Search found 5 matches
- Thu Sep 14, 2017 2:01 am
- Forum: OpenSim
- Topic: High forces with gravity equal 0
- Replies: 2
- Views: 164
Re: High forces with gravity equal 0
Hi Dimitar, Thank you for the answer and attention. The question is, however, still open for the following reasons: - In the simulation there is no motion; I simulate a static position (no any change in the DOF in the time). Therefore no inertia forces can arise. - If I block all the DOF in the mode...
- Wed Sep 13, 2017 8:41 am
- Forum: OpenSim
- Topic: High forces with gravity equal 0
- Replies: 2
- Views: 164
High forces with gravity equal 0
Hi everyone,
I runned a SO in shoulder model in static position and gravity equal 0. So the results expected was that no muscles have forces (because there is no gravity), however some muscles have high force.
What could produce this high forces?
I runned a SO in shoulder model in static position and gravity equal 0. So the results expected was that no muscles have forces (because there is no gravity), however some muscles have high force.
What could produce this high forces?
- Fri Sep 01, 2017 6:39 am
- Forum: OpenSim
- Topic: Muscle Analysis
- Replies: 13
- Views: 1656
Re: Muscle Analysis
Hi everyone,
I am getting the same error too.
If you have some new about it, please let me now.
Thank you
I am getting the same error too.
If you have some new about it, please let me now.
Thank you
- Fri Aug 04, 2017 3:12 am
- Forum: OpenSim
- Topic: Appling contact constraints in Inverse Kinematics
- Replies: 1
- Views: 583
Appling contact constraints in Inverse Kinematics
Based on published motion capture data I try to run Inverse Kinematics to obtain a motion file for shoulder modeling. The issue is I have a shoulder implant in my model it specific kinematics constraints. The motion file output from IK results in penetration problems in the implant. I know I can app...
- Wed Aug 02, 2017 2:58 am
- Forum: OpenSim
- Topic: ContactMesh
- Replies: 1
- Views: 159
ContactMesh
I have a model with ContactMesh, and when I run the Forward Dynamics the contact is ok, I mean the contact exist, without penetrattion between the both parts. But, when I run the Inverse Kinematics there is a penetration, it does not respect the ContactMesh. The question is, the IK respect the limit...