OpenSim API: problem of muscle force velocity function with Millard muscle type
- Jonathan SAVIN
- Posts: 11
- Joined: Wed Feb 10, 2021 12:52 am
Re: OpenSim API: problem of muscle force velocity function with Millard muscle type
Thanks Mr. Uchida for this idea. It works only with Opensim4.4, right ? With Opensim 4.1 python scripting, I get a "'Millard2012EquilibriumMuscle' object has no attribute 'getFiberVelocityInfo'" error. For test purpose, please attached find py test script, the associated models and matplotlib figures highlighting the problem...
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- Jonathan SAVIN
- Posts: 11
- Joined: Wed Feb 10, 2021 12:52 am
Re: OpenSim API: problem of muscle force velocity function with Millard muscle type
Hi everyone, unfortunately I confirm that this bug still exists in Opensim 4.4 (with python 3.8). The force-velocity multiplier remains totally flat. If anyone has an idea, it would be greatly appreciated, as this topic seems to have been ignored for months
- Jonathan SAVIN
- Posts: 11
- Joined: Wed Feb 10, 2021 12:52 am
Re: OpenSim API: problem of muscle force velocity function with Millard muscle type
Changing one property for all Millard muscles leads to the expected simulation :
<ignore_tendon_compliance>false</ignore_tendon_compliance>
<ignore_tendon_compliance>false</ignore_tendon_compliance>
- Mohammadreza Rezaie
- Posts: 407
- Joined: Fri Nov 24, 2017 12:48 am
Re: OpenSim API: problem of muscle force velocity function with Millard muscle type
Hi, in Millard2012EquilibriumMuscle both set_ignore_tendon_compliance and computeEquilibrium influence the force-velocity multiplier values, i.e.:
More info can be found here:
https://github.com/opensim-org/opensim- ... #L537-L556
https://github.com/opensim-org/opensim- ... #L742-L896
I'm not sure if this is a bug. In this paper for instance, Muscle coordination retraining inspired by musculoskeletal simulations reduces knee contact force, compliant tendons were incorporated followed by equilibrateMuscles, and hence, force-velocity relationship was excluded (ForceVelocityMultiplier==1).
Code: Select all
ignoreTendonCompliance computeEquilibrium ForceVelocityMultiplier
False False 0
False True 1
True False values
True True values
https://github.com/opensim-org/opensim- ... #L537-L556
https://github.com/opensim-org/opensim- ... #L742-L896
I'm not sure if this is a bug. In this paper for instance, Muscle coordination retraining inspired by musculoskeletal simulations reduces knee contact force, compliant tendons were incorporated followed by equilibrateMuscles, and hence, force-velocity relationship was excluded (ForceVelocityMultiplier==1).