Search found 31 matches

by George Mastorakis
Thu Mar 31, 2016 8:15 am
Forum: OpenSim
Topic: Falling simulation
Replies: 9
Views: 477

Re: Falling simulation

Thanks
In \ToyDropLanding folder there are 2 .xml files, but there isn't any existing reference re contact geometry.
I can see contact geometry reference in .osim files. Is this the right place to edit?
by George Mastorakis
Thu Mar 31, 2016 7:51 am
Forum: OpenSim
Topic: Falling simulation
Replies: 9
Views: 477

Re: Falling simulation

Thanks James, but this is a model of a person landing on one foot, there is already some vertical velocity due to gravity. Nevertheless, I managed to perform the necessary changes to achieve something so far. The issue is that I cannot edit the contact geometry and add more points via OpenSim. Is th...
by George Mastorakis
Fri Mar 18, 2016 12:17 pm
Forum: OpenSim
Topic: Falling simulation
Replies: 9
Views: 477

Re: Falling simulation

I have also noticed that: Page Not Found
Can you please advice re the correct address?
Thanks
by George Mastorakis
Fri Mar 18, 2016 7:43 am
Forum: OpenSim
Topic: Ground contact of human model
Replies: 4
Views: 739

Re: Ground contact of human model

Thanks Jim. As you figured out, is just my first week using the software. One final question re this model: How can I identify the force that pushes the human model backwards? There isn't any documentation unfortunately.
by George Mastorakis
Fri Mar 18, 2016 6:43 am
Forum: OpenSim
Topic: Ground contact of human model
Replies: 4
Views: 739

Re: Ground contact of human model

Alright, so the ground is just for visualisation purposes. It doesn't have any impact on the human model, unless I configure the model to do so.
by George Mastorakis
Thu Mar 17, 2016 7:01 pm
Forum: OpenSim
Topic: Ground contact of human model
Replies: 4
Views: 739

Ground contact of human model

Hi,
I'm trying to use the model from (Induced Accelerations-based controller for balance), but it seems that the ground does not hold the body as it fells down. Please see attached image. How can I change this behaviour?

Thanks
by George Mastorakis
Thu Mar 17, 2016 6:55 pm
Forum: OpenSim
Topic: Removing muscles from a model
Replies: 13
Views: 1053

Re: Removing muscles from a model

Indeed!
Cheers!
by George Mastorakis
Thu Mar 17, 2016 6:39 pm
Forum: OpenSim
Topic: Removing muscles from a model
Replies: 13
Views: 1053

Re: Removing muscles from a model

Great! Actually, I found those examples (Induced Accelerations-based controller for balance), which almost do what I'm after. In the case of 3DGaitModel2392 example, there isn't a ground in the model, so the human body drops all the way down to infinity. Using the models from Induced Accelerations, ...
by George Mastorakis
Thu Mar 17, 2016 1:34 pm
Forum: OpenSim
Topic: Removing muscles from a model
Replies: 13
Views: 1053

Re: Removing muscles from a model

Hi James, Thanks for the info. I would expect that when I disable a muscle, or a set of muscles, the model will fail to walk and as a result fall down. This is the type of behaviour I'm trying to achieve. Nevertheless, this does not happen when I disable the muscles. What if I erase the muscles comp...
by George Mastorakis
Thu Mar 17, 2016 8:35 am
Forum: OpenSim
Topic: Removing muscles from a model
Replies: 13
Views: 1053

Re: Removing muscles from a model

Hi, Both disabling the muscles and/or removing them from the model file should do the trick and behave identically (if not please let us know as it would be a bug). Please consult the help page on Static Optimization here for explanation of how it works http://simtk-confluence.stanford.edu:8080/dis...