Simbody  3.5
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SimTK::Constraint::Ball Member List

This is the complete list of members for SimTK::Constraint::Ball, including all inherited members.

Ball(MobilizedBody &body1, MobilizedBody &body2)SimTK::Constraint::Ball
Ball(MobilizedBody &body1, const Vec3 &defaultPoint1, MobilizedBody &body2, const Vec3 &defaultPoint2)SimTK::Constraint::Ball
Ball()SimTK::Constraint::Ballinline
calcAccelerationConstraintMatrixA(const State &) const SimTK::Constraint
calcAccelerationConstraintMatrixAt(const State &) const SimTK::Constraint
calcAccelerationErrorFromUDot(const State &, const Vector &udot) const SimTK::Constraint
calcConstraintForcesFromMultipliers(const State &, const Vector &lambda, Vector_< SpatialVec > &bodyForcesInA, Vector &mobilityForces) const SimTK::Constraint
calcPositionConstraintMatrixP(const State &) const SimTK::Constraint
calcPositionConstraintMatrixPNInv(const State &) const SimTK::Constraint
calcPositionConstraintMatrixPt(const State &) const SimTK::Constraint
calcPositionErrorFromQ(const State &, const Vector &q) const SimTK::Constraint
calcPower(const State &state) const SimTK::Constraint
calcVelocityConstraintMatrixV(const State &) const SimTK::Constraint
calcVelocityConstraintMatrixVt(const State &) const SimTK::Constraint
calcVelocityErrorFromU(const State &, const Vector &u) const SimTK::Constraint
clearHandle()SimTK::PIMPLHandle< Constraint, ConstraintImpl, true >
CoincidentFrames typedefSimTK::Constraint
CoincidentPoints typedefSimTK::Constraint
ConstantDistance typedefSimTK::Constraint
Constraint()SimTK::Constraintinline
Constraint(ConstraintImpl *r)SimTK::Constraintinlineexplicit
copyAssign(const Constraint &source)SimTK::PIMPLHandle< Constraint, ConstraintImpl, true >
disable(State &) const SimTK::Constraint
disown(Constraint &newOwner)SimTK::PIMPLHandle< Constraint, ConstraintImpl, true >
enable(State &) const SimTK::Constraint
getAccelerationErrors(const State &) const SimTK::Constraint::Ball
getAccelerationErrorsAsVector(const State &) const SimTK::Constraint
getAncestorMobilizedBody() const SimTK::Constraint
getBallReactionForceOnBody1(const State &) const SimTK::Constraint::Ball
getBallReactionForceOnBody2(const State &) const SimTK::Constraint::Ball
getBody1MobilizedBodyIndex() const SimTK::Constraint::Ball
getBody2MobilizedBodyIndex() const SimTK::Constraint::Ball
getConstrainedBodyForcesAsVector(const State &state) const SimTK::Constraintinline
getConstrainedMobilityForcesAsVector(const State &state) const SimTK::Constraintinline
getConstrainedQIndex(const State &, ConstrainedMobilizerIndex, MobilizerQIndex which) const SimTK::Constraint
getConstrainedUIndex(const State &, ConstrainedMobilizerIndex, MobilizerUIndex which) const SimTK::Constraint
getConstraintForcesAsVectors(const State &state, Vector_< SpatialVec > &bodyForcesInG, Vector &mobilityForces) const SimTK::Constraint
getConstraintIndex() const SimTK::Constraint
getDefaultPointOnBody1() const SimTK::Constraint::Ball
getDefaultPointOnBody2() const SimTK::Constraint::Ball
getDefaultRadius() const SimTK::Constraint::Ball
getImpl() constSimTK::PIMPLHandle< Constraint, ConstraintImpl, true >inline
getImplHandleCount() constSimTK::PIMPLHandle< Constraint, ConstraintImpl, true >
getIndexOfMultipliersInUse(const State &state, MultiplierIndex &px0, MultiplierIndex &vx0, MultiplierIndex &ax0) const SimTK::Constraint
getMatterSubsystem() const SimTK::Constraint
getMobilizedBodyFromConstrainedBody(ConstrainedBodyIndex consBodyIx) const SimTK::Constraint
getMobilizedBodyFromConstrainedMobilizer(ConstrainedMobilizerIndex consMobilizerIx) const SimTK::Constraint
getMultipliers(const State &state) const SimTK::Constraint::Ball
getMultipliersAsVector(const State &) const SimTK::Constraint
getMyPartFromConstraintSpaceVector(const State &state, const Vector &constraintSpace, Vector &myPart) const SimTK::Constraint
getNumConstrainedBodies() const SimTK::Constraint
getNumConstrainedMobilizers() const SimTK::Constraint
getNumConstrainedQ(const State &, ConstrainedMobilizerIndex) const SimTK::Constraint
getNumConstrainedQ(const State &) const SimTK::Constraint
getNumConstrainedU(const State &, ConstrainedMobilizerIndex) const SimTK::Constraint
getNumConstrainedU(const State &) const SimTK::Constraint
getNumConstraintEquationsInUse(const State &state, int &mp, int &mv, int &ma) const SimTK::Constraint
getPointOnBody1(const State &state) const SimTK::Constraint::Ball
getPointOnBody2(const State &state) const SimTK::Constraint::Ball
getPositionErrors(const State &state) const SimTK::Constraint::Ball
getPositionErrorsAsVector(const State &) const SimTK::Constraint
getQIndexOfConstrainedQ(const State &state, ConstrainedQIndex consQIndex) const SimTK::Constraint
getSubtree() const SimTK::Constraint
getUIndexOfConstrainedU(const State &state, ConstrainedUIndex consUIndex) const SimTK::Constraint
getVelocityErrors(const State &state) const SimTK::Constraint::Ball
getVelocityErrorsAsVector(const State &) const SimTK::Constraint
HandleBase typedefSimTK::PIMPLHandle< Constraint, ConstraintImpl, true >
hasSameImplementation(const Constraint &other) constSimTK::PIMPLHandle< Constraint, ConstraintImpl, true >protected
isConditional() const SimTK::Constraint
isDisabled(const State &) const SimTK::Constraint
isDisabledByDefault() const SimTK::Constraint
isEmptyHandle() constSimTK::PIMPLHandle< Constraint, ConstraintImpl, true >inline
isInSameSubsystem(const MobilizedBody &mobod) const SimTK::Constraint
isInSubsystem() const SimTK::Constraint
isOwnerHandle() constSimTK::PIMPLHandle< Constraint, ConstraintImpl, true >
isSameHandle(const Constraint &other) constSimTK::PIMPLHandle< Constraint, ConstraintImpl, true >
operator ConstraintIndex() const SimTK::Constraintinline
operator=(const PIMPLHandle &source)SimTK::PIMPLHandle< Constraint, ConstraintImpl, true >protected
ParentHandle typedefSimTK::PIMPLHandle< Constraint, ConstraintImpl, true >
PIMPLHandle()SimTK::PIMPLHandle< Constraint, ConstraintImpl, true >inlineprotected
PIMPLHandle(ConstraintImpl *p)SimTK::PIMPLHandle< Constraint, ConstraintImpl, true >explicitprotected
PIMPLHandle(const PIMPLHandle &source)SimTK::PIMPLHandle< Constraint, ConstraintImpl, true >protected
referenceAssign(const Constraint &source)SimTK::PIMPLHandle< Constraint, ConstraintImpl, true >
setDefaultPointOnBody1(const Vec3 &defaultPoint_B1)SimTK::Constraint::Ball
setDefaultPointOnBody2(const Vec3 &defaultPoint_B2)SimTK::Constraint::Ball
setDefaultRadius(Real r)SimTK::Constraint::Ball
setDisabledByDefault(bool shouldBeDisabled)SimTK::Constraint
setImpl(ConstraintImpl *p)SimTK::PIMPLHandle< Constraint, ConstraintImpl, true >protected
setIsConditional(bool isConditional)SimTK::Constraint
setMyPartInConstraintSpaceVector(const State &state, const Vector &myPart, Vector &constraintSpace) const SimTK::Constraint
setPointOnBody1(State &state, const Vec3 &point_B1) const SimTK::Constraint::Ball
setPointOnBody2(State &state, const Vec3 &point_B2) const SimTK::Constraint::Ball
Spherical typedefSimTK::Constraint
updImpl()SimTK::PIMPLHandle< Constraint, ConstraintImpl, true >inline
updMatterSubsystem()SimTK::Constraint
~PIMPLHandle()SimTK::PIMPLHandle< Constraint, ConstraintImpl, true >protected