Search found 86 matches

by Pagnon David
Thu Nov 24, 2022 11:01 am
Forum: OpenSim
Topic: Difference joint vs constraint
Replies: 8
Views: 1328

Re: Difference joint vs constraint

Okay, thank you for clarifying. Just to make it sure, using bushingforce or coordinatelimitforce won't be useful for closed-loop inverse kinematics? To be more specific, lets say I want to constrain a bike to a cyclist, but IK fails when I use the standard weld or point constraints. I would like to ...
by Pagnon David
Thu Nov 24, 2022 9:13 am
Forum: OpenSim
Topic: Difference joint vs constraint
Replies: 8
Views: 1328

Re: Difference joint vs constraint

Thank you both! It is clearer now. I had come across BushingForce, but not CoordinateLimitForce. I have not tested any of them, I guess it is going to be my next step! I can't find any mention of either of them in the Simbody manual, though. Also, I am curious: to my knowledge kinematics does not co...
by Pagnon David
Wed Nov 23, 2022 6:06 am
Forum: OpenSim
Topic: Difference joint vs constraint
Replies: 8
Views: 1328

Re: Difference joint vs constraint

Subsidiary question: Is it possible to assign weights to constraints, in the inverse kinematics tool for example?
I might be missing something, but I feel like it could make a hard constraint become soft?
by Pagnon David
Tue Nov 22, 2022 4:09 pm
Forum: OpenSim
Topic: Difference joint vs constraint
Replies: 8
Views: 1328

Difference joint vs constraint

Hello, I'm a little confused with OpenSim constraints, and I can't find an answer anywhere: - Does OpenSim handle soft constraints? - If not, what is the difference between a joint and a hard constraint? More specifically, between a weld joint and a weld constraint, or a point constraint and a ball ...
by Pagnon David
Sun Nov 20, 2022 11:16 am
Forum: OpenSim
Topic: Which inverse kinematics method does OpenSim use?
Replies: 8
Views: 947

Which inverse kinematics method does OpenSim use?

Dear all, I am currently reading this article , and I am quite puzzled with the amount of solutions there are to the kinematic problem. I am wondering which one of these OpenSim uses. - It is definitely a numerical approach, rather than analytical - There is no learning, so it is not a data-driven a...
by Pagnon David
Wed Aug 03, 2022 9:55 am
Forum: OpenSim
Topic: IK with weld constraints
Replies: 2
Views: 367

Re: IK with weld constraints

Thank you, this is helpful!
I'll try it and get back to you as soon as possible (possibly not before next week, though)
by Pagnon David
Tue Aug 02, 2022 9:43 pm
Forum: OpenSim
Topic: IK with weld constraints
Replies: 2
Views: 367

IK with weld constraints

Dear all, My problem is very similar to this issue , which hasn't been answered. I am trying to perform inverse kinematics on a model that fuses a human being and his bike. This person is standing out of the saddle, however hands and feet are in contact with the bike. In order to avoid creating a cl...
by Pagnon David
Thu Feb 17, 2022 8:34 am
Forum: OpenSim
Topic: Explorer very slow
Replies: 5
Views: 906

Explorer very slow

Hello,

The explorer in OpenSim is extremely slow on my computer. It takes minutes before I can open any file, which is quite annoying.
Note that it is completely fine on an other (less powerful) computer I sometimes use.

Has anyone experienced it? And even better, found a solution?
Thanks!
by Pagnon David
Thu Oct 07, 2021 12:47 am
Forum: OpenSim
Topic: Inertia of a body split into two parts?
Replies: 1
Views: 232

Re: Inertia of a body split into two parts?

Hello, I'm allowing myself to ask again, since I haven't figured it out yet.

I have a body (namely {head+torso}, with defined inertia, mass center, mass) that I want to split into two parts ({head} and {torso}). I don't know how to calculate their respective inertia.

How would one do this?
by Pagnon David
Thu Sep 16, 2021 1:48 am
Forum: OpenSim
Topic: Inertia of a body split into two parts?
Replies: 1
Views: 232

Inertia of a body split into two parts?

Hello, A few questions about inertia and mass centers in OpenSim: 1- Where do you get mass centers and inertias for your OpenSim models? Do you just find them in anthropometric tables such as Zatsiorski 's, Leva 's, or Nikolova 's? I couldn't find the right references for the bones I was looking for...