TableOfContents()

Target Outcome

Geometric reconstruction of a tissue of interest ready for meshing:

Prerequisites

Include(Infrastructure/AuxiliarySoftware, "Infrastructure", 2, from="= Geometry & Mesh Generation & Manipulation =", to="= Scripting & Numerical Analysis =")

Previous Protocols

For more details, see ["Specifications/ImageSegmentation"].

Protocols

Input

Procedures

-- ["aerdemir"] DateTime(2013-12-30T15:14:36Z) This section may list general purpose procedures and alternatives to utilize the same input to reach the same output. Procedures optimized for specific tissues should also be provided in here.

When starting with volume representation

When starting with surface representation

When parametric geometry is needed

Blender

Useful Shortcuts

3D Viewport (User Persp) Interaction/Manipulation

Triangulated surface mesh (STL) splitting

In order to determine tissue thickness for thin structures (e.g. cartilage, ligament, tendon) using MeshLab, the manifold (water-tight) triangulated surface mesh must be split into to non-manifold, complementary shells. The procedure to do this is as follows:

  1. File -> Import -> 'Stl (.stl)'.

  2. Select desired STL file(s) (multiple contiguous by holding 'Shift', multiple non-contiguous by holding 'Ctrl').
  3. Click 'Import STL' button.
  4. Ensure you are in 'Object Mode' (shown in drop-down menu underneath the 3D Viewport).
  5. Selected the desired STL with one of the following options:
    1. In the 'Outliner' panel (default: upper right), showing the scene graph and datablocks hierarchy, left-click the desired STL.
    2. In the 3D View, right-click on the desired STL interactively.
  6. Hit 'Tab' to change to 'Edit Mode'.
  7. Make sure 'Face Select' mode is selected:
    • in the 3D Viewport menu (underneath), left-click the icon showing a cube with one orange face (in a group of three icons, in the ).
  8. Press 'a' to deselect all faces (automatically selected by default when entering 'Edit Mode').
  9. SELECT DESIRED SET OF CONTIGUOUS TRIANGLES:
    • Right-click a single triangular face on the desired side of the thin model component.
    • In 3D Viewport menu -> Select -> 'Linked Flat Faces':

    • Adjust Sharpness (angle, degrees) until the desire set of contiguous triangular faces are obtained (determine the max. angle that includes the largest region of one side of the thin structure, without spilling over onto the opposite face of the structure).
    • MODIFY SELECTION, IF NEEDED:
      1. Add/select 'holes' (unselected triangles) in contiguously selected region: use 'Circle Select' or 'Lasso Select'
      2. Tidy boundary of select contiguous triangles: use 'Circle Select'
  10. PARTITION STL MESH:
    • Press 'p' ('Separate').
    • From Pop-up menu -> 'Selection P'

MeshLab

Mesh Distance Mapping (Hausdorff distance)

Slicer

Triangulated Surface (STL)

Laplacian Smoothing

Tissue/Component-Specific Procedures

Bones

Cartilage

Results

Following are examples (oks001) of distance maps (using MeshLab: Hausdorf distance) between various pairs of surfaces to assess:

  1. spatial error between corresponding surfaces with varying levels of smoothing/refinement
  2. distance between different model components (e.g. femur vs. femur cartilage, BACK SURFACE)
  3. thickness of model components (e.g. cartilage):

To map tissue thicknesses (e.g. cartilage), opposing surfaces (i.e. BACK SURFACE, FRONT SURFACE) from a manifold (i.e. watertight) STL mesh were split into two complementary, shell STL mesh sets using Blender.

NOTE: all units are displayed in mm.

Smoothing Errors

UNSMOOTHED vs. SMOOTHED:

Distance between Model Components

FEMUR vs. FEMUR CARTILAGE:

FEMUR CARTILAGE vs. FEMUR:

Tissue Thickness

FEMUR CARTILAGE THICKNESS (VCG smoothed, 0.7):

FEMUR CARTILAGE THICKNESS (VCG smoothed, 0.7; ISO, 10):

NOTE: spurious distances (0.0 mm, which are known not to be correct) are present only in the FRONT SURFACE (REF) vs BACK SURFACE, despite similar relative normal directions between reference and measured surfaces!!!

Output