1 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_SPHERICALCOORDS_H_
2 #define SimTK_SIMBODY_MOBILIZED_BODY_SPHERICALCOORDS_H_
104 Real azimuthOffset,
bool azimuthNegated,
105 Real zenithOffset,
bool zenithNegated,
129 Vec3 q = getDefaultQ(); q.
updSubVec<2>(0) = a; setDefaultQ(q);
133 Vec3 q = getDefaultQ(); q[2] = r; setDefaultQ(q);
145 bool isAzimuthNegated()
const;
146 bool isZenithNegated()
const;
147 bool isRadialNegated()
const;
156 const Vec3& getDefaultQ()
const;
161 const Vec3& getQDotDot(
const State&)
const;
182 #endif // SimTK_SIMBODY_MOBILIZED_BODY_SPHERICALCOORDS_H_
const Vec< MM, ELT, STRIDE > & getSubVec(int i) const
Extract a const reference to a sub-Vec with size known at compile time.
Definition: Vec.h:825
MobilizedBody & setDefaultOutboardFrame(const Transform &X_BM)
Change this mobilizer's frame M fixed on this (the outboard) body B.
int addInboardDecoration(const Transform &X_FD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the inboard mobilizer frame F attached to the parent bo...
SphericalCoords & addBodyDecoration(const Transform &X_BD, const DecorativeGeometry &g)
Definition: MobilizedBody_SphericalCoords.h:109
SphericalCoords & setDefaultInboardFrame(const Transform &X_PF)
Definition: MobilizedBody_SphericalCoords.h:119
The Body class represents a reference frame that can be used to describe mass properties and geometry...
Definition: Body.h:55
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with o...
Definition: Assembler.h:37
This class, along with its sister class CoordinateDirection, provides convenient manipulation of the ...
Definition: CoordinateAxis.h:53
SphericalCoords & addInboardDecoration(const Transform &X_FD, const DecorativeGeometry &g)
Definition: MobilizedBody_SphericalCoords.h:115
SimTK_Real Real
This is the default compiled-in floating point type for SimTK, either float or double.
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:577
SphericalCoords()
Default constructor provides an empty handle that can be assigned to reference any MobilizedBody::Sph...
Definition: MobilizedBody_SphericalCoords.h:81
MobilizedBody & setDefaultInboardFrame(const Transform &X_PF)
Change this mobilizer's frame F on the parent body P.
This object is intended to contain all state information for a SimTK::System, except topological info...
Definition: State.h:276
Real getRadius(const State &s) const
Definition: MobilizedBody_SphericalCoords.h:153
void setRadius(State &s, Real r)
Definition: MobilizedBody_SphericalCoords.h:150
Vec< MM, ELT, STRIDE > & updSubVec(int i)
Extract a writable reference to a sub-Vec with size known at compile time.
Definition: Vec.h:835
SphericalCoords & setDefaultAngles(const Vec2 &a)
Definition: MobilizedBody_SphericalCoords.h:128
int addBodyDecoration(const Transform &X_BD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the new (outboard) body's reference frame B...
Definition: MobilizedBody.h:1501
#define SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(DERIVED, DERIVED_IMPL, PARENT)
Definition: PrivateImplementation.h:343
SphericalCoords & addOutboardDecoration(const Transform &X_MD, const DecorativeGeometry &g)
Definition: MobilizedBody_SphericalCoords.h:112
int addOutboardDecoration(const Transform &X_MD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the outboard mobilizer frame M attached to body B...
SphericalCoords & setDefaultRadius(Real r)
Definition: MobilizedBody_SphericalCoords.h:132
Direction
Constructors can take an argument of this type to indicate that the mobilizer is being defined in the...
Definition: MobilizedBody.h:180
Real getDefaultTranslation() const
Definition: MobilizedBody_SphericalCoords.h:142
This is the client-side interface to an implementation-independent representation of "Decorations" su...
Definition: DecorativeGeometry.h:86
This defines the MobilizedBody class, which associates a new body (the "child", "outboard", or "successor" body) with a mobilizer and a reference frame on an existing body (the "parent", "inboard", or "predecessor" body) that is already part of a SimbodyMatterSubsystem.
#define SimTK_SIMBODY_EXPORT
Definition: Simbody/include/simbody/internal/common.h:72
A MobilizedBody is Simbody's fundamental body-and-joint object used to parameterize a system's motion...
Definition: MobilizedBody.h:167
void setAngles(State &s, const Vec2 &a)
Definition: MobilizedBody_SphericalCoords.h:149
const Vec2 & getDefaultAngles() const
Definition: MobilizedBody_SphericalCoords.h:141
const Vec2 & getAngles(const State &s) const
Definition: MobilizedBody_SphericalCoords.h:152
Three mobilities – body fixed 3-2 (z-y) rotation followed by translation along body z or body x...
Definition: MobilizedBody_SphericalCoords.h:77
SphericalCoords & setDefaultOutboardFrame(const Transform &X_BM)
Definition: MobilizedBody_SphericalCoords.h:123