Search found 2252 matches
- Fri Apr 04, 2008 9:56 am
- Forum: OpenSim
- Topic: Foot model
- Replies: 15
- Views: 2859
RE: Foot model
<t>Hi Christopher,<br/> <br/> When running IK (either for marker placement or for proper IK) you can have marker trajectories only or you might also have some "guess" for coordinate values as well (obtained from the motion capture system). If you have the latter, it helps the IK solver converge fast...
- Fri Mar 28, 2008 9:15 am
- Forum: OpenSim
- Topic: Foot model
- Replies: 15
- Views: 2859
RE: Foot model
<t>Thanks Daniel for the response. <br/> <br/> Some more info below<br/> <br/> 1. We don't have graphical editing of markers yet so you'll need to modify the coordinates manually in the XML file. (A possible hack is to make a muscle point at the position of the marker and use graphical editing to po...
- Tue Mar 18, 2008 4:26 pm
- Forum: OpenSim
- Topic: Inverse Dynamics on Upper Limbs
- Replies: 7
- Views: 2036
RE: Inverse Dynamics on Upper Limbs
<t>Hi all, <br/> <br/> I investigated the crash and that was caused by joints whose name starts with a number (e.g. 2MCP). If you change these names in SIMM or in the file so that they don't begin with a number, the crash will be fixed. The fix for that will go into next release.<br/> <br/> A more i...
- Tue Mar 18, 2008 10:24 am
- Forum: OpenSim
- Topic: Inverse Dynamics on Upper Limbs
- Replies: 7
- Views: 2036
RE: Inverse Dynamics on Upper Limbs
Hi Istvan,
Can you send us the .osim file you're using? Without that it's impossible to track down the bug.
Sorry for the delay,
-Ayman
Can you send us the .osim file you're using? Without that it's impossible to track down the bug.
Sorry for the delay,
-Ayman
- Tue Mar 11, 2008 11:58 am
- Forum: OpenSim
- Topic: Continuous output of muscle lengths
- Replies: 1
- Views: 294
RE: Continuous output of muscle lengths
<t>Dear Jesse,<br/> <br/> You can do what you want by creating a new type of muscle (a C++ class) and have the methods of this class call your Matlab code. Only problem is that our API is not stable/publically available yet. The good news is that it will be made available later this year.<br/> <br/>...
- Fri Feb 01, 2008 1:06 pm
- Forum: OpenSim
- Topic: Changing visibility of muscles
- Replies: 1
- Views: 298
RE: Changing visibility of muscles
<t>Dear Jesse, <br/> <br/> Version 1.1.1 of OpenSim (already posted on the download page) offers this capability. If you go to Edit->Preferences ... <br/> A dialog will come up that allows you to change a few things about the GUI including <br/> "Muscle Display Radius". The new value becomes effecti...
- Thu Jan 24, 2008 4:45 pm
- Forum: OpenSim
- Topic: Error Message
- Replies: 1
- Views: 272
RE: Error Message
Sorry Matias but I think you're talking to the forum of another OpenSim!.
-Ayman
- Tue Jan 15, 2008 3:30 pm
- Forum: OpenSim
- Topic: Joint Reaction and Contact Forces
- Replies: 13
- Views: 3303
RE: Joint Reaction and Contact Forces
Dear Adam,
As of now there isn't a way for OpenSim to report/plot joint contact forces to users. We understand it's an important functionality and we hope to implement this feature in the near future.
Best regards,
-Ayman
As of now there isn't a way for OpenSim to report/plot joint contact forces to users. We understand it's an important functionality and we hope to implement this feature in the near future.
Best regards,
-Ayman
RE: MarkerSet
<r><br/> I went ahead and uploaded the files provided by Daniel to the opensim-utils project. They should be accessible at the URL below so that other users can try them out. <br/> <br/> <URL url="https://simtk.org/websvn/wsvn/opensim-utils/public/BallState/MarkerSet/#_public_BallState_MarkerSet"><L...
- Fri Dec 14, 2007 10:47 am
- Forum: OpenSim
- Topic: installation of OpenSim 1.1
- Replies: 3
- Views: 427
RE: installation of OpenSim 1.1
<t>So, did you try the solution I proposed earlier? <br/> <br/> I've seen a case where the installer didn't end up adding the OpenSim installation directory to the PATH because of a user PATH that was very long, or had some unusual characters. <br/> <br/> You can always check if it's a path problem ...