TriangleMeshImpl Member List

This is the complete list of members for TriangleMeshImpl, including all inherited members.
clearMyHandle()ContactGeometryImpl [inline]
clone() const TriangleMeshImpl [inline, virtual]
ContactGeometry::TriangleMesh classTriangleMeshImpl [friend]
ContactGeometryImpl(const std::string &type)ContactGeometryImpl
findNearestPoint(const Vec3 &position, bool &inside, UnitVec3 &normal) const TriangleMeshImpl [virtual]
findNearestPoint(const Vec3 &position, bool &inside, int &face, Vec2 &uv) const TriangleMeshImpl
findNearestPointToFace(const Vec3 &position, int face, Vec2 &uv) const TriangleMeshImpl
findNormalAtPoint(int face, const Vec2 &uv) const TriangleMeshImpl
getBoundingSphere(Vec3 &center, Real &radius) const TriangleMeshImpl [virtual]
getIndexForType(std::string type)ContactGeometryImpl [static]
getMyHandle()ContactGeometryImpl [inline]
getType() const ContactGeometryImpl [inline]
getTypeIndex() const ContactGeometryImpl [inline]
intersectsRay(const Vec3 &origin, const UnitVec3 &direction, Real &distance, UnitVec3 &normal) const TriangleMeshImpl [virtual]
intersectsRay(const Vec3 &origin, const UnitVec3 &direction, Real &distance, int &face, Vec2 &uv) const TriangleMeshImpl
myHandleContactGeometryImpl [protected]
OBBTreeNodeImpl classTriangleMeshImpl [friend]
setMyHandle(ContactGeometry &h)ContactGeometryImpl [inline]
TriangleMeshImpl(const std::vector< Vec3 > &vertexPositions, const std::vector< int > &faceIndices, bool smooth)TriangleMeshImpl
TriangleMeshImpl(const PolygonalMesh &mesh, bool smooth)TriangleMeshImpl
typeContactGeometryImpl [protected]
Type()TriangleMeshImpl [inline, static]
typeIndexContactGeometryImpl [protected]
~ContactGeometryImpl()ContactGeometryImpl [inline, virtual]

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