1 #ifndef SimTK_SIMBODY_FORCE_CUSTOM_H_
2 #define SimTK_SIMBODY_FORCE_CUSTOM_H_
213 const Implementation& getImplementation()
const;
214 Implementation& updImplementation();
241 virtual Real calcPotentialEnergy(
const State& state)
const = 0;
266 virtual void calcDecorativeGeometryAndAppend
274 #endif // SimTK_SIMBODY_FORCE_CUSTOM_H_
This is the base class from which all Force element handle classes derive.
Definition: Force.h:50
This is the Vector class intended to appear in user code.
Definition: BigMatrix.h:186
Custom()
Default constructor creates an empty handle.
Definition: Force_Custom.h:207
This class is basically a glorified enumerated type, type-safe and range checked but permitting conve...
Definition: Stage.h:50
virtual bool dependsOnlyOnPositions() const
Get whether this force depends only on the position variables (q), not on the velocies (u) or auxilia...
Definition: Force_Custom.h:247
This is the handle class for the hidden State implementation.
Definition: State.h:264
virtual void realizePosition(const State &state) const
The following methods may optionally be overridden to do specialized realization for a Force...
Definition: Force_Custom.h:257
virtual void realizeDynamics(const State &state) const
The following methods may optionally be overridden to do specialized realization for a Force...
Definition: Force_Custom.h:259
This class is used to define new force elements.
Definition: Force_Custom.h:193
Includes internal headers providing declarations for the basic SimTK Core classes, including Simmatrix.
The SimTK::Array_<T> container class is a plug-compatible replacement for the C++ standard template l...
Definition: Array.h:50
#define SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(DERIVED, DERIVED_IMPL, PARENT)
Definition: PrivateImplementation.h:343
virtual void realizeTopology(State &state) const
The following methods may optionally be overridden to do specialized realization for a Force...
Definition: Force_Custom.h:253
virtual void realizeTime(const State &state) const
The following methods may optionally be overridden to do specialized realization for a Force...
Definition: Force_Custom.h:256
virtual void realizeReport(const State &state) const
The following methods may optionally be overridden to do specialized realization for a Force...
Definition: Force_Custom.h:261
virtual void realizeVelocity(const State &state) const
The following methods may optionally be overridden to do specialized realization for a Force...
Definition: Force_Custom.h:258
virtual ~Implementation()
Definition: Force_Custom.h:223
This is a concrete subsystem which can apply arbitrary forces to a MultibodySystem.
Definition: GeneralForceSubsystem.h:47
virtual void realizeAcceleration(const State &state) const
The following methods may optionally be overridden to do specialized realization for a Force...
Definition: Force_Custom.h:260
#define SimTK_SIMBODY_EXPORT
Definition: Simbody/include/simbody/internal/common.h:72
virtual void realizeInstance(const State &state) const
The following methods may optionally be overridden to do specialized realization for a Force...
Definition: Force_Custom.h:255
virtual void realizeModel(State &state) const
The following methods may optionally be overridden to do specialized realization for a Force...
Definition: Force_Custom.h:254
Every custom force requires implementation of a class that is derived from this abstract class...
Definition: Force_Custom.h:221