Search found 76 matches

by Anne Schmitz
Wed Mar 31, 2010 5:48 pm
Forum: OpenSim
Topic: Torque Actuator
Replies: 5
Views: 603

Torque Actuator

How can I apply a torque actuator (say T = k*coordinate) without writing a plugin? The C++ code is really complicated and the plugin examples are difficult to follow. Any help would be appreciated. There was another post on this that said OpenSim 2.0 might have this capability.
by Anne Schmitz
Wed Mar 31, 2010 12:23 pm
Forum: OpenSim
Topic: BodyKinematics Angle Outputs
Replies: 0
Views: 232

BodyKinematics Angle Outputs

<t>I have run a body kinematics analysis. However, I'm not sure how to interpret the angles given. The header says it gives body fixed Euler X-Y-Z angles. Is this for a 1-2-3 sequence rotation? If I want to get the proper rotation matrix for each body from the ground, what sequence should I use? Usu...
by Anne Schmitz
Tue Mar 30, 2010 3:22 pm
Forum: OpenSim
Topic: Ligament Model
Replies: 0
Views: 138

Ligament Model

I am trying to do CMC with a patellar ligament in place. It is modeled as a muscle, but I'm not sure how to tell CMC to not use it to move the model. Any suggestions?
by Anne Schmitz
Tue Mar 30, 2010 1:41 pm
Forum: OpenSim
Topic: Inverse Dynamics Crashing
Replies: 2
Views: 163

RE: Inverse Dynamics Crashing

You're right! I think the patella has 0 mass. I'll double check that.
by Anne Schmitz
Tue Mar 30, 2010 12:05 pm
Forum: OpenSim
Topic: Inverse Dynamics Crashing
Replies: 2
Views: 163

Inverse Dynamics Crashing

I have a simple right leg model with 3 muscles (bothlegs.osim simplified). I have a .mot file specifying degrees of freedom that I can get to move the model. However, when I try to do Inverse Dynamics I can't get it to run. Any ideas why? Do I have to have external forces?
by Anne Schmitz
Tue Mar 30, 2010 11:45 am
Forum: OpenSim
Topic: BodyKinematics Analysis Question
Replies: 0
Views: 158

BodyKinematics Analysis Question

<t>I have a .mot file to specify the motion of my model (right leg with 3 muscles and a patella, the only dof is knee flexion angle, all hip and angle angles/translations set to 0). I have a kinematic knee and patella that translate and rotate depend on knee flexion angle (like BothLegs.osim). Is th...
by Anne Schmitz
Tue Sep 08, 2009 7:05 pm
Forum: OpenSim
Topic: How can I see the joint moment?
Replies: 12
Views: 1821

RE: How can I see the joint moment?

Your muscle excitation is 0 because inverse dynamics only computes joint forces and moments. You need to run CMC to get muscle excitations.
by Anne Schmitz
Tue Sep 08, 2009 7:05 pm
Forum: OpenSim
Topic: BodyKinematics output general question
Replies: 1
Views: 231

RE: BodyKinematics output general question

Hi Tim, I believe femur_r_Y is the Y coordinate of the femur's center of mass (in the global coordinate system) and femur_r_Oy is the orientation of the femur's Y axis with respect to the global coordinate system using a fixed body sequence of rotations.

Anne
by Anne Schmitz
Tue Sep 01, 2009 2:28 pm
Forum: OpenSim
Topic: Joint Forces Due To Muscles
Replies: 9
Views: 1650

RE: Joint Forces Due To Muscles

No response for a plugin yet. I have some self written Matlab code that I may try to implement this semester.
by Anne Schmitz
Mon Aug 31, 2009 5:46 pm
Forum: OpenSim
Topic: tracking global coordinates of a point......
Replies: 8
Views: 2539

RE: tracking global coordinates of a point......

Ahh..that is what I need. However, when tracking the line of action of muscles, sometimes via points turn on and off. My code looks at the general coordinates and calculate whether the via point is used or not.