Search found 76 matches
- Wed Mar 31, 2010 5:48 pm
- Forum: OpenSim
- Topic: Torque Actuator
- Replies: 5
- Views: 603
Torque Actuator
How can I apply a torque actuator (say T = k*coordinate) without writing a plugin? The C++ code is really complicated and the plugin examples are difficult to follow. Any help would be appreciated. There was another post on this that said OpenSim 2.0 might have this capability.
- Wed Mar 31, 2010 12:23 pm
- Forum: OpenSim
- Topic: BodyKinematics Angle Outputs
- Replies: 0
- Views: 232
BodyKinematics Angle Outputs
<t>I have run a body kinematics analysis. However, I'm not sure how to interpret the angles given. The header says it gives body fixed Euler X-Y-Z angles. Is this for a 1-2-3 sequence rotation? If I want to get the proper rotation matrix for each body from the ground, what sequence should I use? Usu...
- Tue Mar 30, 2010 3:22 pm
- Forum: OpenSim
- Topic: Ligament Model
- Replies: 0
- Views: 138
Ligament Model
I am trying to do CMC with a patellar ligament in place. It is modeled as a muscle, but I'm not sure how to tell CMC to not use it to move the model. Any suggestions?
- Tue Mar 30, 2010 1:41 pm
- Forum: OpenSim
- Topic: Inverse Dynamics Crashing
- Replies: 2
- Views: 163
RE: Inverse Dynamics Crashing
You're right! I think the patella has 0 mass. I'll double check that.
- Tue Mar 30, 2010 12:05 pm
- Forum: OpenSim
- Topic: Inverse Dynamics Crashing
- Replies: 2
- Views: 163
Inverse Dynamics Crashing
I have a simple right leg model with 3 muscles (bothlegs.osim simplified). I have a .mot file specifying degrees of freedom that I can get to move the model. However, when I try to do Inverse Dynamics I can't get it to run. Any ideas why? Do I have to have external forces?
- Tue Mar 30, 2010 11:45 am
- Forum: OpenSim
- Topic: BodyKinematics Analysis Question
- Replies: 0
- Views: 158
BodyKinematics Analysis Question
<t>I have a .mot file to specify the motion of my model (right leg with 3 muscles and a patella, the only dof is knee flexion angle, all hip and angle angles/translations set to 0). I have a kinematic knee and patella that translate and rotate depend on knee flexion angle (like BothLegs.osim). Is th...
- Tue Sep 08, 2009 7:05 pm
- Forum: OpenSim
- Topic: How can I see the joint moment?
- Replies: 12
- Views: 1821
RE: How can I see the joint moment?
Your muscle excitation is 0 because inverse dynamics only computes joint forces and moments. You need to run CMC to get muscle excitations.
- Tue Sep 08, 2009 7:05 pm
- Forum: OpenSim
- Topic: BodyKinematics output general question
- Replies: 1
- Views: 231
RE: BodyKinematics output general question
Hi Tim, I believe femur_r_Y is the Y coordinate of the femur's center of mass (in the global coordinate system) and femur_r_Oy is the orientation of the femur's Y axis with respect to the global coordinate system using a fixed body sequence of rotations.
Anne
Anne
- Tue Sep 01, 2009 2:28 pm
- Forum: OpenSim
- Topic: Joint Forces Due To Muscles
- Replies: 9
- Views: 1650
RE: Joint Forces Due To Muscles
No response for a plugin yet. I have some self written Matlab code that I may try to implement this semester.
- Mon Aug 31, 2009 5:46 pm
- Forum: OpenSim
- Topic: tracking global coordinates of a point......
- Replies: 8
- Views: 2539
RE: tracking global coordinates of a point......
Ahh..that is what I need. However, when tracking the line of action of muscles, sometimes via points turn on and off. My code looks at the general coordinates and calculate whether the via point is used or not.