Search found 814 matches
- Tue Sep 27, 2022 9:29 am
- Forum: Simbody: SimTK multibody dynamics API
- Topic: Constraints between massless bodies
- Replies: 2
- Views: 1486
Re: Constraints between massless bodies
The rule to follow is this: Imagine the system with just the bodies and joints (constraints removed). That tree-structured system defines the mass matrix and must be non-singular. So you can weld massless bodies together if they are part of the tree system (i.e. using a weld joint rather than a weld...
- Wed Jul 06, 2022 10:33 pm
- Forum: Simbody: SimTK multibody dynamics API
- Topic: MobilizedBody_FunctionBased - mapping between qdot and u
- Replies: 4
- Views: 2027
Re: MobilizedBody_FunctionBased - mapping between qdot and u
No, sorry Nicos. Angular velocity is not the derivative of Euler angles (except in one special case: when all three Euler angles are zero). Otherwise you have to use Euler angle derivatives for u to get N=identity. Angular velocity is in fact not the derivative of any set of q's -- there is always a...
- Wed Jul 06, 2022 3:28 pm
- Forum: Simbody: SimTK multibody dynamics API
- Topic: MobilizedBody_FunctionBased - mapping between qdot and u
- Replies: 4
- Views: 2027
Re: MobilizedBody_FunctionBased - mapping between qdot and u
Hi, Nicos. No, that's a very reasonable question! The answer is that FunctionBased Mobilizer is a special case of Custom Mobilizer provided for convenience. The author of that class designed it to work only for mobilizers where qdot=u (that is, N=identity). The general Custom mobilizer supports N !=...
- Sat Jan 08, 2022 12:10 pm
- Forum: Simbody: SimTK multibody dynamics API
- Topic: How to create a new friction force with special properties?
- Replies: 2
- Views: 1560
Re: How to create a new friction force with special properties?
Nice! Congratulations.
- Thu Nov 25, 2021 11:42 am
- Forum: Simbody: SimTK multibody dynamics API
- Topic: torque-free motion not giving correct output
- Replies: 6
- Views: 3577
Re: torque-free motion not giving correct output
You're welcome!
- Tue Nov 23, 2021 3:46 pm
- Forum: Simbody: SimTK multibody dynamics API
- Topic: torque-free motion not giving correct output
- Replies: 6
- Views: 3577
Re: torque-free motion not giving correct output
Here is a plot of the three components of the angular velocity of the shaft, expressed in the shaft frame. I set the initial conditions to (10, 1000, 1000) degrees/s. The y & z velocities vary between +/- 1414.21 degrees/s. plot.png The modified code I used is here: #include "Simbody.h" #include <io...
- Tue Nov 23, 2021 2:57 pm
- Forum: Simbody: SimTK multibody dynamics API
- Topic: torque-free motion not giving correct output
- Replies: 6
- Views: 3577
Re: torque-free motion not giving correct output
Hi, Naushad. I found a few minor problems with your implementation: - angular velocity in Simbody is given in radians/sec, not degrees/sec - angular velocity for a body B is given and reported as w_GB_G, that is, the angular velocity of body B in Ground, expressed in Ground; what you are interested ...
- Wed Nov 17, 2021 12:02 pm
- Forum: Simbody: SimTK multibody dynamics API
- Topic: torque-free motion not giving correct output
- Replies: 6
- Views: 3577
Re: torque-free motion not giving correct output
Hi, Naushad.
Please take a look at the DzhanibekovEffect example, which I think is similar to what you are trying to do. I suggest you run that one to see what it does. They you might want to modify that code to your specific case.
Regards,
Sherm
Please take a look at the DzhanibekovEffect example, which I think is similar to what you are trying to do. I suggest you run that one to see what it does. They you might want to modify that code to your specific case.
Regards,
Sherm
- Thu Sep 23, 2021 5:51 pm
- Forum: Simbody: SimTK multibody dynamics API
- Topic: Contact dynamics between sphere and SmoothHeightMap?
- Replies: 3
- Views: 1595
Re: Contact dynamics between sphere and SmoothHeightMap?
In the meanwhile you may want to consider replacing your SmoothHeightMap with a triangle mesh that approximates it.
- Thu Sep 23, 2021 5:47 pm
- Forum: Simbody: SimTK multibody dynamics API
- Topic: Contact dynamics between sphere and SmoothHeightMap?
- Replies: 3
- Views: 1595
Re: Contact dynamics between sphere and SmoothHeightMap?
Hi, Andres. The SmoothHeightMap has not been integrated into the contact subsystem yet. Looking through the code it appears that there are a few methods of SmoothHeightMap that are unimplemented that would be needed by the contact subsystem. Also a ContactTracker needs to be selected (or written) an...