1 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_ELLIPSOID_H_
2 #define SimTK_SIMBODY_MOBILIZED_BODY_ELLIPSOID_H_
83 const Vec3& getDefaultRadii()
const;
125 const Vec4& getQDotDot(
const State&)
const;
146 #endif // SimTK_SIMBODY_MOBILIZED_BODY_ELLIPSOID_H_
Ellipsoid & addBodyDecoration(const Transform &X_BD, const DecorativeGeometry &g)
Definition: MobilizedBody_Ellipsoid.h:98
MobilizedBody & setDefaultOutboardFrame(const Transform &X_BM)
Change this mobilizer's frame M fixed on this (the outboard) body B.
int addInboardDecoration(const Transform &X_FD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the inboard mobilizer frame F attached to the parent bo...
Ellipsoid & setDefaultQ(const Quaternion &q)
Definition: MobilizedBody_Ellipsoid.h:121
Rotation getDefaultRotation() const
Get the value for the default orientation of this mobilizer; unless changed by setDefaultRotation() i...
Definition: MobilizedBody_Ellipsoid.h:96
The Body class represents a reference frame that can be used to describe mass properties and geometry...
Definition: Body.h:55
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with o...
Definition: Assembler.h:37
A Quaternion is a Vec4 with the following behavior:
Definition: Quaternion.h:41
Three mobilities – coordinated rotation and translation along the surface of an ellipsoid fixed to t...
Definition: MobilizedBody_Ellipsoid.h:45
MobilizedBody & setDefaultInboardFrame(const Transform &X_PF)
Change this mobilizer's frame F on the parent body P.
This object is intended to contain all state information for a SimTK::System, except topological info...
Definition: State.h:276
Rotation_< Real > Rotation
Definition: Rotation.h:47
Ellipsoid & addOutboardDecoration(const Transform &X_MD, const DecorativeGeometry &g)
Definition: MobilizedBody_Ellipsoid.h:101
int addBodyDecoration(const Transform &X_BD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the new (outboard) body's reference frame B...
Definition: MobilizedBody.h:1501
#define SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(DERIVED, DERIVED_IMPL, PARENT)
Definition: PrivateImplementation.h:343
Ellipsoid & addInboardDecoration(const Transform &X_FD, const DecorativeGeometry &g)
Definition: MobilizedBody_Ellipsoid.h:104
int addOutboardDecoration(const Transform &X_MD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the outboard mobilizer frame M attached to body B...
Ellipsoid & setDefaultOutboardFrame(const Transform &X_BM)
Definition: MobilizedBody_Ellipsoid.h:112
Ellipsoid & setDefaultInboardFrame(const Transform &X_PF)
Definition: MobilizedBody_Ellipsoid.h:108
Direction
Constructors can take an argument of this type to indicate that the mobilizer is being defined in the...
Definition: MobilizedBody.h:180
Ellipsoid()
Default constructor provides an empty handle that can be assigned to reference any MobilizedBody::Ell...
Definition: MobilizedBody_Ellipsoid.h:49
This is the client-side interface to an implementation-independent representation of "Decorations" su...
Definition: DecorativeGeometry.h:86
This defines the MobilizedBody class, which associates a new body (the "child", "outboard", or "successor" body) with a mobilizer and a reference frame on an existing body (the "parent", "inboard", or "predecessor" body) that is already part of a SimbodyMatterSubsystem.
QuaternionP convertRotationToQuaternion() const
Converts rotation matrix to an equivalent quaternion in canonical form (meaning its scalar element is...
#define SimTK_SIMBODY_EXPORT
Definition: Simbody/include/simbody/internal/common.h:72
A MobilizedBody is Simbody's fundamental body-and-joint object used to parameterize a system's motion...
Definition: MobilizedBody.h:167
Ellipsoid & setDefaultRotation(const Rotation &R_FM)
Provide a default orientation for this mobilizer if you don't want to start with the identity rotatio...
Definition: MobilizedBody_Ellipsoid.h:91