Hello, I am trying to link an otrhosis to the lower limb of an OpenSim model. As my aim is to simulate the most realistic interaction between the leg and the orthosis I was thinking of implementing a spring, which properties would be able to mimic some kind of skin and soft tissue movement.
I do not want to model the interaction as a weld joint or weld constraint, I would like a PathSpring or another type of Spring between the point of the orthosis and the point of the leg that I want to link. My question is the following
Is there a way to define a spring between 2 point of my choice and not along a muscle or a body?
All the examples I have seen in the documentation define the PathSpring along a muscle and use its geometry, so I do not know if I can choose 2 arbitrary points.
Is there any better way to link 2 objects in OpenSim to simulate certain relative movements between two bodies?
By the way, I am avoiding to use contact models because I have seen that they do not perform well on static optimization or CMC and those are features in which I am interested.
Thank you very much.
Best regards.
Spring types on Opensim
- Seungyeon Kim
- Posts: 4
- Joined: Mon Jul 20, 2015 12:11 am
Re: Spring types on Opensim
In that case, I think you can you PointToPointSpring.
Using PointToPointSpring you can make spring force between arbitrary two points you want with specific stiffness and rest length.
Using PointToPointSpring you can make spring force between arbitrary two points you want with specific stiffness and rest length.