1 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_SCREW_H_
2 #define SimTK_SIMBODY_MOBILIZED_BODY_SCREW_H_
78 Screw& setDefaultPitch(Real pitch);
79 Real getDefaultPitch()
const;
81 Screw& setDefaultQ(Real);
82 Real getDefaultQ()
const;
84 Real getQ(
const State&)
const;
85 Real getQDot(
const State&)
const;
86 Real getQDotDot(
const State&)
const;
87 Real getU(
const State&)
const;
88 Real getUDot(
const State&)
const;
90 void setQ(
State&, Real)
const;
91 void setU(
State&, Real)
const;
93 Real getMyPartQ(
const State&,
const Vector& qlike)
const;
94 Real getMyPartU(
const State&,
const Vector& ulike)
const;
96 Real& updMyPartQ(
const State&,
Vector& qlike)
const;
97 Real& updMyPartU(
const State&,
Vector& ulike)
const;
106 #endif // SimTK_SIMBODY_MOBILIZED_BODY_SCREW_H_
MobilizedBody & setDefaultOutboardFrame(const Transform &X_BM)
Change this mobilizer's frame M fixed on this (the outboard) body B.
int addInboardDecoration(const Transform &X_FD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the inboard mobilizer frame F attached to the parent bo...
Screw & addOutboardDecoration(const Transform &X_MD, const DecorativeGeometry &g)
Definition: MobilizedBody_Screw.h:63
Screw & addBodyDecoration(const Transform &X_BD, const DecorativeGeometry &g)
Definition: MobilizedBody_Screw.h:60
The Body class represents a reference frame that can be used to describe mass properties and geometry...
Definition: Body.h:55
One mobility – coordinated rotation and translation along the common z axis of the inboard and outboa...
Definition: MobilizedBody_Screw.h:39
Screw()
Default constructor provides an empty handle that can be assigned to reference any MobilizedBody::Scr...
Definition: MobilizedBody_Screw.h:43
MobilizedBody & setDefaultInboardFrame(const Transform &X_PF)
Change this mobilizer's frame F on the parent body P.
This is the handle class for the hidden State implementation.
Definition: State.h:264
int addBodyDecoration(const Transform &X_BD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the new (outboard) body's reference frame B...
Definition: MobilizedBody.h:1501
Screw & setDefaultOutboardFrame(const Transform &X_BM)
Definition: MobilizedBody_Screw.h:74
#define SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(DERIVED, DERIVED_IMPL, PARENT)
Definition: PrivateImplementation.h:343
int addOutboardDecoration(const Transform &X_MD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the outboard mobilizer frame M attached to body B...
Screw & setDefaultInboardFrame(const Transform &X_PF)
Definition: MobilizedBody_Screw.h:70
Direction
Constructors can take an argument of this type to indicate that the mobilizer is being defined in the...
Definition: MobilizedBody.h:180
This is the client-side interface to an implementation-independent representation of "Decorations" su...
Definition: DecorativeGeometry.h:86
This defines the MobilizedBody class, which associates a new body (the "child", "outboard", or "successor" body) with a mobilizer and a reference frame on an existing body (the "parent", "inboard", or "predecessor" body) that is already part of a SimbodyMatterSubsystem.
#define SimTK_SIMBODY_EXPORT
Definition: Simbody/include/simbody/internal/common.h:72
A MobilizedBody is Simbody's fundamental body-and-joint object used to parameterize a system's motion...
Definition: MobilizedBody.h:167
Screw & addInboardDecoration(const Transform &X_FD, const DecorativeGeometry &g)
Definition: MobilizedBody_Screw.h:66