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Using input_transform for transformations of meshes within a body 4.0+

Posted: Wed Feb 23, 2022 9:47 am
by blessinger.1
Hello!

I am trying to update Caruthers_FullBodyModel2016.osim to work with 4.0+, and I am having some syntax issues with using input_transform on mesh objects within a body.

When I open the model, the visualizer shows this (attached): (with some of the left hand bones collapsed towards the wrist). I know the bones need to be translated and rotated to the correct positions, but I don't know how to use the input_transform syntax, as this is different from the model's pre-4.0 syntax.

I have tried a few different things (see attachments), based on the guidance for input_transform in the API, but am still getting the error for the input_transform line that says "The supplied path contains invalid characters." I am a bit confused how to insert the translations and rotations into the input_transform function

Any advice for using input_transform on meshes within a body would be much appreciated! (I'm still pretty new to model editing.) If any other info or snips would be helpful, I'd be happy to share.

Thanks!
Katie Blessinger, OSU