Search found 2252 matches

by Ayman Habib
Fri Apr 04, 2008 9:56 am
Forum: OpenSim
Topic: Foot model
Replies: 15
Views: 2859

RE: Foot model

<t>Hi Christopher,<br/> <br/> When running IK (either for marker placement or for proper IK) you can have marker trajectories only or you might also have some "guess" for coordinate values as well (obtained from the motion capture system). If you have the latter, it helps the IK solver converge fast...
by Ayman Habib
Fri Mar 28, 2008 9:15 am
Forum: OpenSim
Topic: Foot model
Replies: 15
Views: 2859

RE: Foot model

<t>Thanks Daniel for the response. <br/> <br/> Some more info below<br/> <br/> 1. We don't have graphical editing of markers yet so you'll need to modify the coordinates manually in the XML file. (A possible hack is to make a muscle point at the position of the marker and use graphical editing to po...
by Ayman Habib
Tue Mar 18, 2008 4:26 pm
Forum: OpenSim
Topic: Inverse Dynamics on Upper Limbs
Replies: 7
Views: 2036

RE: Inverse Dynamics on Upper Limbs

<t>Hi all, <br/> <br/> I investigated the crash and that was caused by joints whose name starts with a number (e.g. 2MCP). If you change these names in SIMM or in the file so that they don't begin with a number, the crash will be fixed. The fix for that will go into next release.<br/> <br/> A more i...
by Ayman Habib
Tue Mar 18, 2008 10:24 am
Forum: OpenSim
Topic: Inverse Dynamics on Upper Limbs
Replies: 7
Views: 2036

RE: Inverse Dynamics on Upper Limbs

Hi Istvan,

Can you send us the .osim file you're using? Without that it's impossible to track down the bug.

Sorry for the delay,
-Ayman
by Ayman Habib
Tue Mar 11, 2008 11:58 am
Forum: OpenSim
Topic: Continuous output of muscle lengths
Replies: 1
Views: 294

RE: Continuous output of muscle lengths

<t>Dear Jesse,<br/> <br/> You can do what you want by creating a new type of muscle (a C++ class) and have the methods of this class call your Matlab code. Only problem is that our API is not stable/publically available yet. The good news is that it will be made available later this year.<br/> <br/>...
by Ayman Habib
Fri Feb 01, 2008 1:06 pm
Forum: OpenSim
Topic: Changing visibility of muscles
Replies: 1
Views: 298

RE: Changing visibility of muscles

<t>Dear Jesse, <br/> <br/> Version 1.1.1 of OpenSim (already posted on the download page) offers this capability. If you go to Edit->Preferences ... <br/> A dialog will come up that allows you to change a few things about the GUI including <br/> "Muscle Display Radius". The new value becomes effecti...
by Ayman Habib
Thu Jan 24, 2008 4:45 pm
Forum: OpenSim
Topic: Error Message
Replies: 1
Views: 272

RE: Error Message


Sorry Matias but I think you're talking to the forum of another OpenSim!.

-Ayman
by Ayman Habib
Tue Jan 15, 2008 3:30 pm
Forum: OpenSim
Topic: Joint Reaction and Contact Forces
Replies: 13
Views: 3303

RE: Joint Reaction and Contact Forces

Dear Adam,

As of now there isn't a way for OpenSim to report/plot joint contact forces to users. We understand it's an important functionality and we hope to implement this feature in the near future.

Best regards,
-Ayman


by Ayman Habib
Tue Dec 18, 2007 10:46 am
Forum: OpenSim
Topic: MarkerSet
Replies: 19
Views: 4466

RE: MarkerSet

<r><br/> I went ahead and uploaded the files provided by Daniel to the opensim-utils project. They should be accessible at the URL below so that other users can try them out. <br/> <br/> <URL url="https://simtk.org/websvn/wsvn/opensim-utils/public/BallState/MarkerSet/#_public_BallState_MarkerSet"><L...
by Ayman Habib
Fri Dec 14, 2007 10:47 am
Forum: OpenSim
Topic: installation of OpenSim 1.1
Replies: 3
Views: 427

RE: installation of OpenSim 1.1

<t>So, did you try the solution I proposed earlier? <br/> <br/> I've seen a case where the installer didn't end up adding the OpenSim installation directory to the PATH because of a user PATH that was very long, or had some unusual characters. <br/> <br/> You can always check if it's a path problem ...