Hi,
I study sensory and perceptual function, and I'm interested in simulating how sensory or perceptual dysfunction affects gait. For that, I would like to take a simple gait model (e.g. example2DWalking) and to adapt it in a way to test how damaged sensory feedback affects gait. Has anyone done something similar before? Is there a way that I can 'hack' sensory feedback in the model to degrade it? The specific sensory deficits that I would like to simulate are:
1) overestimating sensory reliability
2) overestimating the sensory outcomes of one's own actions (e.g. exaggerated forward model)
3) altered multisensory weighting
Thanks
Adam
Altered sensory feedback effects on gait
- Adam Zaidel
- Posts: 7
- Joined: Sun Feb 05, 2023 2:28 am
Re: Altered sensory feedback effects on gait
Trying to focus my question:
How can I add feedback control (e.g. measurement of gait speed) to a gait simulation?
How can I add feedback control (e.g. measurement of gait speed) to a gait simulation?
- Ross Miller
- Posts: 375
- Joined: Tue Sep 22, 2009 2:02 pm
Re: Altered sensory feedback effects on gait
Hi Adam,
Moco I think only does open-loop controls in its present state. It is possible to use direct collocation methods on closed-loop control problems (recent example: https://journals.plos.org/ploscompbiol/ ... bi.1009338) but doing so in Moco I think would take a fairly substantial revision of its core code and method.
Ross
Moco I think only does open-loop controls in its present state. It is possible to use direct collocation methods on closed-loop control problems (recent example: https://journals.plos.org/ploscompbiol/ ... bi.1009338) but doing so in Moco I think would take a fairly substantial revision of its core code and method.
Ross