Simbody  3.5
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SimTK::Force::Gravity Member List

This is the complete list of members for SimTK::Force::Gravity, including all inherited members.

calcForceContribution(const State &state, Vector_< SpatialVec > &bodyForces, Vector_< Vec3 > &particleForces, Vector &mobilityForces) const SimTK::Force
calcPotentialEnergyContribution(const State &state) const SimTK::Force
clearHandle()SimTK::PIMPLHandle< Force, ForceImpl, true >
copyAssign(const Force &source)SimTK::PIMPLHandle< Force, ForceImpl, true >
disable(State &) const SimTK::Force
disown(Force &newOwner)SimTK::PIMPLHandle< Force, ForceImpl, true >
enable(State &) const SimTK::Force
Force()SimTK::Forceinline
Force(ForceImpl *r)SimTK::Forceinlineexplicitprotected
getBodyForce(const State &state, MobilizedBodyIndex mobod) const SimTK::Force::Gravityinline
getBodyForces(const State &state) const SimTK::Force::Gravity
getBodyIsExcluded(const State &state, MobilizedBodyIndex mobod) const SimTK::Force::Gravity
getDefaultBodyIsExcluded(MobilizedBodyIndex mobod) const SimTK::Force::Gravity
getDefaultDownDirection() const SimTK::Force::Gravity
getDefaultGravityVector() const SimTK::Force::Gravity
getDefaultMagnitude() const SimTK::Force::Gravity
getDefaultZeroHeight() const SimTK::Force::Gravity
getDownDirection(const State &state) const SimTK::Force::Gravity
getForceIndex() const SimTK::Force
getForceSubsystem() const SimTK::Force
getGravityVector(const State &state) const SimTK::Force::Gravity
getImpl() constSimTK::PIMPLHandle< Force, ForceImpl, true >inline
getImplHandleCount() constSimTK::PIMPLHandle< Force, ForceImpl, true >
getMagnitude(const State &state) const SimTK::Force::Gravity
getNumEvaluations() const SimTK::Force::Gravity
getPotentialEnergy(const State &state) const SimTK::Force::Gravity
getZeroHeight(const State &state) const SimTK::Force::Gravity
Gravity(GeneralForceSubsystem &forces, const SimbodyMatterSubsystem &matter, const UnitVec3 &down, Real g, Real zeroHeight=0)SimTK::Force::Gravity
Gravity(GeneralForceSubsystem &forces, const SimbodyMatterSubsystem &matter, const Vec3 &gravity)SimTK::Force::Gravity
Gravity(GeneralForceSubsystem &forces, const SimbodyMatterSubsystem &matter, Real g)SimTK::Force::Gravity
Gravity()SimTK::Force::Gravityinline
HandleBase typedefSimTK::PIMPLHandle< Force, ForceImpl, true >
hasSameImplementation(const Force &other) constSimTK::PIMPLHandle< Force, ForceImpl, true >protected
invalidateForceCache(const State &state) const SimTK::Force::Gravity
isDisabled(const State &) const SimTK::Force
isDisabledByDefault() const SimTK::Force
isEmptyHandle() constSimTK::PIMPLHandle< Force, ForceImpl, true >inline
isForceCacheValid(const State &state) const SimTK::Force::Gravity
isOwnerHandle() constSimTK::PIMPLHandle< Force, ForceImpl, true >
isSameHandle(const Force &other) constSimTK::PIMPLHandle< Force, ForceImpl, true >
operator ForceIndex() const SimTK::Forceinline
operator=(const PIMPLHandle &source)SimTK::PIMPLHandle< Force, ForceImpl, true >protected
ParentHandle typedefSimTK::PIMPLHandle< Force, ForceImpl, true >
PIMPLHandle()SimTK::PIMPLHandle< Force, ForceImpl, true >inlineprotected
PIMPLHandle(ForceImpl *p)SimTK::PIMPLHandle< Force, ForceImpl, true >explicitprotected
PIMPLHandle(const PIMPLHandle &source)SimTK::PIMPLHandle< Force, ForceImpl, true >protected
referenceAssign(const Force &source)SimTK::PIMPLHandle< Force, ForceImpl, true >
setBodyIsExcluded(State &state, MobilizedBodyIndex mobod, bool isExcluded) const SimTK::Force::Gravity
setDefaultBodyIsExcluded(MobilizedBodyIndex mobod, bool isExcluded)SimTK::Force::Gravity
setDefaultDownDirection(const UnitVec3 &down)SimTK::Force::Gravity
setDefaultDownDirection(const Vec3 &down)SimTK::Force::Gravityinline
setDefaultGravityVector(const Vec3 &gravity)SimTK::Force::Gravity
setDefaultMagnitude(Real g)SimTK::Force::Gravity
setDefaultZeroHeight(Real zeroHeight)SimTK::Force::Gravity
setDisabledByDefault(bool shouldBeDisabled)SimTK::Force
setDownDirection(State &state, const UnitVec3 &down) const SimTK::Force::Gravity
setDownDirection(State &state, const Vec3 &down) const SimTK::Force::Gravityinline
setGravityVector(State &state, const Vec3 &gravity) const SimTK::Force::Gravity
setImpl(ForceImpl *p)SimTK::PIMPLHandle< Force, ForceImpl, true >protected
setMagnitude(State &state, Real g) const SimTK::Force::Gravity
setZeroHeight(State &state, Real hz) const SimTK::Force::Gravity
updImpl()SimTK::PIMPLHandle< Force, ForceImpl, true >inline
~PIMPLHandle()SimTK::PIMPLHandle< Force, ForceImpl, true >protected