Thanks
In \ToyDropLanding folder there are 2 .xml files, but there isn't any existing reference re contact geometry.
I can see contact geometry reference in .osim files. Is this the right place to edit?
Search found 31 matches
- Thu Mar 31, 2016 8:15 am
- Forum: OpenSim
- Topic: Falling simulation
- Replies: 9
- Views: 477
- Thu Mar 31, 2016 7:51 am
- Forum: OpenSim
- Topic: Falling simulation
- Replies: 9
- Views: 477
Re: Falling simulation
Thanks James, but this is a model of a person landing on one foot, there is already some vertical velocity due to gravity. Nevertheless, I managed to perform the necessary changes to achieve something so far. The issue is that I cannot edit the contact geometry and add more points via OpenSim. Is th...
- Fri Mar 18, 2016 12:17 pm
- Forum: OpenSim
- Topic: Falling simulation
- Replies: 9
- Views: 477
Re: Falling simulation
I have also noticed that: Page Not Found
Can you please advice re the correct address?
Thanks
Can you please advice re the correct address?
Thanks
- Fri Mar 18, 2016 7:43 am
- Forum: OpenSim
- Topic: Ground contact of human model
- Replies: 4
- Views: 739
Re: Ground contact of human model
Thanks Jim. As you figured out, is just my first week using the software. One final question re this model: How can I identify the force that pushes the human model backwards? There isn't any documentation unfortunately.
- Fri Mar 18, 2016 6:43 am
- Forum: OpenSim
- Topic: Ground contact of human model
- Replies: 4
- Views: 739
Re: Ground contact of human model
Alright, so the ground is just for visualisation purposes. It doesn't have any impact on the human model, unless I configure the model to do so.
- Thu Mar 17, 2016 7:01 pm
- Forum: OpenSim
- Topic: Ground contact of human model
- Replies: 4
- Views: 739
Ground contact of human model
Hi,
I'm trying to use the model from (Induced Accelerations-based controller for balance), but it seems that the ground does not hold the body as it fells down. Please see attached image. How can I change this behaviour?
Thanks
I'm trying to use the model from (Induced Accelerations-based controller for balance), but it seems that the ground does not hold the body as it fells down. Please see attached image. How can I change this behaviour?
Thanks
- Thu Mar 17, 2016 6:55 pm
- Forum: OpenSim
- Topic: Removing muscles from a model
- Replies: 13
- Views: 1053
Re: Removing muscles from a model
Indeed!
Cheers!
Cheers!
- Thu Mar 17, 2016 6:39 pm
- Forum: OpenSim
- Topic: Removing muscles from a model
- Replies: 13
- Views: 1053
Re: Removing muscles from a model
Great! Actually, I found those examples (Induced Accelerations-based controller for balance), which almost do what I'm after. In the case of 3DGaitModel2392 example, there isn't a ground in the model, so the human body drops all the way down to infinity. Using the models from Induced Accelerations, ...
- Thu Mar 17, 2016 1:34 pm
- Forum: OpenSim
- Topic: Removing muscles from a model
- Replies: 13
- Views: 1053
Re: Removing muscles from a model
Hi James, Thanks for the info. I would expect that when I disable a muscle, or a set of muscles, the model will fail to walk and as a result fall down. This is the type of behaviour I'm trying to achieve. Nevertheless, this does not happen when I disable the muscles. What if I erase the muscles comp...
- Thu Mar 17, 2016 8:35 am
- Forum: OpenSim
- Topic: Removing muscles from a model
- Replies: 13
- Views: 1053
Re: Removing muscles from a model
Hi, Both disabling the muscles and/or removing them from the model file should do the trick and behave identically (if not please let us know as it would be a bug). Please consult the help page on Static Optimization here for explanation of how it works http://simtk-confluence.stanford.edu:8080/dis...