Search found 23 matches

by Uwe Mittag
Wed Nov 12, 2014 8:03 am
Forum: OpenSim
Topic: forces in joints
Replies: 35
Views: 6199

Re: forces in joints

Hi, I found the time to continue with this subject. I have added my segments manually to the model. It looks nice when I load the model. But when I run the inverse kinematics, the joints between my segments do not behave as they should. They show lot of translation in the joints. The bushing forces ...
by Uwe Mittag
Fri Nov 07, 2014 4:58 am
Forum: OpenSim
Topic: submodels
Replies: 0
Views: 56

submodels

Hi,
I have a working multisegment tibia model and want to build it into one of the standard gait models anyhow. Is it possible to integrate it as a submodel by positioning and scaling it as a group or do I have to integrate it body by body and joint by joint into the system?

Thanks and regards
Uwe
by Uwe Mittag
Thu Mar 13, 2014 3:53 am
Forum: OpenSim
Topic: bones not visible in v3.2
Replies: 2
Views: 179

Re: bones not visible in v3.2

Thanks Ayman,

I solved the problem already myself. I remembered, that a colleague of mine had similar problems. He showed me the reason: the geometry path in the preferences was wrong with a "Null\Geometry".

best regards
Uwe
by Uwe Mittag
Wed Mar 12, 2014 7:01 am
Forum: OpenSim
Topic: bones not visible in v3.2
Replies: 2
Views: 179

bones not visible in v3.2

Hi,
I installed v3.2 64bit and I am not able to make the bones visible (in all models). Muscles are visible.
I got a complaint during the installation process, that my Visual C++ might be too new. I ignored that, perhaps that is the reason.

best regards
Uwe
by Uwe Mittag
Tue Jul 23, 2013 12:29 am
Forum: OpenSim
Topic: forces in joints
Replies: 35
Views: 6199

Re: forces in joints

Hi thanks, I have a 6-segment tibia now working more or less (using a prescribed force), but the dynamics runs seems to crash after some few ten of milliseconds. Up to may be 20 millisecs it reacts on stop commands and I can see the expected behaviour of bending with small oscillations. Would be nic...
by Uwe Mittag
Thu Jul 04, 2013 4:21 am
Forum: OpenSim
Topic: forces in joints
Replies: 35
Views: 6199

Re: forces in joints

Thank you Jiang, it seems to work now. I first had problems to find how to manage the functions for the prescribedforce, but I found a functionset somewhere in the examples. But I am astonished, how long the integration is running for this little task. It is at 100% since a long time and always work...
by Uwe Mittag
Wed Jul 03, 2013 4:00 am
Forum: OpenSim
Topic: forces in joints
Replies: 35
Views: 6199

Re: forces in joints

Thanks Ayman and Jiang, again shortly what I want to implement: two sticks with a principally free joint in between, but the joint producing resistance when bended (bushing force?). And of course I need the possibility to induce this bending by pressing against the body who is not ground. Below my a...
by Uwe Mittag
Tue Jul 02, 2013 7:57 am
Forum: OpenSim
Topic: forces in joints
Replies: 35
Views: 6199

Re: forces in joints

Sorry, were my questions too stupid? I really need a hint, how to activate or analyse my self-written little model. The tutorials did not really help me with that. Is it possible to upload my code in a text file?

Thanks again & regards
Uwe
by Uwe Mittag
Thu Jun 27, 2013 2:18 am
Forum: OpenSim
Topic: forces in joints
Replies: 35
Views: 6199

Re: forces in joints

Thanks Ayman, perhaps you missed my correction of my last post. I have added masses and inertia and the forward::run() activated by the green arrow is working error-free now, but nothing happens on the scene. I expect, that the upper cylinder would experience the actuator force (I went up to 80 with...
by Uwe Mittag
Wed Jun 26, 2013 2:29 am
Forum: OpenSim
Topic: forces in joints
Replies: 35
Views: 6199

Re: forces in joints

Thanks again, seems to work in principle, but when running the session I get an exception: Integrating from 0 to 1000 ForwardTool::run() caught exception SimTK Exception thrown at Integrator.cpp:427: Integrator initialization failed apparently because: SimTK Exception thrown at SmallMatrixMixed.h:87...