Search found 36 matches

by Quinten Humphrey
Wed Oct 20, 2021 11:43 am
Forum: OpenSim
Topic: Inverse dynamics moments/forces at the pelvis
Replies: 3
Views: 547

Re: Inverse dynamics moments/forces at the pelvis

I believe the ground-pelvis moments is where the ground reaction forces, from the force plates, are applied since your first parent/child joint needs to be connected to the ground. pelvis_tx_force, pelvis_ty_force, pelvis_tz_force are the forces on the pelvis relative in the x-, y-, and z-directions...
by Quinten Humphrey
Wed Oct 20, 2021 11:09 am
Forum: OpenSim
Topic: Using RRA results vs Inverse Kinematics (CMC)
Replies: 0
Views: 149

Using RRA results vs Inverse Kinematics (CMC)

I understand that you can use Inverse Kinematics to run CMC. I was wondering what difference there is between using the Inverse Kinematics and the Inverse Kinematics results from RRA, especially how they can affect the force range. If someone is able to explain, I would greatly appreciate it. Thank ...
by Quinten Humphrey
Fri Oct 01, 2021 4:58 pm
Forum: OpenSim
Topic: Inverse dynamics moments/forces at the pelvis
Replies: 3
Views: 547

Re: Inverse dynamics moments/forces at the pelvis

You are correct with the coordinates forces as tx, ty, and tz mean that the pelvis translates along those axes. As for the moments, those are only applied to the pelvis. In terms of forces and moments applied to the ground-pelvis joint, those will be defined as Fx, Fy, Fz, Mx, My and Mz. Hope this h...
by Quinten Humphrey
Thu Sep 23, 2021 7:06 pm
Forum: OpenSim
Topic: RRA output error
Replies: 1
Views: 353

Re: RRA output error

I'm responding to my own post as I have resolved the issue and am sharing the solution in case anyone else comes across this problem. I added constraints for the lumbar and cervical spines.
by Quinten Humphrey
Wed Sep 22, 2021 3:42 pm
Forum: OpenSim
Topic: RRA output error
Replies: 1
Views: 353

RRA output error

Hello all, I am trying to execute RRA on my model. As you can see in the first image, the L3 and L4 vertebras begin deviating. Screenshot (89).png At a certain time step, my model freezes and I notice that the whole lumbar spine clumps together. Which can see in the next image. Screenshot (90).png E...
by Quinten Humphrey
Wed Sep 22, 2021 11:24 am
Forum: OpenSim
Topic: Individual Joints in Torso
Replies: 2
Views: 233

Re: Individual Joints in Torso

Thank you, I will take a look at it.
by Quinten Humphrey
Mon Sep 20, 2021 11:40 am
Forum: OpenSim
Topic: Scaling model results in separating body.
Replies: 3
Views: 285

Re: Scaling model results in separating body.

I believe I figured it out. It involved editing the translations in the spatial transform of the L3_L4_IVDjoint
by Quinten Humphrey
Mon Sep 20, 2021 10:19 am
Forum: OpenSim
Topic: Individual Joints in Torso
Replies: 2
Views: 233

Individual Joints in Torso

With the current full body/upper body models, I have noticed that the body of the torso usually contains at least the thoracic vertebrae and rib cage. I was wondering if anyone else on here separated them where they become individual joints (ie. T9 joint_x, T9_joint_y, T9_joint_z (rotational/transla...
by Quinten Humphrey
Fri Sep 17, 2021 2:49 am
Forum: OpenSim
Topic: Scaling model results in separating body.
Replies: 3
Views: 285

Re: Scaling model results in separating body.

Thank you for your help. What I have done so far is change the location of the L3 IVD joint so it aligns with the lower extremities. I then ran the IK tool and what happened was the upper body, starting from the L3 IVD joint location going up, translated down towards the sacrum.
by Quinten Humphrey
Tue Sep 14, 2021 8:19 pm
Forum: OpenSim
Topic: Scaling model results in separating body.
Replies: 3
Views: 285

Scaling model results in separating body.

Hello all, I scaled a model but it resulted in separating the body in half at the lumbar spine. Screenshot (80).png I have been trying to figure out how to fix this issue but seem to be stuck. I imagine it might have something to do with the IVD joint between L3 and L4, but am not sure if that is th...