Support for implicit water for organic molecules?

The functionality of OpenMM will (eventually) include everything that one would need to run modern molecular simulation.
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Jonathan Saboury
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Support for implicit water for organic molecules?

Post by Jonathan Saboury » Wed Apr 17, 2013 10:22 pm

Currently the only way I know how to simulate organic non-standard molecules is to use AMBER to make the inpcrd and prmtop with a box of explicit solvent.

Anyway to solvate them implicitly?

Thanks! -Jonathan

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Peter Eastman
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Re: Support for implicit water for organic molecules?

Post by Peter Eastman » Fri Apr 19, 2013 5:44 pm

I'm not familiar with implicit models for any solvents other than water. That's not to say there aren't any, just that it's not a subject I'm familiar with. Perhaps someone else will know something.

Peter

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Jonathan Saboury
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Re: Support for implicit water for organic molecules?

Post by Jonathan Saboury » Sat Apr 20, 2013 1:37 am

Hi Peter, sorry for not being clear on this, i meant implicit water.

In amber you only can create a Born implicit water model with sander during the simulation process, which is not included in the free ambertools12.

What I need to do is load the inpcrd and prmtop files into OpenMM and have it run implicit water with a cutoff somehow.

Thanks, Jonathan

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Peter Eastman
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Re: Support for implicit water for organic molecules?

Post by Peter Eastman » Mon Apr 22, 2013 10:01 am

Just specify the implicit solvent model and cutoff when you call createSystem(). For example, prmtop.createSystem(implicitSolvent=OBC2, nonbondedCutoff=2*nanometers). See section 4.3.3 of the user guide.

Peter

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Jonathan Saboury
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Re: Support for implicit water for organic molecules?

Post by Jonathan Saboury » Tue Apr 23, 2013 2:43 pm

Thank you for the reply, should have done more homework.

Made my simulations run 400x faster now and the results look good!!

Thank you so much!

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Peter Eastman
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Re: Support for implicit water for organic molecules?

Post by Peter Eastman » Tue Apr 23, 2013 2:48 pm

We'll see if we can get it up to 401x in the next release. :)

Peter

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