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Fail in view window

Posted: Wed Jun 01, 2011 6:29 pm
by mateuslfreitas
Any model I load a deformed image appears on 'view' window.
Everything is OK, except the view.
Is there any issue on operatinsg system, java, etc?
I´m using a windows 7 64 bits, java version 6 atual. 25...
On vtklog file I got these messages.


ERROR: In C:\eran\dev\VTK\Filtering\vtkDemandDrivenPipeline.cxx, line 710
vtkStreamingDemandDrivenPipeline (12A4F828): Input port 0 of algorithm vtkAppendPolyData(0CABFEB8) has 0 connections but is not optional.


ERROR: In \eran\dev\Vtk\Graphics\vtkTensorGlyph.cxx, line 122
vtkTensorGlyph (0CABB348): No data to glyph!


ERROR: In C:\eran\dev\VTK\Filtering\vtkDemandDrivenPipeline.cxx, line 710
vtkStreamingDemandDrivenPipeline (12A4F828): Input port 0 of algorithm vtkAppendPolyData(0CABFEB8) has 0 connections but is not optional.


Warning: In \eran\dev\Vtk\Rendering\vtkCamera.cxx, line 884
vtkOpenGLCamera (0E2611F0): SetViewPlaneNormal: This method is deprecated, the view plane normal is calculated automatically.


ERROR: In C:\eran\dev\VTK\Filtering\vtkDemandDrivenPipeline.cxx, line 710
vtkStreamingDemandDrivenPipeline (12A4F828): Input port 0 of algorithm vtkAppendPolyData(0CABFEB8) has 0 connections but is not optional.


ERROR: In C:\eran\dev\VTK\Filtering\vtkDemandDrivenPipeline.cxx, line 710
vtkStreamingDemandDrivenPipeline (12A4F828): Input port 0 of algorithm vtkAppendPolyData(0CABFEB8) has 0 connections but is not optional.


ERROR: In C:\eran\dev\VTK\Filtering\vtkDemandDrivenPipeline.cxx, line 710
vtkStreamingDemandDrivenPipeline (12A4F828): Input port 0 of algorithm vtkAppendPolyData(0CABFEB8) has 0 connections but is not optional.

RE: Fail in view window

Posted: Wed Jun 01, 2011 6:46 pm
by porsasina
Hi Mateus
I had the same problem couple of weeks ago,tI simply restarted windows to solve it. Had you tried that?
Actually I did not check vtklog, so I am not sure if it was exactly the same problem.
Cheers,
Sina

RE: Fail in view window

Posted: Thu Jun 02, 2011 5:41 am
by mateuslfreitas
hi Sina,

I´ve just restarted windows and problem remains...Image of that example 'BothLegs' (tutorial #1) appear like a irregular red sphere. When motion is added the surface of this sphere moves.
Tks!

Mateus

RE: Fail in view window

Posted: Thu Jun 02, 2011 6:06 am
by rudi
Hi Mateus,

I would say your markers are just so large that they cover the model. I had a big red sphere after i had edited markers. So, go Edit -> Preferences and make sure you display markers appropriately.

Rudi

RE: Fail in view window

Posted: Thu Jun 02, 2011 6:11 am
by mateuslfreitas
When bones are displayed only, 'view' it´s OK. But as muscles are added, it appears like a big red ball involving bones.

RE: Fail in view window

Posted: Thu Jun 02, 2011 6:25 am
by rudi

Check Muscle Display Radius, then.

RE: Fail in view window

Posted: Thu Jun 02, 2011 9:05 am
by mateuslfreitas
Hi Rudolf,

Every time I change Marker radius or muscle radius, an exception occurs (java).
I only see bones when I hide muscles...WHen muscles are active they continue appear like that big red ball!
Thanks,
Mateus

RE: Fail in view window

Posted: Thu Jun 02, 2011 9:14 am
by aymanh
Hi Mateus,

Please follow the instructions on this forum thread
https://simtk.org/forum/message.php?msg_id=5418

This's a localization issue due to running on machines with non-english US Locale.

Please let me know if that solves your problem.

Best regards,
-Ayman

RE: Fail in view window

Posted: Thu Jun 02, 2011 9:48 am
by mateuslfreitas
Hi Ayman,

Changing my machine sets to US- english, everything became OK!

Thank you!
Mateus