Choosing which skeleton to use

New project for OpenCap, which is a new software package to estimate 3D human movement dynamics from smartphone videos. OpenCap strongly relies on OpenSim.
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Leah O''Shea
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Joined: Fri Oct 27, 2023 11:46 am

Choosing which skeleton to use

Post by Leah O''Shea » Thu Aug 15, 2024 1:06 pm

I am doing off-line processing. It works great apart from when there is the main subject in the view and someone else in the background, sometimes the skeleton flicks from the main subject to the background subject. Is there a way to delete the other skeletons that are not needed? The attached file shows what I mean by skeleton

Thanks!
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Matt Petrucci
Posts: 166
Joined: Fri Feb 24, 2012 11:49 am

Re: Choosing which skeleton to use

Post by Matt Petrucci » Tue Aug 20, 2024 12:08 pm

Hi Leah,

Unfortunately we don't have a way for deleting the person in the background. Have you tried reprocessing with HR_Net instead of OpenPose? This might help. https://www.youtube.com/watch?v=Mk3KPo79_eQ

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