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SimTK::Inertia_< P > Member List

This is the complete list of members for SimTK::Inertia_< P >, including all inherited members.

asSymMat33() const SimTK::Inertia_< P >inline
brick(const RealP &hx, const RealP &hy, const RealP &hz)SimTK::Inertia_< P >inlinestatic
brick(const Vec3P &halfLengths)SimTK::Inertia_< P >inlinestatic
cylinderAlongX(const RealP &r, const RealP &hx)SimTK::Inertia_< P >inlinestatic
cylinderAlongY(const RealP &r, const RealP &hy)SimTK::Inertia_< P >inlinestatic
cylinderAlongZ(const RealP &r, const RealP &hz)SimTK::Inertia_< P >inlinestatic
ellipsoid(const RealP &hx, const RealP &hy, const RealP &hz)SimTK::Inertia_< P >inlinestatic
ellipsoid(const Vec3P &halfLengths)SimTK::Inertia_< P >inlinestatic
errChk(const char *methodName) const SimTK::Inertia_< P >inlineprotected
getAsUnitInertia() const SimTK::Inertia_< P >inlineprotected
getMoments() const SimTK::Inertia_< P >inline
getProducts() const SimTK::Inertia_< P >inline
I_OF_FSimTK::Inertia_< P >protected
Inertia_()SimTK::Inertia_< P >inline
Inertia_(const RealP &moment)SimTK::Inertia_< P >inlineexplicit
Inertia_(const Vec3P &p, const RealP &mass)SimTK::Inertia_< P >inline
Inertia_(const Vec3P &moments, const Vec3P &products=Vec3P(0))SimTK::Inertia_< P >inlineexplicit
Inertia_(const RealP &xx, const RealP &yy, const RealP &zz)SimTK::Inertia_< P >inline
Inertia_(const RealP &xx, const RealP &yy, const RealP &zz, const RealP &xy, const RealP &xz, const RealP &yz)SimTK::Inertia_< P >inline
Inertia_(const SymMat33P &I)SimTK::Inertia_< P >inlineexplicit
Inertia_(const Mat33P &m)SimTK::Inertia_< P >inlineexplicit
isFinite() const SimTK::Inertia_< P >inline
isInf() const SimTK::Inertia_< P >inline
isNaN() const SimTK::Inertia_< P >inline
isNumericallyEqual(const Inertia_< P > &other) const SimTK::Inertia_< P >inline
isNumericallyEqual(const Inertia_< P > &other, double tol) const SimTK::Inertia_< P >inline
isValidInertiaMatrix(const SymMat33P &m)SimTK::Inertia_< P >inlinestatic
operator const SymMat33P &() const SimTK::Inertia_< P >inline
operator*(const Inertia_< P > &i, const P &r)SimTK::Inertia_< P >related
operator*(const P &r, const Inertia_< P > &i)SimTK::Inertia_< P >related
operator*(const Inertia_< P > &i, int r)SimTK::Inertia_< P >related
operator*(int r, const Inertia_< P > &i)SimTK::Inertia_< P >related
operator*(const Inertia_< P > &I, const Vec< 3, P > &w)SimTK::Inertia_< P >related
operator*=(const P &s)SimTK::Inertia_< P >inline
operator+(const Inertia_< P > &l, const Inertia_< P > &r)SimTK::Inertia_< P >related
operator+=(const Inertia_ &I)SimTK::Inertia_< P >inline
operator-(const Inertia_< P > &l, const Inertia_< P > &r)SimTK::Inertia_< P >related
operator-=(const Inertia_ &I)SimTK::Inertia_< P >inline
operator/(const Inertia_< P > &i, const P &r)SimTK::Inertia_< P >related
operator/(const Inertia_< P > &i, int r)SimTK::Inertia_< P >related
operator/=(const P &s)SimTK::Inertia_< P >inline
operator<<(std::ostream &o, const Inertia_< P > &inertia)SimTK::Inertia_< P >related
operator==(const Inertia_< P > &i1, const Inertia_< P > &i2)SimTK::Inertia_< P >related
pointMassAt(const Vec3P &p, const RealP &m)SimTK::Inertia_< P >inlinestatic
pointMassAtOrigin()SimTK::Inertia_< P >inlinestatic
reexpress(const Rotation_< P > &R_FB) const SimTK::Inertia_< P >inline
reexpress(const InverseRotation_< P > &R_FB) const SimTK::Inertia_< P >inline
reexpressInPlace(const Rotation_< P > &R_FB)SimTK::Inertia_< P >inline
reexpressInPlace(const InverseRotation_< P > &R_FB)SimTK::Inertia_< P >inline
setInertia(const RealP &xx, const RealP &yy, const RealP &zz)SimTK::Inertia_< P >inline
setInertia(const Vec3P &moments, const Vec3P &products=Vec3P(0))SimTK::Inertia_< P >inline
setInertia(const RealP &xx, const RealP &yy, const RealP &zz, const RealP &xy, const RealP &xz, const RealP &yz)SimTK::Inertia_< P >inline
shiftFromMassCenter(const Vec3P &p, const RealP &mass) const SimTK::Inertia_< P >inline
shiftFromMassCenterInPlace(const Vec3P &p, const RealP &mass)SimTK::Inertia_< P >inline
shiftToMassCenter(const Vec3P &CF, const RealP &mass) const SimTK::Inertia_< P >inline
shiftToMassCenterInPlace(const Vec3P &CF, const RealP &mass)SimTK::Inertia_< P >inline
sphere(const RealP &r)SimTK::Inertia_< P >inlinestatic
toMat33() const SimTK::Inertia_< P >inline
trace() const SimTK::Inertia_< P >inline
updAsUnitInertia()SimTK::Inertia_< P >inlineprotected