Search found 23 matches

by Vincent Fohanno
Sun Sep 06, 2020 11:31 pm
Forum: OpenSim
Topic: How to add weights to the coordinates of a model using C++ API
Replies: 5
Views: 361

Re: How to add weights to the coordinates of a model using C++ API

Thank you Thomas. This webpage has more information and explains the weights on the coordinates. I was misled by the previous documentation page of the C++ API. I understand now that this is doing something different from what I thought. I will reflect and see if I want to investigate the other opti...
by Vincent Fohanno
Fri Sep 04, 2020 6:56 am
Forum: OpenSim
Topic: Is there a Inverse Kinematics solver for end-effectors in the C++ API?
Replies: 2
Views: 371

Re: Is there a Inverse Kinematics solver for end-effectors in the C++ API?

Hi Dimitar, Thank you for your reply. We looked at the PR and are waiting to be completed (if it happens) You are right about end-effector IK. We want to "specify the end effector position and orientation and perform the inverse kinematics". We are doing it already by using a workaround where we cre...
by Vincent Fohanno
Fri Sep 04, 2020 6:32 am
Forum: OpenSim
Topic: How to add weights to the coordinates of a model using C++ API
Replies: 5
Views: 361

Re: How to add weights to the coordinates of a model using C++ API

Hi again, I had a look at the AssemblySolver class but the problem remains the same. I still cannot add only a weight to a Coordinate without giving a value to it. This approach is therefore not appealing to me since the Coordinate values is what I am trying to get through the inverse kinematics pro...
by Vincent Fohanno
Thu Sep 03, 2020 7:29 am
Forum: OpenSim
Topic: Is there a Inverse Kinematics solver for end-effectors in the C++ API?
Replies: 2
Views: 371

Is there a Inverse Kinematics solver for end-effectors in the C++ API?

Hi, I have a question regarding inverse kinematics. I know and have been using the C++ API for performing traditional inverse kinematics using markers placed on (almost) all segments. But now I would like to try to solve a motion where only the end-effectors segment (hands, feet and head) are known....
by Vincent Fohanno
Thu Sep 03, 2020 7:20 am
Forum: OpenSim
Topic: How to add weights to the coordinates of a model using C++ API
Replies: 5
Views: 361

How to add weights to the coordinates of a model using C++ API

Hi, I am using the C++ API to build and solve a model. I would like to assign weights to the coordinates of my model. I saw that it is possible when I look at the detailed description section of the InverseKinematicsSolver class (https://simtk.org/api_docs/opensim/api_docs/classOpenSim_1_1InverseKin...
by Vincent Fohanno
Mon Jul 22, 2019 6:17 am
Forum: OpenSim
Topic: Finger solving is unrealistic
Replies: 1
Views: 131

Finger solving is unrealistic

Hi, I am trying to solve the fingers with only markers on the metarcarpal and the finger tips. I am using the c++ simtk library (including simbody) I set all the joints with 1 DOF except for the first joint of each finger which has a 2nd DOF for abudtion-adduction When I am doing that and performing...
by Vincent Fohanno
Tue May 22, 2018 11:28 pm
Forum: OpenSim
Topic: Solving a skeleton with 3-DOF-rotation Custom Joints is 50% slower than with Ball joints. Why?
Replies: 4
Views: 222

Re: Solving a skeleton with 3-DOF-rotation Custom Joints is 50% slower than with Ball joints. Why?

Hi again,

Thanks for the information and the link.
Will be tricky because of my axis convention but will investigate.

Thanks

Vincent
by Vincent Fohanno
Tue May 22, 2018 11:42 am
Forum: OpenSim
Topic: Solving a skeleton with 3-DOF-rotation Custom Joints is 50% slower than with Ball joints. Why?
Replies: 4
Views: 222

Re: Solving a skeleton with 3-DOF-rotation Custom Joints is 50% slower than with Ball joints. Why?

Hi Thomas

Thank you for your quick and clear reply.
So if I want to use a simple pin joint around the x axis, is it already available or should I use the custom joint? The Pin Joint class documentation is said to be only the Z axis...

MANY MANY Thanks

Vincent
by Vincent Fohanno
Tue May 22, 2018 7:55 am
Forum: OpenSim
Topic: Append coordinate to coordinate set of custom joint
Replies: 3
Views: 403

Re: Append coordinate to coordinate set of custom joint

FYI, if it can help

This is what what i did and it works for me
viewtopicPhpbb.php?f=91&t=9061&p=0&start=0&view=

Vincent