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Face
SimTK::ContactGeometry::TriangleMeshImpl::Face
findBestFit
SimTK::ObservedPointFitter::findBestFit(const MultibodySystem &system, State &state, const std::vector< MobilizedBodyIndex > &bodyIxs, const std::vector< std::vector< Vec3 > > &stations, const std::vector< std::vector< Vec3 > > &targetLocations, Real tolerance=0.001)
SimTK::ObservedPointFitter::findBestFit(const MultibodySystem &system, State &state, const std::vector< MobilizedBodyIndex > &bodyIxs, const std::vector< std::vector< Vec3 > > &stations, const std::vector< std::vector< Vec3 > > &targetLocations, const std::vector< std::vector< Real > > &weights, Real tolerance=0.001)
findNearestPoint
SimTK::ContactGeometry::findNearestPoint()
SimTK::ContactGeometry::TriangleMesh::findNearestPoint(const Vec3 &position, bool &inside, UnitVec3 &normal) const
SimTK::ContactGeometry::TriangleMesh::findNearestPoint(const Vec3 &position, bool &inside, int &face, Vec2 &uv) const
SimTK::ContactGeometryImpl::findNearestPoint()
SimTK::ContactGeometry::HalfSpaceImpl::findNearestPoint()
SimTK::ContactGeometry::SphereImpl::findNearestPoint()
SimTK::OBBTreeNodeImpl::findNearestPoint()
SimTK::ContactGeometry::TriangleMeshImpl::findNearestPoint(const Vec3 &position, bool &inside, UnitVec3 &normal) const
SimTK::ContactGeometry::TriangleMeshImpl::findNearestPoint(const Vec3 &position, bool &inside, int &face, Vec2 &uv) const
SimTK::OrientedBoundingBox::findNearestPoint()
findRoots
SimTK::PolynomialRootFinder::findRoots(const Vec< 3, T > &coefficients, Vec< 2, complex< T > > &roots)
SimTK::PolynomialRootFinder::findRoots(const Vec< 3, complex< T > > &coefficients, Vec< 2, complex< T > > &roots)
SimTK::PolynomialRootFinder::findRoots(const Vec< 4, T > &coefficients, Vec< 3, complex< T > > &roots)
SimTK::PolynomialRootFinder::findRoots(const Vec< 4, complex< T > > &coefficients, Vec< 3, complex< T > > &roots)
SimTK::PolynomialRootFinder::findRoots(const Vector_< T > &coefficients, Vector_< complex< T > > &roots)
SimTK::PolynomialRootFinder::findRoots(const Vector_< complex< T > > &coefficients, Vector_< complex< T > > &roots)
findSubtreeBodyQ
SimTK::SimbodyMatterSubtreeResults
findSubtreeBodyU
SimTK::SimbodyMatterSubtreeResults
Function
SimTK::Differentiator::Function
FunctionBased
SimTK::MobilizedBody::FunctionBased::FunctionBased(MobilizedBody &parent, const Body &body, int nmobilities, const std::vector< const Function * > &functions, const std::vector< std::vector< int > > &coordIndices, Direction direction=Forward)
SimTK::MobilizedBody::FunctionBased::FunctionBased(MobilizedBody &parent, const Transform &inbFrame, const Body &body, const Transform &outbFrame, int nmobilities, const std::vector< const Function * > &functions, const std::vector< std::vector< int > > &coordIndices, Direction direction=Forward)
SimTK::MobilizedBody::FunctionBased::FunctionBased(MobilizedBody &parent, const Body &body, int nmobilities, const std::vector< const Function * > &functions, const std::vector< std::vector< int > > &coordIndices, const std::vector< Vec3 > &axes, Direction direction=Forward)
SimTK::MobilizedBody::FunctionBased::FunctionBased(MobilizedBody &parent, const Transform &inbFrame, const Body &body, const Transform &outbFrame, int nmobilities, const std::vector< const Function * > &functions, const std::vector< std::vector< int > > &coordIndices, const std::vector< Vec3 > &axes, Direction direction=Forward)
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