1 #ifndef SimTK_SIMBODY_VISUALIZER_H_
2 #define SimTK_SIMBODY_VISUALIZER_H_
37 class MultibodySystem;
38 class DecorationGenerator;
224 Visualizer& setShutdownWhenDestructed(
bool shouldShutdown);
229 bool getShutdownWhenDestructed()
const;
282 Visualizer& setBackgroundType(BackgroundType background);
302 const Visualizer& setShowShadows(
bool showShadows)
const;
309 const Visualizer& setShowFrameRate(
bool showFrameRate)
const;
316 const Visualizer& setShowSimTime(
bool showSimTime)
const;
323 const Visualizer& setShowFrameNumber(
bool showFrameNumber)
const;
379 Real getGroundHeight()
const;
389 Mode getMode()
const;
405 Real getDesiredFrameRate()
const;
426 Real getRealTimeScale()
const;
457 Real getDesiredBufferLengthInSec()
const;
461 Real getActualBufferLengthInSec()
const;
463 int getActualBufferLengthInFrames()
const;
472 int addInputListener(InputListener* listener);
474 int getNumInputListeners()
const;
476 const InputListener& getInputListener(
int i)
const;
478 InputListener& updInputListener(
int i);
487 int addFrameController(FrameController* controller);
489 int getNumFrameControllers()
const;
491 const FrameController& getFrameController(
int i)
const;
493 FrameController& updFrameController(
int i);
531 void report(
const State& state)
const;
539 void flushFrames()
const;
545 void drawFrameNow(
const State& state)
const;
577 const Array_<std::pair<String, int> >& items);
602 int getNumDecorations()
const;
618 int getNumRubberBandLines()
const;
634 int getNumDecorationGenerators()
const;
678 const Visualizer& zoomCameraToShowAllGeometry()
const;
712 void dumpStats(std::ostream& o)
const;
722 int getRefCount()
const;
731 const Impl& getImpl()
const {assert(impl);
return *impl;}
732 Impl& updImpl() {assert(impl);
return *impl;}
754 virtual void generateControls(
const Visualizer& viz,
769 #endif // SimTK_SIMBODY_VISUALIZER_H_
This is for arrays indexed by mobilized body number within a subsystem (typically the SimbodyMatterSu...
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with o...
Definition: Assembler.h:37
A CoordinateDirection is a CoordinateAxis plus a direction indicating the positive or negative direct...
Definition: CoordinateAxis.h:244
Mode
These are the operating modes for the Visualizer, with PassThrough the default mode.
Definition: Visualizer.h:234
ELEM min(const VectorBase< ELEM > &v)
Definition: VectorMath.h:178
Every Simbody header and source file should include this header before any other Simbody header...
The SimTK::Array_ container class is a plug-compatible replacement for the C++ standard template l...
Definition: Array.h:50
SimTK_Real Real
This is the default compiled-in floating point type for SimTK, either float or double.
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:577
This object is intended to contain all state information for a SimTK::System, except topological info...
Definition: State.h:276
This abstract class represents an object that will be invoked by the Visualizer just prior to renderi...
Definition: Visualizer.h:741
PredefinedMenuIds
The visualizer may predefine some menus; if you need to refer to one of those use its menu Id as defi...
Definition: Visualizer.h:260
A DecorationGenerator is used to define geometry that may change over the course of a simulation...
Definition: DecorationGenerator.h:45
This is an EventReporter that makes it easy to generate on-screen movies of any simulation.
Definition: Visualizer_Reporter.h:51
ELEM max(const VectorBase< ELEM > &v)
Definition: VectorMath.h:251
The job of the MultibodySystem class is to coordinate the activities of various subsystems which can ...
Definition: MultibodySystem.h:48
This is the client-side interface to an implementation-independent representation of "Decorations" su...
Definition: DecorativeGeometry.h:86
Visualizer VTKVisualizer
OBSOLETE: This provides limited backwards compatibility with the old VTK Visualizer that is no longer...
Definition: Visualizer.h:765
SimTK::String is a plug-compatible std::string replacement (plus some additional functionality) inten...
Definition: String.h:62
#define SimTK_SIMBODY_EXPORT
Definition: Simbody/include/simbody/internal/common.h:72
BackgroundType
These are the types of backgrounds the visualizer currently supports.
Definition: Visualizer.h:249
virtual ~FrameController()
Destructor is virtual; be sure to override it if you have something to clean up at the end...
Definition: Visualizer.h:760
A line between two points.
Definition: DecorativeGeometry.h:304
Provide simple visualization of and interaction with a Simbody simulation, with real time control of ...
Definition: Visualizer.h:146