Knee rotation

New project for OpenCap, which is a new software package to estimate 3D human movement dynamics from smartphone videos. OpenCap strongly relies on OpenSim.
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Sandra Salvador
Posts: 5
Joined: Mon Mar 07, 2022 1:13 pm

Knee rotation

Post by Sandra Salvador » Fri Oct 13, 2023 10:42 am

Hello,

I am working on a model to estimate 3D knee angles. Thanks to the forum, I managed to add knee adduction; however, I am still trying to figure out how to estimate knee rotation.

I modified the model and successfully added knee adduction. However, when I attempted to do the same for knee rotation, it didn't work.
What can I do?

Thank you

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Scott Uhlrich
Posts: 124
Joined: Tue Jan 20, 2015 4:29 pm

Re: Knee rotation

Post by Scott Uhlrich » Mon Oct 16, 2023 4:08 pm

Hi Sandra,

You can just add another coordinate for knee rotation and relate it to the SpatialTransform along the y of the femur (with a linear transform function). That said, I am not confident that OpenCap can estimate a knee rotation motion accurately since the angles are so small and the markers are so close to the axis of the femur and tibia.

If that doesn't work, please attach a screenshot of your knee joint definition in the model xml.

Best,
Scott

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