Search found 5 matches
- Sun Feb 25, 2024 12:04 pm
- Forum: AddBiomechanics
- Topic: Seeking help for processing error
- Replies: 2
- Views: 425
Re: Seeking help for processing error
Hi Wenye, If you prepend the Socket parent frame paths with "/bodyset/" for each Marker in the model, it should work. So instead of: <socket_parent_frame>tibia_l</socket_parent_frame> it should look like: <socket_parent_frame>/bodyset/tibia_l</socket_parent_frame> Best, Nick It works! Thanks a lot!
- Fri Feb 23, 2024 1:07 pm
- Forum: AddBiomechanics
- Topic: Seeking help for processing error
- Replies: 2
- Views: 425
Seeking help for processing error
Hello, I am running the demo in https://github.com/MarilynKeller/SMPL2AddBiomechanics. It contains a step to process in AddBiomechanics I encounter the following error. ERROR: Unwrapped joint pose is out of bounds at timestep 1214 of 2000. This means that we are trying to lowpass filter a joint angl...
- Thu Dec 16, 2021 10:10 am
- Forum: OpenSim
- Topic: Some questions on scaling skeleton to match human surface model
- Replies: 0
- Views: 171
Some questions on scaling skeleton to match human surface model
Hello, I am working on scaling a skeleton model to fit the human surface model, like MakeHuman model and SMPL human model. I attached the experimental markers on the synthetic human model. I also create a static trial trc with a general static pose from those markers. 9T3L}5IRCGM7DVS)[X7O4}5.png The...
- Fri Dec 03, 2021 8:50 am
- Forum: OpenSim
- Topic: Why "Run" is greyed out in the Scale Tool
- Replies: 0
- Views: 133
Why "Run" is greyed out in the Scale Tool
Hello, I downloaded some C3D motion data and converted them into *.trc I want to scale my skeleton model with those *.trc, but the "Run" is greyed out. The data is loaded but why I can scale it? My skeleton has markers. Should the skeleton and the *.trc share the same set of markers? Does a large nu...
- Sat Nov 20, 2021 8:06 pm
- Forum: OpenSim
- Topic: How to get correct transform of joints after loading motion to model via API
- Replies: 0
- Views: 191
How to get correct transform of joints after loading motion to model via API
How to get the correct transform of joints after loading motion to model via API? I am trying to visualize the skeleton model in Blender. After loading the motion, I set the frame index. I use getTransformInGround(). It seems that this function can't get the correct transform.. Or maybe I mess up th...