skeleton is high from ground

New project for OpenCap, which is a new software package to estimate 3D human movement dynamics from smartphone videos. OpenCap strongly relies on OpenSim.
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Yiran Jiao
Posts: 2
Joined: Wed Apr 03, 2024 6:16 pm

skeleton is high from ground

Post by Yiran Jiao » Thu Aug 01, 2024 7:18 pm

Hi,
I encouterd a processing probelm like the screenshot attached. IN same session, skeleton in several trails is very high from the ground but skeleton in other trails looks good. What the possible reason for this?

Thanks for your time and help.
Yiran
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6f07253a7838cd9c0cdcd47b6bc2c26.png
6f07253a7838cd9c0cdcd47b6bc2c26.png (63.44 KiB) Viewed 151 times

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Matt Petrucci
Posts: 119
Joined: Fri Feb 24, 2012 11:49 am

Re: skeleton is high from ground

Post by Matt Petrucci » Wed Aug 07, 2024 1:31 pm

Hi Yiran,

See this post: viewtopicPhpbb.php?f=2385&t=18652&p=0&s ... 3cb6e6fde5

They were running into the same issues and I provided some tips and tricks.

Hope this helps,

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