Hi, Amit. Yes, applying a mobility forces is what I meant by "internal". It models a motor on the wheel axle. It was the earlier body force that was external (the rocket-powered pinwheel).
Regards,
Sherm
Search found 812 matches
- Thu Dec 19, 2024 6:28 pm
- Forum: Simbody: SimTK multibody dynamics API
- Topic: Understanding Linear Velocities in a Rotational System Simulation Using Simbody
- Replies: 8
- Views: 1251
- Tue Dec 17, 2024 4:24 pm
- Forum: Simbody: SimTK multibody dynamics API
- Topic: Understanding Linear Velocities in a Rotational System Simulation Using Simbody
- Replies: 8
- Views: 1251
Re: Understanding Linear Velocities in a Rotational System Simulation Using Simbody
Hi, Amit. If a reaction wheel is activated by a motor, you should switch back to using a mobility force on a Pin joint to model that, so that you correctly get torques on both bodies. As I mentioned, the current implementation is similar to a fireworks pinwheel where you have a pair of rockets attac...
- Mon Dec 16, 2024 12:07 pm
- Forum: Simbody: SimTK multibody dynamics API
- Topic: Understanding Linear Velocities in a Rotational System Simulation Using Simbody
- Replies: 8
- Views: 1251
Re: Understanding Linear Velocities in a Rotational System Simulation Using Simbody
Hi, Amit. I'm not sure I understand what you're trying to do, physically. The mobility force you had before very accurately models a motor at the joint -- motors apply equal and opposite torques to the armature and case. The current set up with a body force is a kind of external "hand of god" where ...
- Fri Dec 13, 2024 6:25 pm
- Forum: Simbody: SimTK multibody dynamics API
- Topic: MobilizedBody::Custom to off-the-shelf solution?
- Replies: 2
- Views: 473
Re: MobilizedBody::Custom to off-the-shelf solution?
Hi, Simone. Congratulations on getting a custom mobilizer to work -- very nice! I think you are correct that that's the only way to implement the singularity-free behavior you want. The fact that MobilizedBody::FunctionBased assumes 3 angles for rotation dooms it. (BTW that is itself a custom mobili...
- Sun Dec 08, 2024 2:57 pm
- Forum: Simbody: SimTK multibody dynamics API
- Topic: Understanding Linear Velocities in a Rotational System Simulation Using Simbody
- Replies: 8
- Views: 1251
Re: Understanding Linear Velocities in a Rotational System Simulation Using Simbody
Sorry for the delay in responding to this. I ran your program to see what's happening. My guess is you didn't realize that when you apply a mobility force it is applied equal and opposite to the two connected bodies. So a torque is being applied both to the actuated wheel and the free-floating chass...
- Wed Sep 04, 2024 11:40 am
- Forum: Simbody: SimTK multibody dynamics API
- Topic: Integrate over short transients
- Replies: 4
- Views: 6778
Re: Integrate over short transients
Hi, Simone. Simbody's integrators interpolate when a reporting time doesn't coincide with a step completion.
That's on by default but can be controlled by Integrator methods like setAllowInterpolation().
Regards,
Sherm
That's on by default but can be controlled by Integrator methods like setAllowInterpolation().
Regards,
Sherm
- Wed Aug 07, 2024 2:20 pm
- Forum: Simbody: SimTK multibody dynamics API
- Topic: Integrate over short transients
- Replies: 4
- Views: 6778
Re: Integrate over short transients
Hi Simone. If you use one of SImbody's variable step integrators, it should be able to figure out to take small steps over the rapid transition automatically.
Regards,
Sherm
Regards,
Sherm
- Tue Jul 23, 2024 9:15 am
- Forum: Simbody: SimTK multibody dynamics API
- Topic: Leaf spring substitute system
- Replies: 5
- Views: 7274
Re: Leaf spring substitute system
Awesome! Thanks, Walter.
- Wed Jul 17, 2024 1:44 pm
- Forum: Simbody: SimTK multibody dynamics API
- Topic: SimTK Initial Velocity Analysis:
- Replies: 2
- Views: 3004
Re: SimTK Initial Velocity Analysis:
Sadly, no. There is a nice Assembly analysis in Simbody but no InitialVelocity analysis (there should be!) You can work around that by adding a velocity constraint (or Motion object) to one of the dofs (assuming a net-1-dof system). Then constraint projection will figure out all the other velocities...
- Wed Jul 17, 2024 7:40 am
- Forum: Simbody: SimTK multibody dynamics API
- Topic: Leaf spring substitute system
- Replies: 5
- Views: 7274
Re: Leaf spring substitute system
You could try:
- CPodes limited to Order 1 (that makes it implicit Euler)
- SemiExplicitEulerIntegrator
- Use fixed step or very loose accuracy requirement, like 10%
- Use less damping or large masses to avoid extreme stiffness
Optimization is still probably the most direct approach.
- CPodes limited to Order 1 (that makes it implicit Euler)
- SemiExplicitEulerIntegrator
- Use fixed step or very loose accuracy requirement, like 10%
- Use less damping or large masses to avoid extreme stiffness
Optimization is still probably the most direct approach.