Search found 12 matches
- Thu Mar 19, 2020 4:35 am
- Forum: SCONE
- Topic: About ScriptController parameter model
- Replies: 2
- Views: 322
Re: About ScriptController parameter model
If I am correct you can find the actuator just by using the actuated dof's name, thus: target_actuator = model:find_actuator("ankle_r") Another way to check which actuators are present, you can loop over the actuators in a lua script and display the names scone.debug("\nActuators:") for i = 1, model...
- Wed Mar 04, 2020 12:39 am
- Forum: SCONE
- Topic: flat fitness when loading lua module
- Replies: 6
- Views: 996
- Tue Mar 03, 2020 8:50 am
- Forum: SCONE
- Topic: Access leg state in Lua
- Replies: 5
- Views: 970
Re: Access leg state in Lua
I was thinking more in terms of separate ScriptControllers during different phases of the gait. Do they also not have any access to each other's data? I am not sure whether I really need it, but just out of curiosity so that I know what is possible.
- Tue Mar 03, 2020 8:48 am
- Forum: SCONE
- Topic: Optimization variables
- Replies: 2
- Views: 409
Re: Optimization variables
Thanks for the explanation!
- Tue Mar 03, 2020 3:44 am
- Forum: SCONE
- Topic: Optimization variables
- Replies: 2
- Views: 409
Optimization variables
Hi, I was wondering how the optimization variables definition works exactly. I extracted this, as an example, from the ControllerGH2010: MuscleReflex { target = iliopsoas source = hamstrings delay = 0.005 KL = ~-4.0<-10,10> L0 = ~0.85<0,2> From the Standing High Jump tutorial I got that the optimiza...
- Tue Mar 03, 2020 12:58 am
- Forum: SCONE
- Topic: Access leg state in Lua
- Replies: 5
- Views: 970
Re: Access leg state in Lua
Computing my own state is indeed what I did first and that works great, but I thought that it would be nice if it could be accessed. Making the controller part of the GaitStateController is a nice way of implementing as well. Just one thing I was wandering, are the global variables declared in that ...
- Mon Mar 02, 2020 4:12 am
- Forum: SCONE
- Topic: Access leg state in Lua
- Replies: 5
- Views: 970
Access leg state in Lua
Hi Thomas,
I was wondering if it is possible to access the leg state in Lua, because the leg is not a body that you can access.
The reason of asking is that I want a specific part of my code to work only during certain phases of the gait.
Kind regards,
Nathan
I was wondering if it is possible to access the leg state in Lua, because the leg is not a body that you can access.
The reason of asking is that I want a specific part of my code to work only during certain phases of the gait.
Kind regards,
Nathan
- Thu Feb 27, 2020 4:42 am
- Forum: SCONE
- Topic: SCONE crashes when using LuaDof:is_actuated()
- Replies: 2
- Views: 478
SCONE crashes when using LuaDof:is_actuated()
It seems that there is a bug with the is_actuated method(). SCONE crashes when trying to check if a DOF is actuated through the is_actuated() method Scone file: CmaOptimizer { signature_prefix = DATE_TIME SimulationObjective { max_duration = 20 # Model used in simulation OpenSimModel { model_file = ...
- Wed Feb 19, 2020 6:47 am
- Forum: SCONE
- Topic: PerturbationController
- Replies: 2
- Views: 604
Re: PerturbationController
Hi Niels,
If you use the tutorial files provided through the installation then it should work straight away. At least with me it did, and it should.
Kind regards,
Nathan
If you use the tutorial files provided through the installation then it should work straight away. At least with me it did, and it should.
Kind regards,
Nathan
- Fri Feb 14, 2020 3:07 am
- Forum: SCONE
- Topic: flat fitness when loading lua module
- Replies: 6
- Views: 996
Re: flat fitness when loading lua module
I tried adding the absolute path of the 'require' files using a solution found on the internet: package.path = package.path .. ";<... absolute path ....>/data/lua_files/?.lua;" which solved the issue of flat fitness. However, this approach seems to mess with the optimizer as well, since the model no...