This defines the Body class, which represents a reference frame which can be used to describe mass properties and geometry. More...
#include "SimTKcommon.h"
#include "simbody/internal/common.h"
#include <cassert>
Go to the source code of this file.
Classes | |
class | Body |
class | Rigid |
class | Linear |
class | Ground |
class | Massless |
Namespaces | |
namespace | SimTK |
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with other symbols. |
This defines the Body class, which represents a reference frame which can be used to describe mass properties and geometry.
These are in turn used to build MobilizedBodies which combine a body and a specified mobilizer which defines how the reference frame can move with respect to other MobilizedBodies.
Body is an abstract base class handle, with concrete classes defined for each kind of body. There are a set of built-in body types. TODO: "Custom" bodies(?)
SimTK Design Patterns used: