1 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_PIN_H_
2 #define SimTK_SIMBODY_MOBILIZED_BODY_PIN_H_
83 void setRate(
State& s, Real rateInRadPerTime) {setU(s, rateInRadPerTime);}
92 return getMyPartU(s,mobilityForces);
97 updMyPartU(s,mobilityForces) += torque;
104 Pin& setDefaultQ(Real);
105 Real getDefaultQ()
const;
107 Real getQ(
const State&)
const;
108 Real getQDot(
const State&)
const;
109 Real getQDotDot(
const State&)
const;
110 Real getU(
const State&)
const;
111 Real getUDot(
const State&)
const;
113 void setQ(
State&, Real)
const;
114 void setU(
State&, Real)
const;
116 Real getMyPartQ(
const State&,
const Vector& qlike)
const;
117 Real getMyPartU(
const State&,
const Vector& ulike)
const;
119 Real& updMyPartQ(
const State&,
Vector& qlike)
const;
120 Real& updMyPartU(
const State&,
Vector& ulike)
const;
141 #endif // SimTK_SIMBODY_MOBILIZED_BODY_PIN_H_
MobilizedBody & setDefaultOutboardFrame(const Transform &X_BM)
Change this mobilizer's frame M fixed on this (the outboard) body B.
int addInboardDecoration(const Transform &X_FD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the inboard mobilizer frame F attached to the parent bo...
Pin & setDefaultInboardFrame(const Transform &X_PF)
Definition: MobilizedBody_Pin.h:129
void setAngle(State &s, Real angleInRad)
Set the pin joint angle (generalized coordinate q) in the given state.
Definition: MobilizedBody_Pin.h:76
Real getAppliedPinTorque(const State &s, const Vector &mobilityForces) const
Get the generalized force corresponding to this pin mobilizer in the given array of mobility forces...
Definition: MobilizedBody_Pin.h:91
The Body class represents a reference frame that can be used to describe mass properties and geometry...
Definition: Body.h:55
MobilizedBody & setDefaultInboardFrame(const Transform &X_PF)
Change this mobilizer's frame F on the parent body P.
This is the handle class for the hidden State implementation.
Definition: State.h:264
Real getDefaultAngle() const
Get the value that the pin angle will have in the default state.
Definition: MobilizedBody_Pin.h:70
Pin()
Default constructor provides an empty handle that can be assigned to reference any MobilizedBody::Pin...
Definition: MobilizedBody_Pin.h:50
int addBodyDecoration(const Transform &X_BD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the new (outboard) body's reference frame B...
Definition: MobilizedBody.h:1501
Real getRate(const State &s) const
Get the current rotation rate (generalized speed u) that this pin mobilizer has in the given state...
Definition: MobilizedBody_Pin.h:86
Real getAngle(const State &s) const
Get the value that this pin joint's angular coordinate has in the given state.
Definition: MobilizedBody_Pin.h:79
Pin & setDefaultAngle(Real angleInRad)
Set the value that the pin angle should have in the default state.
Definition: MobilizedBody_Pin.h:68
#define SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(DERIVED, DERIVED_IMPL, PARENT)
Definition: PrivateImplementation.h:343
int addOutboardDecoration(const Transform &X_MD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the outboard mobilizer frame M attached to body B...
void applyPinTorque(const State &s, Real torque, Vector &mobilityForces) const
Add in a torque to the generalized force element corresponding to this pin mobilizer in the given arr...
Definition: MobilizedBody_Pin.h:96
Pin & addOutboardDecoration(const Transform &X_MD, const DecorativeGeometry &g)
Definition: MobilizedBody_Pin.h:125
void setRate(State &s, Real rateInRadPerTime)
Set the rotation rate (generalized speed u) for this pin joint in the given state.
Definition: MobilizedBody_Pin.h:83
Provides one rotational mobility about the common z axis of the F and M frames of the mobilizer...
Definition: MobilizedBody_Pin.h:46
Direction
Constructors can take an argument of this type to indicate that the mobilizer is being defined in the...
Definition: MobilizedBody.h:180
This is the client-side interface to an implementation-independent representation of "Decorations" su...
Definition: DecorativeGeometry.h:86
This defines the MobilizedBody class, which associates a new body (the "child", "outboard", or "successor" body) with a mobilizer and a reference frame on an existing body (the "parent", "inboard", or "predecessor" body) that is already part of a SimbodyMatterSubsystem.
Pin & addInboardDecoration(const Transform &X_FD, const DecorativeGeometry &g)
Definition: MobilizedBody_Pin.h:127
Pin & setDefaultOutboardFrame(const Transform &X_BM)
Definition: MobilizedBody_Pin.h:131
Pin & addBodyDecoration(const Transform &X_BD, const DecorativeGeometry &g)
Definition: MobilizedBody_Pin.h:123
#define SimTK_SIMBODY_EXPORT
Definition: Simbody/include/simbody/internal/common.h:72
A MobilizedBody is Simbody's fundamental body-and-joint object used to parameterize a system's motion...
Definition: MobilizedBody.h:167