Search found 1778 matches
- Thu Jan 11, 2024 1:57 pm
- Forum: OpenSim
- Topic: clarifying "Stiffness" term in HuntCrossleyForce settings
- Replies: 4
- Views: 594
Re: clarifying "Stiffness" term in HuntCrossleyForce settings
Simbody is open source; the code can be found on GitHub here: https://github.com/simbody/simbody . I presume the calculation you would be interested in is HuntCrossleyForceImpl::calcForce() , which is here: https://github.com/simbody/simbody/blob/master/Simbody/src/HuntCrossleyForce.cpp#L101 . If th...
- Wed Jan 10, 2024 12:49 pm
- Forum: OpenSim
- Topic: clarifying "Stiffness" term in HuntCrossleyForce settings
- Replies: 4
- Views: 594
Re: clarifying "Stiffness" term in HuntCrossleyForce settings
Some information can be found in the Simbody Theory Manual ( https://github.com/simbody/simbody/blob/master/Simbody/doc/SimbodyTheoryManual.pdf ). See, in particular, Sections 11.1 ("General Force Subsystem") and 11.2 ("Hertz/Hunt and Crossley contact model subsystem"). The following paper contains ...
Re: XML error
It's difficult to diagnose the issue without more information about how to reproduce the error. If you are attempting to add body segments by modifying an existing osim file manually (e.g., in Notepad++), then there may be an error in one or more of the Socket paths. If you are attempting to add bod...
- Fri Dec 22, 2023 3:13 am
- Forum: OpenSim
- Topic: Meaning of motion quantity
- Replies: 1
- Views: 184
Re: Meaning of motion quantity
Descriptions of a model's coordinates can typically be found in a publication (see the "publications" tag at the top of the osim file). Information about some popular models can be found on the "Musculoskeletal Models" page in the documentation ( https://simtk-confluence.stanford.edu:8443/display/Op...
- Fri Dec 15, 2023 2:47 am
- Forum: OpenSim
- Topic: Adding ACL and PCL to gait2392 model
- Replies: 1
- Views: 358
Re: Adding ACL and PCL to gait2392 model
You might want to take a look at some papers that have done this already (e.g., search Google Scholar for "OpenSim ligament"). Some of these models have been uploaded to this website (e.g., https://simtk.org/projects/kneeligament) which you could use as a starting point.
- Fri Dec 15, 2023 2:38 am
- Forum: OpenSim
- Topic: Converting Older OpenSim models to work on OpenSim 4..3
- Replies: 1
- Views: 377
Re: Converting Older OpenSim models to work on OpenSim 4..3
Initially it gives an error (check below image). The message in the "Warning" window is just a warning. Please see the "Upgrade Notes for OpenSim 4.0" page in the documentation for more information about this message (specifically, see the information about updating joint types in the "Upgrading yo...
- Sat Dec 02, 2023 5:12 pm
- Forum: OpenSim
- Topic: How to use the BodyActuator?
- Replies: 1
- Views: 272
Re: How to use the BodyActuator?
An example can be found in testActuators.cpp (see the testBodyActuator() method here: https://github.com/opensim-org/opensim- ... s.cpp#L546). The BodyActuator is created and configured starting at line 648.
- Mon Nov 20, 2023 2:04 pm
- Forum: OpenSim
- Topic: Using MATLAB to Change Spring Properties
- Replies: 1
- Views: 262
Re: Using MATLAB to Change Spring Properties
Please see the "Common Scripting Commands" page in the documentation ( https://simtk-confluence.stanford.edu:8443/display/OpenSim/Common+Scripting+Commands ) and search for the string "downcast". In your case, the code will be something like the following: spring = PathSpring.safeDownCast( model.get...
- Sat Nov 18, 2023 12:41 pm
- Forum: Theia3D to OpenSim: Utilities to fit an OpenSim model from markerless mocap data
- Topic: Theia3D to OpenSim: Utilities to fit an OpenSim model from markerless mocap data Public Forum
- Replies: 4
- Views: 709
Re: Theia3D to OpenSim: Utilities to fit an OpenSim model from markerless mocap data Public Forum
Hello -
Apologies for the delay. Scripts are coming soon.
Best wishes.
Apologies for the delay. Scripts are coming soon.
Best wishes.
- Sat Nov 11, 2023 7:35 am
- Forum: OpenSim
- Topic: Setting marker weight in z direction to 0
- Replies: 4
- Views: 607
Re: Setting marker weight in z direction to 0
You could try the following: 1. Find the coordinates of the marker (x,y,z) with respect to the segment coordinate system. 2. Set z=0. 3. Express the new marker location with respect to Ground. If you're using the API, you can use the Frame class to perform steps 1 and 3; see Frame::findStationLocati...