Search found 14 matches

by Jean-Philippe Jodoin
Fri Nov 20, 2009 7:01 am
Forum: SimTK Core Toolset
Topic: Kinematics
Replies: 7
Views: 623

RE: Kinematics

Thanks a lot, I have compiled the last svn version of Simbody and it fixed it :). Thanks again for the help.

Jean-Philippe
by Jean-Philippe Jodoin
Thu Nov 19, 2009 8:25 am
Forum: SimTK Core Toolset
Topic: Kinematics
Replies: 7
Views: 623

RE: Kinematics

<t>Hi Sherm, thanks a lot for the support. I have reproduce the bug by doing this:<br/> <br/> #include "SimTKsimbody.h" //SimTK principal Library<br/> <br/> using namespace SimTK;<br/> <br/> int main() <br/> {<br/> <br/> MultibodySystem system;<br/> SimbodyMatterSubsystem matter(system); //Subsystem...
by Jean-Philippe Jodoin
Wed Nov 18, 2009 1:05 pm
Forum: SimTK Core Toolset
Topic: Kinematics
Replies: 7
Views: 623

RE: Kinematics

<r>Hi, I've try the class and I like it <E>:)</E>. I have a problem tought. I get vector subscript out of range exception at line 252 of ObservedPointFitter.cpp<br/> if (currentBodyIndex == (int) originalBodyIxs.size()-1 && stations[bodyIndex[id]].size() == 0. I have a system with a welded b...
by Jean-Philippe Jodoin
Mon Nov 09, 2009 1:18 pm
Forum: SimTK Core Toolset
Topic: Kinematics
Replies: 7
Views: 623

RE: Kinematics

Wow ! Thanks a lot, this class seems to do more than we could have ever dreamed off ! There are a lot of hidden gems in SimTK ! We will try it and give you feedback. Thanks again !

Jean-Philippe
by Jean-Philippe Jodoin
Mon Nov 09, 2009 8:07 am
Forum: SimTK Core Toolset
Topic: Kinematics
Replies: 7
Views: 623

Kinematics

<t>Hi, I'm trying to do Inverse Kinematics with SimTK and I would like to know the best way to achieve what I want. I have the start position of the bodies in the system (an arm for example) and I have the final position of the hand and I want to know the position and orientation of the joints. I ha...
by Jean-Philippe Jodoin
Fri Nov 06, 2009 6:00 am
Forum: SimTKcommon: essential objects for the SimTK Core toolkit
Topic: Compilation problem
Replies: 3
Views: 550

RE: Compilation problem

<r>Hi Tom, for the pthread file (at least for windows), you can get it at: <URL url="ftp://sourceware.org/pub/pthreads-win32/">ftp://sourceware.org/pub/pthreads-win32/</URL>, download an run "pthread-w32-v-v-v-release.exe"<br/> <br/> This will extract all the pthread include and lib you might need.<...
by Jean-Philippe Jodoin
Fri Oct 02, 2009 4:43 am
Forum: Simbody: SimTK multibody dynamics API
Topic: Runge Kutta Merson t1>t0 assert
Replies: 4
Views: 477

RE: Runge Kutta Merson t1>t0 assert

Thanks a lot, that clarify it. I'll update my Simbody SVN trunk to get the extra comments.


Jean-Philippe Jodoin
by Jean-Philippe Jodoin
Thu Oct 01, 2009 6:59 am
Forum: Simbody: SimTK multibody dynamics API
Topic: Runge Kutta Merson t1>t0 assert
Replies: 4
Views: 477

Runge Kutta Merson t1>t0 assert

<t>Hi Sherman, first I want to thank you for the great help you have provided me with my other problems. It is really appreciated. I have a really recurrent assert in RungeKuttaMersonIntegratorRep::attemptAStep. It is this line: assert(t1 > t0); (t1 seems to be equal to t0). In this case, I have a a...
by Jean-Philippe Jodoin
Fri Sep 18, 2009 9:54 am
Forum: Simbody: SimTK multibody dynamics API
Topic: Constraint Missing implementation
Replies: 7
Views: 1354

RE: Constraint Missing implementation

<t>Oups, you're right. It works now. I was wondering, what would be the best to set a range to a mobilizer ? For example, I have a MobilizerBody::Ball that I only want to move on 180 degrees (Half-Ball). Or for instance, I have a pin and I want to allow the motion on only 90 degrees. Is there an eas...
by Jean-Philippe Jodoin
Thu Sep 17, 2009 11:44 am
Forum: Simbody: SimTK multibody dynamics API
Topic: Constraint Missing implementation
Replies: 7
Views: 1354

RE: Constraint Missing implementation

<t>Hi Peter, actually, I have achieved to make it work with a polygonal mesh. I can only make them work if they Pin. Free body doesn't seems to collide. <br/> For the HalfSpace ContactGeometry, I still get this compilation error:<br/> error C2664: 'SimTK::GeneralContactSubsystem::addBody' : cannot c...