OpenSim Joint Angles
Posted: Fri Nov 19, 2021 6:51 pm
Hello,
I have a few questions in regards to how joint angles are calculated in OpenSim. I have looked through the SimTK theory manual but still have some confusion.
1. What method is used to calculate joint angles? Is it quaternions, Euler Angles, or another method?
2. If Euler angles are used how can I determine what sequence was utilized?
2. Are calculations of joint angles model specific, i.e. could one model use Euler angles and another quaternions?
3. How can I change the method of angle calculation if at all?
I may be misunderstanding the solution to the generalized coordinated problem described in the theory manual, so if that is the case please let me know.
Thanks,
Aaron
I have a few questions in regards to how joint angles are calculated in OpenSim. I have looked through the SimTK theory manual but still have some confusion.
1. What method is used to calculate joint angles? Is it quaternions, Euler Angles, or another method?
2. If Euler angles are used how can I determine what sequence was utilized?
2. Are calculations of joint angles model specific, i.e. could one model use Euler angles and another quaternions?
3. How can I change the method of angle calculation if at all?
I may be misunderstanding the solution to the generalized coordinated problem described in the theory manual, so if that is the case please let me know.
Thanks,
Aaron