Thank you so much, James.
It helps me a lot.
Search found 8 matches
- Tue Nov 19, 2013 6:29 pm
- Forum: OpenSim
- Topic: About Ligament
- Replies: 2
- Views: 584
- Thu Nov 14, 2013 12:29 am
- Forum: OpenSim
- Topic: Add ligament on TugofWar Model
- Replies: 2
- Views: 457
Re: Add ligament on TugofWar Model
Finally I solved this problem. But I don't know why I could solve it by repeating these actions as function "appendNewPathPoint" doing.Could anyone give me some hints or suggestions about this? Thanks so much, Leonard I changed my code as below: Ligament *ligament1 = new Ligament(); ligament1->setNa...
- Wed Nov 13, 2013 8:33 am
- Forum: OpenSim
- Topic: Add ligament on TugofWar Model
- Replies: 2
- Views: 457
Add ligament on TugofWar Model
Hello everyone, I'm experimenting on "TugofWar" model(an example of OpenSim) by adding two ligaments to replace the original two muscles. And then I generated osim file by C++ code. When loading the model on OpenSim GUI, I can't see any ligament on the view but I could find it in the navigator windo...
- Tue Nov 12, 2013 2:44 am
- Forum: OpenSim
- Topic: About Ligament
- Replies: 2
- Views: 584
About Ligament
Hello, I'm working with the BothLegs model and want to add ligaments to lower limb. I tried my best to find documents and examples in the developer and user guide, but still can't find it. I only read the documents about muscles and actuators. My question is: How to new a ligament and use it by C++ ...
- Tue Oct 22, 2013 8:49 pm
- Forum: OpenSim
- Topic: How to remove joints from a body
- Replies: 1
- Views: 897
How to remove joints from a body
Hello, everyone I have a question about how to remove joints from the body. For example, I want to modify "BothLegs" model. And I tried to remove the body "lcalcn". I also need to remove the joint between "lcalcn" and "ltoes" first. If I don't do that, there will be some error "Invalid parent body (...
- Tue Oct 08, 2013 8:04 pm
- Forum: OpenSim
- Topic: Use the scale tool and inverse kinematics tool in C++ code
- Replies: 1
- Views: 737
Use the scale tool and inverse kinematics tool in C++ code
Hello, I'm a new OpenSim developer and have finished the tutorial "Performing a Simulation". Now I understood that we could generate .osim files and .mot files by C++ code. My question is how to use these tools like "Scaling", "Inverse Kinematics", "Inverse Dynamics", "Residual Reduction Algorithm" ...
- Sun Sep 15, 2013 7:22 pm
- Forum: OpenSim
- Topic: Build OpenSim from source for 64 bit on Windows
- Replies: 2
- Views: 361
Re: Build OpenSim from source for 64 bit on Windows
Hi, Sherm. Thank you so much. It really helps me a lot.
Best regards,
Leonard
Best regards,
Leonard
- Fri Sep 13, 2013 11:59 pm
- Forum: OpenSim
- Topic: Build OpenSim from source for 64 bit on Windows
- Replies: 2
- Views: 361
Build OpenSim from source for 64 bit on Windows
Good day to all. I have built Simbody 3.1 and OpenSim 3.1 for 32bit on windows 7. It's very easy to do just by following the guide. My question is how to build from source for 64 bit manually. Is the key point to configure CMake details? I tried to set up the configuration manager on Visual Studio 2...