TriangleMesh Member List

This is the complete list of members for TriangleMesh, including all inherited members.
ContactGeometry()ContactGeometry [inline]
ContactGeometry(const ContactGeometry &src)ContactGeometry
ContactGeometry(ContactGeometryImpl *impl)ContactGeometry [explicit]
findNearestPoint(const Vec3 &position, bool &inside, UnitVec3 &normal) const TriangleMesh
findNearestPoint(const Vec3 &position, bool &inside, int &face, Vec2 &uv) const TriangleMesh
findNormalAtPoint(int face, const Vec2 &uv) const TriangleMesh
findVertexEdges(int vertex, std::vector< int > &edges) const TriangleMesh
getBoundingSphere(Vec3 &center, Real &radius) const ContactGeometry
getEdgeFace(int edge, int face) const TriangleMesh
getEdgeVertex(int edge, int vertex) const TriangleMesh
getFaceArea(int face) const TriangleMesh
getFaceEdge(int face, int edge) const TriangleMesh
getFaceNormal(int face) const TriangleMesh
getFaceVertex(int face, int vertex) const TriangleMesh
getImpl() const TriangleMesh
getNumEdges() const TriangleMesh
getNumFaces() const TriangleMesh
getNumVertices() const TriangleMesh
getOBBTreeNode() const TriangleMesh
getType() const ContactGeometry
getTypeIndex() const ContactGeometry
getVertexPosition(int index) const TriangleMesh
hasImpl() const ContactGeometry [inline]
implContactGeometry [protected]
intersectsRay(const Vec3 &origin, const UnitVec3 &direction, Real &distance, UnitVec3 &normal) const TriangleMesh
intersectsRay(const Vec3 &origin, const UnitVec3 &direction, Real &distance, int &face, Vec2 &uv) const TriangleMesh
isEmptyHandle() const ContactGeometry
isOwnerHandle() const ContactGeometry
operator=(const ContactGeometry &src)ContactGeometry
TriangleMesh(const std::vector< Vec3 > &vertices, const std::vector< int > &faceIndices, bool smooth=false)TriangleMesh
TriangleMesh(const PolygonalMesh &mesh, bool smooth=false)TriangleMesh
updImpl()TriangleMesh
~ContactGeometry()ContactGeometry [virtual]

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