Search found 8 matches

by Yueh-Lin Lee
Tue Nov 19, 2013 6:29 pm
Forum: OpenSim
Topic: About Ligament
Replies: 2
Views: 377

Re: About Ligament

Thank you so much, James.
It helps me a lot.
by Yueh-Lin Lee
Thu Nov 14, 2013 12:29 am
Forum: OpenSim
Topic: Add ligament on TugofWar Model
Replies: 2
Views: 348

Re: Add ligament on TugofWar Model

Finally I solved this problem. But I don't know why I could solve it by repeating these actions as function "appendNewPathPoint" doing.Could anyone give me some hints or suggestions about this? Thanks so much, Leonard I changed my code as below: Ligament *ligament1 = new Ligament(); ligament1->setNa...
by Yueh-Lin Lee
Wed Nov 13, 2013 8:33 am
Forum: OpenSim
Topic: Add ligament on TugofWar Model
Replies: 2
Views: 348

Add ligament on TugofWar Model

Hello everyone, I'm experimenting on "TugofWar" model(an example of OpenSim) by adding two ligaments to replace the original two muscles. And then I generated osim file by C++ code. When loading the model on OpenSim GUI, I can't see any ligament on the view but I could find it in the navigator windo...
by Yueh-Lin Lee
Tue Nov 12, 2013 2:44 am
Forum: OpenSim
Topic: About Ligament
Replies: 2
Views: 377

About Ligament

Hello, I'm working with the BothLegs model and want to add ligaments to lower limb. I tried my best to find documents and examples in the developer and user guide, but still can't find it. I only read the documents about muscles and actuators. My question is: How to new a ligament and use it by C++ ...
by Yueh-Lin Lee
Tue Oct 22, 2013 8:49 pm
Forum: OpenSim
Topic: How to remove joints from a body
Replies: 1
Views: 647

How to remove joints from a body

Hello, everyone I have a question about how to remove joints from the body. For example, I want to modify "BothLegs" model. And I tried to remove the body "lcalcn". I also need to remove the joint between "lcalcn" and "ltoes" first. If I don't do that, there will be some error "Invalid parent body (...
by Yueh-Lin Lee
Tue Oct 08, 2013 8:04 pm
Forum: OpenSim
Topic: Use the scale tool and inverse kinematics tool in C++ code
Replies: 1
Views: 530

Use the scale tool and inverse kinematics tool in C++ code

Hello, I'm a new OpenSim developer and have finished the tutorial "Performing a Simulation". Now I understood that we could generate .osim files and .mot files by C++ code. My question is how to use these tools like "Scaling", "Inverse Kinematics", "Inverse Dynamics", "Residual Reduction Algorithm" ...
by Yueh-Lin Lee
Sun Sep 15, 2013 7:22 pm
Forum: OpenSim
Topic: Build OpenSim from source for 64 bit on Windows
Replies: 2
Views: 217

Re: Build OpenSim from source for 64 bit on Windows

Hi, Sherm. Thank you so much. It really helps me a lot.

Best regards,
Leonard
by Yueh-Lin Lee
Fri Sep 13, 2013 11:59 pm
Forum: OpenSim
Topic: Build OpenSim from source for 64 bit on Windows
Replies: 2
Views: 217

Build OpenSim from source for 64 bit on Windows

Good day to all. I have built Simbody 3.1 and OpenSim 3.1 for 32bit on windows 7. It's very easy to do just by following the guide. My question is how to build from source for 64 bit manually. Is the key point to configure CMake details? I tried to set up the configuration manager on Visual Studio 2...