Search found 2252 matches

by Ayman Habib
Sun Apr 20, 2008 7:16 pm
Forum: OpenSim
Topic: missing 'SimTKcommon.h'
Replies: 3
Views: 720

RE: missing 'SimTKcommon.h'

<t>Hi Tim, <br/> <br/> All header files with SimTK prefix come from different libraries/projects that are developed on simtk.org, and used by OpenSim. To get these you need to either install the libraries and headers or download the source and build it yourself. The first approach is much simpler. <...
by Ayman Habib
Sat Apr 19, 2008 8:09 am
Forum: ME/BIOE 485 (Modeling and Simulation of Human Movement)
Topic: OpenSim crashing issues
Replies: 7
Views: 1834

RE: OpenSim crashing issues

<t>May and all, <br/> <br/> I believe I got to the real bottom of the "space in the path" problem. The problem is specific to the list of files for Actuators. Since the list is written to the XML file space separated under the XML tag <actuator_set_files>, whenever a file has a space in the path e.g...
by Ayman Habib
Fri Apr 18, 2008 9:43 am
Forum: ME/BIOE 485 (Modeling and Simulation of Human Movement)
Topic: OpenSim crashing issues
Replies: 7
Views: 1834

RE: OpenSim crashing issues

<t>Katerina and all,<br/> <br/> The GUI is supposed to create a settings (*_setup.xml) file. After that it's the exact same code executing either from the command line or the GUI. So, I'd like to separate the issues/crashes as either "GUI issues" if the file we end up with is bad (these are easy to ...
by Ayman Habib
Wed Apr 16, 2008 8:10 am
Forum: OpenSim
Topic: Foot model
Replies: 15
Views: 2859

RE: Foot model

<t>Hi Christopher, <br/> <br/> Yes, the ordering you mentioned is correct.<br/> <br/> There isn't an easy way to visualize the axis but you can use the coordinate viewer to get a feel for where the rotation axis is. (As a hack, you can also make up two markers, compute their location so that they're...
by Ayman Habib
Tue Apr 15, 2008 9:37 am
Forum: OpenSim
Topic: animating ground forces and muscle forces
Replies: 4
Views: 903

RE: animating ground forces and muscle forces

<t>Hi Tim, <br/> <br/> It looks like the code treats files made up of states as a special case for efficiency reasons so other user objects can't be added to them. I'll look into fixing this but please go ahead and file a bug so that it doesn't fall thru the cracks and you get notified when it's fix...
by Ayman Habib
Mon Apr 14, 2008 12:35 pm
Forum: OpenSim
Topic: Muscle-actuated simulation error
Replies: 4
Views: 1171

RE: Muscle-actuated simulation error

<t>Hi Jon, <br/> <br/> It's great that you were able to run CMC and Forward to get muscle excitations. <br/> <br/> Forward runs in Open-loop (there's no feedback to tell the model to adjust if it's off its originally tracked motion). Arbitrary muscle excitations will definitely make for erratic mode...
by Ayman Habib
Thu Apr 10, 2008 12:54 am
Forum: OpenSim
Topic: Change the base segment in OpenSim file
Replies: 7
Views: 1356

RE: Change the base segment in OpenSim file

<t>Hi Alessandra,<br/> <br/> The base segment is implied from the topology as a segment that's connected by a joint to the ground/world. You can rearrange your model (osim file) so a different segment is connected to ground/world, this will be your new base segment.<br/> <br/> Hope this helps,<br/> ...
by Ayman Habib
Tue Apr 08, 2008 8:31 am
Forum: OpenSim
Topic: Foot model
Replies: 15
Views: 2859

RE: Foot model

<t>Dan, <br/> <br/> Yes, CMC applies these torques along with ground reaction forces. <br/> <br/> Typically, the first set corresponds to the ground reaction forces, torques, and center of pressure for the right foot, while the second set corresponds to the analogous data for the left foot.<br/> <br...
by Ayman Habib
Tue Apr 08, 2008 8:24 am
Forum: OpenSim
Topic: Pulling in-motion muscle-tendon lengths out
Replies: 2
Views: 689

RE: Pulling in-motion muscle-tendon lengths o

<t>Hi Dan, <br/> <br/> That's indeed the case. You can plot muscle lengths (and all other buit-in quantities) during a motion by picking the motion/time for X quantity, muscle-length for Y and the muscle(s) you care about for muscle-names.<br/> <br/> We will release a User's guide that will detail a...
by Ayman Habib
Fri Apr 04, 2008 10:09 am
Forum: OpenSim
Topic: Upper extremity model and markers ?
Replies: 9
Views: 2864

RE: Upper extremity model and markers ?

<t>Dear Kazutaka, <br/> <br/> The only way to combine models as of now is to edit the XML files and manually merge corresponding XML elements (e.g. <ActuatorSet>, <DynamicsEngine>, ..) in both models. <br/> <br/> This is an error prone process, and we hope to address it in the near future..<br/> <br...