WeldConstraint vs. WeldJoint vs. LockingJoint
Posted: Wed Jun 08, 2011 10:36 pm
Hi all,
I am fairly new to OpenSim and modeling in general and was wondering if anyone could tell me the difference between a WeldConstraint, a WeldJoint and Locking a joint. In particular I would like to know how it would impact Inverse Dynamics results.
To give some context, I am using a model (Musculoskeletal Model of the Lumbar Spine) that has separated the trunk into the lumbar portion and the thoracic portion, which have associated masses and moment of inertias. The problem is I want to add head and neck masses and moment of inertias to the thoracic portion of the trunk but I am not sure whether to create new rigid bodies containing the head and neck and use either:
1. Weldjoints,
2. CustomJoints that have a WeldConstraints or,
3. CustomJoints that are locked.
Ideally I would just have a lumped mass and moment of inertia for a single combined thoracic, neck and head rigid body but I am unable to find such anthropometric values in literature.
The model also has a sacrum with no mass or moment of inertia properties “WeldJointed” to a pelvis with non-zero mass and moment of inertia properties. The author of this model has stated the properties of the pelvis represent the total of the pelvis and sacrum. If I were to run inverse dynamics, would I still need to assign a very small mass (e.g 0.001 kg) to the sacrum for it to give accurate results?
Thanks!
Laurence
I am fairly new to OpenSim and modeling in general and was wondering if anyone could tell me the difference between a WeldConstraint, a WeldJoint and Locking a joint. In particular I would like to know how it would impact Inverse Dynamics results.
To give some context, I am using a model (Musculoskeletal Model of the Lumbar Spine) that has separated the trunk into the lumbar portion and the thoracic portion, which have associated masses and moment of inertias. The problem is I want to add head and neck masses and moment of inertias to the thoracic portion of the trunk but I am not sure whether to create new rigid bodies containing the head and neck and use either:
1. Weldjoints,
2. CustomJoints that have a WeldConstraints or,
3. CustomJoints that are locked.
Ideally I would just have a lumped mass and moment of inertia for a single combined thoracic, neck and head rigid body but I am unable to find such anthropometric values in literature.
The model also has a sacrum with no mass or moment of inertia properties “WeldJointed” to a pelvis with non-zero mass and moment of inertia properties. The author of this model has stated the properties of the pelvis represent the total of the pelvis and sacrum. If I were to run inverse dynamics, would I still need to assign a very small mass (e.g 0.001 kg) to the sacrum for it to give accurate results?
Thanks!
Laurence