Body.h File Reference

This defines the Body class, which represents a reference frame which can be used to describe mass properties and geometry. More...

#include "SimTKcommon.h"
#include "simbody/internal/common.h"
#include <cassert>

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Classes

class  Body
class  Rigid
class  Linear
class  Ground
class  Massless

Namespaces

namespace  SimTK
 

This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with other symbols.



Detailed Description

This defines the Body class, which represents a reference frame which can be used to describe mass properties and geometry.

These are in turn used to build MobilizedBodies which combine a body and a specified mobilizer which defines how the reference frame can move with respect to other MobilizedBodies.

Body is an abstract base class handle, with concrete classes defined for each kind of body. There are a set of built-in body types. TODO: "Custom" bodies(?)

SimTK Design Patterns used:


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