Search found 2248 matches
- Tue Mar 11, 2008 11:58 am
- Forum: OpenSim
- Topic: Continuous output of muscle lengths
- Replies: 1
- Views: 271
RE: Continuous output of muscle lengths
<t>Dear Jesse,<br/> <br/> You can do what you want by creating a new type of muscle (a C++ class) and have the methods of this class call your Matlab code. Only problem is that our API is not stable/publically available yet. The good news is that it will be made available later this year.<br/> <br/>...
- Fri Feb 01, 2008 1:06 pm
- Forum: OpenSim
- Topic: Changing visibility of muscles
- Replies: 1
- Views: 287
RE: Changing visibility of muscles
<t>Dear Jesse, <br/> <br/> Version 1.1.1 of OpenSim (already posted on the download page) offers this capability. If you go to Edit->Preferences ... <br/> A dialog will come up that allows you to change a few things about the GUI including <br/> "Muscle Display Radius". The new value becomes effecti...
- Thu Jan 24, 2008 4:45 pm
- Forum: OpenSim
- Topic: Error Message
- Replies: 1
- Views: 264
RE: Error Message
Sorry Matias but I think you're talking to the forum of another OpenSim!.
-Ayman
- Tue Jan 15, 2008 3:30 pm
- Forum: OpenSim
- Topic: Joint Reaction and Contact Forces
- Replies: 13
- Views: 3089
RE: Joint Reaction and Contact Forces
Dear Adam,
As of now there isn't a way for OpenSim to report/plot joint contact forces to users. We understand it's an important functionality and we hope to implement this feature in the near future.
Best regards,
-Ayman
As of now there isn't a way for OpenSim to report/plot joint contact forces to users. We understand it's an important functionality and we hope to implement this feature in the near future.
Best regards,
-Ayman
RE: MarkerSet
<r><br/> I went ahead and uploaded the files provided by Daniel to the opensim-utils project. They should be accessible at the URL below so that other users can try them out. <br/> <br/> <URL url="https://simtk.org/websvn/wsvn/opensim-utils/public/BallState/MarkerSet/#_public_BallState_MarkerSet"><L...
- Fri Dec 14, 2007 10:47 am
- Forum: OpenSim
- Topic: installation of OpenSim 1.1
- Replies: 3
- Views: 413
RE: installation of OpenSim 1.1
<t>So, did you try the solution I proposed earlier? <br/> <br/> I've seen a case where the installer didn't end up adding the OpenSim installation directory to the PATH because of a user PATH that was very long, or had some unusual characters. <br/> <br/> You can always check if it's a path problem ...
RE: MarkerSet
Hi Daniel,
Do you mind sharing the file you created? Other users may find it useful.
Thanks,
-Ayman
Do you mind sharing the file you created? Other users may find it useful.
Thanks,
-Ayman
- Tue Dec 11, 2007 12:55 pm
- Forum: OpenSim
- Topic: installation of OpenSim 1.1
- Replies: 3
- Views: 413
RE: installation of OpenSim 1.1
<t>Dear Carrie,<br/> <br/> Please report any prior installations of OpenSim on the machine you're installing OpenSim on. In general you should:<br/> 1. Uninstall previous versions of OpenSim (using <br/> All Programs -> OpenSim 1.0 -> Uninstall)<br/> 2. Make sure you select the radio button to<br/> ...
- Mon Dec 10, 2007 12:31 pm
- Forum: OpenSim
- Topic: Problem with actuation_speed.sto output
- Replies: 3
- Views: 1043
RE: Problem with actuation_speed.sto output
Dear Daniel,
Can you please explain the context? It's a bit hard to check/debug a problem where we don't have the model/data files.
A simplified model, or trying to reproduce the problem using our examples/data-files would be best.
Good luck,
-Ayman
Can you please explain the context? It's a bit hard to check/debug a problem where we don't have the model/data files.
A simplified model, or trying to reproduce the problem using our examples/data-files would be best.
Good luck,
-Ayman
- Fri Nov 30, 2007 5:27 pm
- Forum: OpenSim
- Topic: src repository
- Replies: 1
- Views: 635
RE: src repository
Dear Dana,
The source is not publicly available yet. Sorry if that wasn't clear from the website. We'll have a public API next summer after the code/API stabilizes.
Best,
-Ayman
The source is not publicly available yet. Sorry if that wasn't clear from the website. We'll have a public API next summer after the code/API stabilizes.
Best,
-Ayman