbstractSocketinline
getConnecteeTypeName() const overrideOpenSim::Socket< T >inlinevirtual
getName() constOpenSim::AbstractSocketinline
getNumConnectees() constOpenSim::AbstractSocketinline
getOwner() constOpenSim::AbstractSocketinline
hasOwner() constOpenSim::AbstractSocketinlineprotected
isConnected() const overrideOpenSim::Socket< T >inlinevirtual
isConnecteePathEmpty() constOpenSim::AbstractSocketinline
isListSocket() constOpenSim::AbstractSocketinline
OpenSim_DECLARE_LIST_SOCKETOpenSim::Socket< T >related
OpenSim_DECLARE_SOCKETOpenSim::Socket< T >related
safeDownCast(AbstractSocket *base)OpenSim::Socket< T >inlinestatic
setConnecteePath(const std::string &path, int index=-1)OpenSim::AbstractSocketinline
setOwner(Component &o)OpenSim::AbstractSocketinlineprotected
SimTK_DOWNCAST(Socket, AbstractSocket)OpenSim::Socket< T >
Socket(const std::string &name, const PropertyIndex &connecteePathIndex, const SimTK::Stage &connectAtStage, Component &owner)OpenSim::Socket< T >inlineprotected
~AbstractSocket()OpenSim::AbstractSocketinlinevirtual
~Socket()OpenSim::Socket< T >inlinevirtual